DS Dictator
I was watching Fire Emblem: Radiant Dawn speed run and I noticed that you can save halfway through the mission.
I thought with Advance Wars I can save part way through to abuse luck (little extra damage).
The newest one seems easier to speed run with because:
+Lack of character choice
This Advance Wars game you can't choose a character you want to play as like in the previous titles, therefore there is less worry to disscuss who is the most effective CO on the map.
+Good No. of Days target
Theres a website where it shows the list of missions in the least number of Days/turns as possible.
However In-Game time would be number of Days whilst Real time would be the time it took to complete the mission.
+No unfortunate CO Power abuse.
In the previous games CO power raises faster to the opponent that loses HP on Units. Usually CPU's 3-5 bombers getting destroyed = Super CO power. This time around you got to deal at least 60HP in the CO Zone to activate the power.
+Promoted Unit boosts
When units destroys other units they level up. Have a single unit to destroy 3 other units to raise to the max level.
Direct units are more likely to level up faster because:
The AI usually send in weak Bazookas to try and deal 1 Hp onto stronger units.
The indirect units usually take longer but are easier to level up with because the indirect range, (finishing off road blockers that you can use the remaining direct units to deal damage on the other CPU units).
Level 1: 105% Attack 100% Def
Level 2: 110% Attack 100% Def
Level Ace/Veteran: 120% Attack 120% Def
-Ally CPU
Unfortunately some missions you have a ally team and you can't control them, so luck from the CPU can either be both an advantage or even an disadvantage depending on the situation.
I thought with Advance Wars I can save part way through to abuse luck (little extra damage).
The newest one seems easier to speed run with because:
+Lack of character choice
This Advance Wars game you can't choose a character you want to play as like in the previous titles, therefore there is less worry to disscuss who is the most effective CO on the map.
+Good No. of Days target
Theres a website where it shows the list of missions in the least number of Days/turns as possible.
However In-Game time would be number of Days whilst Real time would be the time it took to complete the mission.
+No unfortunate CO Power abuse.
In the previous games CO power raises faster to the opponent that loses HP on Units. Usually CPU's 3-5 bombers getting destroyed = Super CO power. This time around you got to deal at least 60HP in the CO Zone to activate the power.
+Promoted Unit boosts
When units destroys other units they level up. Have a single unit to destroy 3 other units to raise to the max level.
Direct units are more likely to level up faster because:
The AI usually send in weak Bazookas to try and deal 1 Hp onto stronger units.
The indirect units usually take longer but are easier to level up with because the indirect range, (finishing off road blockers that you can use the remaining direct units to deal damage on the other CPU units).
Level 1: 105% Attack 100% Def
Level 2: 110% Attack 100% Def
Level Ace/Veteran: 120% Attack 120% Def
-Ally CPU
Unfortunately some missions you have a ally team and you can't control them, so luck from the CPU can either be both an advantage or even an disadvantage depending on the situation.
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