Long time Lurker
https://twitter.com/PlayStation/status/559735886636912640
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So what does the community think? I haven't yet played the game but i like the idea the was a huge plug for the sites.
I think the game might be more newbie friendly to Speed running in the sense for people who don't know how to use splits or start timers correctly and such so with it having a built in timer is great ofc and im sure this isn't the first kind of its game to offer this but since I've started its the first i've seen of a game to have a SR mode for SR players.
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Hey everyone – this is Tom Happ, the sole developer of Axiom Verge. I did all of the art, music, design, animation, and programming as a labor of love. After 5 years of working on Axiom Verge in isolation, I’m finally getting close to launch. I can’t wait for everyone to get their hands on it. I’m pretty proud of what I’ve been able to make as a team of 1, but the ultimate judges will be you, the players.
One of the newest features I added was a Speedrun Mode. For years I’ve loved watching ridiculously skilled players 100%-ing great games like Super Metroid, Shovel Knight, Guacamelee, and more. The recent AGDQ festival also made me think deeply about creating features specifically for the speedrunning community.
Another feature that is important for speedrunners is being able to bypass dialog quickly. For regular players, there is an interesting storyline that falls into place as Trace makes his way through the alien world. Not everything is always as it seems, and I don’t want to spoil anything beyond that. But speedrunners will have seen all of that already. They don’t want to keep tapping the X button repeatedly just to skip past the dialog – they just want to keep going, so I’ve set it up so Speedrun Mode works that way.
The ability for speedrunners to track how they’re doing at certain points in the game is also really important. Fortunately, the boss fights serve well as landmarks along the way. So in addition to having a timer (which is based on elapsed frames rather than real time in case there are subtle differences between the speed at which the game runs) always going in the upper-left hand side of the screen, players will also be able to see how long it took them to reach each of these milestones. For players who don’t necessarily want to compete with the best of the best to squeeze out as much time as possible, this feature also lets people set more modest goals for themselves. Try to beat your time to reach and defeat the first boss, the second boss, and so on.
Last but not least is Playstation Share. I cannot wait to watch players streaming their runs on Twitch and ultimately having them displayed on sites like speedrunslive.com or speeddemosarchive.com.
Speedrun Mode is just one of the features I’m adding to Axiom Verge to make it the ideal game for diehard fans of the genre. Axiom Verge has been a passion project of mine for a really long time, so it will be very exciting to experience it with people who share my love for those classic games. If you’d like to stay up-to-date on the latest info on the game, please follow me on Twitter at @AxiomVerge and sign up for my newsletter on the Axiom Verge website!
One of the newest features I added was a Speedrun Mode. For years I’ve loved watching ridiculously skilled players 100%-ing great games like Super Metroid, Shovel Knight, Guacamelee, and more. The recent AGDQ festival also made me think deeply about creating features specifically for the speedrunning community.
Another feature that is important for speedrunners is being able to bypass dialog quickly. For regular players, there is an interesting storyline that falls into place as Trace makes his way through the alien world. Not everything is always as it seems, and I don’t want to spoil anything beyond that. But speedrunners will have seen all of that already. They don’t want to keep tapping the X button repeatedly just to skip past the dialog – they just want to keep going, so I’ve set it up so Speedrun Mode works that way.
The ability for speedrunners to track how they’re doing at certain points in the game is also really important. Fortunately, the boss fights serve well as landmarks along the way. So in addition to having a timer (which is based on elapsed frames rather than real time in case there are subtle differences between the speed at which the game runs) always going in the upper-left hand side of the screen, players will also be able to see how long it took them to reach each of these milestones. For players who don’t necessarily want to compete with the best of the best to squeeze out as much time as possible, this feature also lets people set more modest goals for themselves. Try to beat your time to reach and defeat the first boss, the second boss, and so on.
Last but not least is Playstation Share. I cannot wait to watch players streaming their runs on Twitch and ultimately having them displayed on sites like speedrunslive.com or speeddemosarchive.com.
Speedrun Mode is just one of the features I’m adding to Axiom Verge to make it the ideal game for diehard fans of the genre. Axiom Verge has been a passion project of mine for a really long time, so it will be very exciting to experience it with people who share my love for those classic games. If you’d like to stay up-to-date on the latest info on the game, please follow me on Twitter at @AxiomVerge and sign up for my newsletter on the Axiom Verge website!
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So what does the community think? I haven't yet played the game but i like the idea the was a huge plug for the sites.
I think the game might be more newbie friendly to Speed running in the sense for people who don't know how to use splits or start timers correctly and such so with it having a built in timer is great ofc and im sure this isn't the first kind of its game to offer this but since I've started its the first i've seen of a game to have a SR mode for SR players.
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