Update (2016/11/20)
years later the game's done! thanks for all the suggestions.
(I made a speedrunner coupon sale for 30% off if anyone wants to try: https://seanhtch.itch.io/etospeedrunnersale)
(otherwise there is steam u can buy from) http://store.steampowered.com/app/265470
there have been a few speedrunners already taking stabs at it, too!
https://www.twitch.tv/lifning/v/102201140
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Update (2014-3-27) - The game I'm working on, I made a demo for. Check it out and let me know what you think in terms of speed running things, or control feel: thanks! http://seanhogan.itch.io/even-the-ocean-motion-demo-1/download/ftH1aU5kG5MVRvjTTs2xqP9BE9QDhoAt85882T31 (Don't share this link)
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Hey guys, I'm working on a game right now that it seems (after some people played it at PAX) would end up as interesting for speed running. The game in question is Even the Ocean (http://forums.tigsource.com/index.php?topic=32220.0) (I also made Anodyne which some people at SDA have sped run!).
Even the Ocean is two games ("the ocean" and "even"), but "The Ocean" seems like it would be good for speed running. The mechanic premise is that it's a platformer with wall jumping, but instead of health or a OHKO for death, there is an energy bar which can fill to the left or to the right with "Dark" or "Light" energy . More dark drastically changes your horizontal speed but you jump lower, more light drastically changes jump height but you move horizontally very slow. And then we build the game around that idea - the game progresses in "chunks", so there's a number of areas you can visit in a non-linear fashion at any point in the game. Levels themselves vary between Knytt/Metroid-like open levels, and more MMX-like linear levels.
ANYWAYS
I was wondering what are some things that I should keep in mind in terms of making it more speed run friendly!!
This is a video with the PAX prime demo running in the back - you can sort of see the energy-changing at work, a little bit.
thanks for any help!
years later the game's done! thanks for all the suggestions.
(I made a speedrunner coupon sale for 30% off if anyone wants to try: https://seanhtch.itch.io/etospeedrunnersale)
(otherwise there is steam u can buy from) http://store.steampowered.com/app/265470
there have been a few speedrunners already taking stabs at it, too!
https://www.twitch.tv/lifning/v/102201140
--
Update (2014-3-27) - The game I'm working on, I made a demo for. Check it out and let me know what you think in terms of speed running things, or control feel: thanks! http://seanhogan.itch.io/even-the-ocean-motion-demo-1/download/ftH1aU5kG5MVRvjTTs2xqP9BE9QDhoAt85882T31 (Don't share this link)
----
Hey guys, I'm working on a game right now that it seems (after some people played it at PAX) would end up as interesting for speed running. The game in question is Even the Ocean (http://forums.tigsource.com/index.php?topic=32220.0) (I also made Anodyne which some people at SDA have sped run!).
Even the Ocean is two games ("the ocean" and "even"), but "The Ocean" seems like it would be good for speed running. The mechanic premise is that it's a platformer with wall jumping, but instead of health or a OHKO for death, there is an energy bar which can fill to the left or to the right with "Dark" or "Light" energy . More dark drastically changes your horizontal speed but you jump lower, more light drastically changes jump height but you move horizontally very slow. And then we build the game around that idea - the game progresses in "chunks", so there's a number of areas you can visit in a non-linear fashion at any point in the game. Levels themselves vary between Knytt/Metroid-like open levels, and more MMX-like linear levels.
ANYWAYS
I was wondering what are some things that I should keep in mind in terms of making it more speed run friendly!!
This is a video with the PAX prime demo running in the back - you can sort of see the energy-changing at work, a little bit.
thanks for any help!
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