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Twinkle-Twinkle Lil' Star, har har!
Hello, everyone. My name is BlueStar810 and I am still new to the SDA Forums. I've been here for a couple of weeks and I'm thinking of doing a Speed Run of the Wii Version of Sonic Unleashed.

I would like this post to be it's own Topic. I tried making a Topic for this before and it got moved to a different Topic and I don't know why.

Anyways, I will be starting practice this week for the Run and I don't know whether it should be an SS run or a Segmented Run. That will depend on how I can skip the cutscenes. Apparently, every site that I've gone to has no information on how to skip the cutscenes the first time you watch them.

Other questions I have are:

-If the only way to skip a cutscene is by watching it once and then starting that point in the file over at the same place, then does it have to be done? Basically, what I'm asking is do the cutscenes have to be skipped by any means necessary? Or are you only supposed to skip them if you can do so the first time you watch them?
-Which is easier when it finally comes to sending the run in: Mailing the Discs or sending the files?

Thanks to everyone who reads this.
Thread title:  
fucking .gif....
and this will either be deleted or moved...

there's already a topic, it doesn't matter.
Twinkle-Twinkle Lil' Star, har har!
Okay. Then how I am supposed to get my questions answered if the Topic's just going to get moved to the one that's already there? Where there hasn't been much activity recently?

I'd really like to be able to discuss the Run, as the FAQ says that you should probably discuss it first before going out and doing it. But if no one's going to post in the other Topic, then how can this be done?
Quote from BlueStar810:
-If the only way to skip a cutscene is by watching it once and then starting that point in the file over at the same place, then does it have to be done? Basically, what I'm asking is do the cutscenes have to be skipped by any means necessary? Or are you only supposed to skip them if you can do so the first time you watch them?

If a New Game+ (New Game after completing the game) does nothing except make cutscenes skippable, then NG+ will be classified the same as NG, and you should use it to skip them. Otherwise, use NG, and skip if possible, leave them in if not.
Quote:
-Which is easier when it finally comes to sending the run in: Mailing the Discs or sending the files?

Whatever's best for you. Personally - if I didn't encode it myself - I would send the files as I have a fair upload speed and plenty of fast webspace to put stuff on. It may be easier for you to snail mail the discs.
Twinkle-Twinkle Lil' Star, har har!
bmn:

Would that mean that if you can't skip either way, would that apply to both Segmented and SS? Cause I've heard that if you watch it once (say before a Boss) and then die on the Boss, you can just skip the Cutscene and go back to the Boss.

What I was wondering was will the Verifiers look more at being able to skip the cutscenes no matter what, or just being able to the first time you watch them?

Thanks for the reply!
In the interest of being consistent between runs I'd expect the consensus to be to leave the cutscenes as they would be if you just played straight through. The reasoning for me is that it would discourage runs with less segments (even if SDA doesn't distinguish between a 2-seg run and a 99-seg run) as there'd be less scope for skipping cutscenes.

If, however, the SDA timing for SU only includes actual play time - I'd ask Mike through PM specifically about that - it probably wouldn't matter, as long as there's no change to the game state (e.g. number of rings; stats; rank, if it even exists in SU... doubt it ;p).
Twinkle-Twinkle Lil' Star, har har!
Okay, thank you very much for the info. I will ask Mike through PM... but I don't know how to do that. That's how new I am here. Do I have to find a post of his somewhere and PM him that way or is there an easier way to do that?
http://speeddemosarchive.com/forum/index.php?action=pm;sa=send;u=3081
Twinkle-Twinkle Lil' Star, har har!
Thank you again.

Well, to update, I have decided that I will do a Segmented Run of the game, mainly because I don't think I'm ready to sit and play through the game all in one sitting yet.

When I get the first segment done, should I post a Test Video on the Tech Support Forum? It wouldn't hurt, would it?
Twinkle-Twinkle Lil' Star, har har!
Sorry for double posting, but I have a question about splitting up segments for this particular Version's run?

In the Wii Version, there is some sort of autosave, and I think it's at the point when the game says "Continue Playing?" However, for the Werehog stages, it does this for each of the three stages. If I'm going to be breezing through the Werehog stages, then it probably wouldn't be a good idea to do each Werehog stage as a Segment, would it?

For those who have also beaten the game (I have almost beaten it, but have had everything spoiled to me ahead of time, so I know the ending and stuff.), what would be a good "Segment Planning List", for lack of a better title, since there are no definite save points?
Segments should be obvious: one segment for each boss / level. That would mean 33 segments (you could easily add all town dialogue and stuff into whatever segment it needs to be in).

http://www.soniccenter.org/rankings/sonic_unleashed_wii-ps2/times

Keep checking back there for what target times you should shoot for in a segmented run. As that part of the site just went up, its a bit useless to go off the times there now, but in a week or two hopefully most levels will have good runs submitted.

I could possibly do a segmented run of this, but don't count on it. First I need to get unlazy enough to buy a dvd recorder, then I need to do two SSR speedruns I've planned. Sad

However, if you need help about some of the tricks, ask me. I don't know all the tricks in all the levels yet, but I do know quite a few.
Twinkle-Twinkle Lil' Star, har har!
Does the 33 segments include the extra missions that you're required to do, such as when you have to collect Rings or do something else to get the Sun or Moon Fragment? Or does that only count all of the Main Day Stages and Night Stages?

BTW, just beat the game for the first time. Now, I can focus my complete attention on time attacking each stage for a fast time. I've yet to see if by beating the game that cutscenes can be skipped or not. RingRush, do you know anything of this, skipping cutscenes and whatnot? I don't know yet, cause I'm basically watching the Credits as I type this.
Twinkle-Twinkle Lil' Star, har har!
Hey, guys.

I've got an update as to what I've found out since I beat the game yesterday:

-As far as I have seen (just by beating the Final Boss), there is no "Load Game" Playthrough ability, where you can play through the story again and skip the cutscenes.
-There are no definite save points with the exception of a "Continue Playing?" message after certain events, so would those messages be the best place to end each Segment?

For those who have also beaten the game, but have collected everything, does that affect whether or not you can skip cutscenes? While playing the game, but before I had beaten it, I noticed that you could only skip cutscenes on Bosses, but to do so, you had to get a Game Over on your first try. Then, you could go back and skip the Cutscenes before the Boss.

However, I've had no such luck with all of the other numerous cutscenes in the game.

So, that's what I've found so far after beating the game. If someone can help with how to skip Cutscenes or unlock a "Load Game" Playthrough (if this is even possible), then I can start practicing right away.

Finally, I've changed my mind and decided that it will be a SS run, instead of a Segmented Run.
Twinkle-Twinkle Lil' Star, har har!
Hey, guys. Just wanted to post an update with the plan for segmentation of this Run.

Now, I'm kind of at a possible problem with the number of segments I came up with. Using a combination of all of the "Continue Playing?" Points, or what I called "CP Saves," and some Autosave points, I came up with a total of 72 segments.

This number includes cutscenes because, as of yet, I have not figured out the correct way to skip cutscenes the first time through and, after having asked Mike about it, the cutscenes may just have to be left in, unless some way can be found of skipping them the first time.

What I would like to know is if 72 segments could be cut down? If you guys would like, I could post the "plan" in a chart form in my next post, with a brief title for each explaining what's all in a segment.

Thanks to anyone who can provide info on this subject and sorry that I was gone so long.
If you haven't been pointed to it yet.

http://www.soniccenter.org/
Twinkle-Twinkle Lil' Star, har har!
Yes, I have been to TSC. I have an account with the same name as this account.

However, my times are nowhere near good enough yet to submit as stats. I need to lower them first before I submit them.
Edit history:
bmn: 2008-12-13 02:44:11 pm
A segment's defined as being a save and stop, so strictly speaking a save on its own doesn't make a segment. If you continue through the game and only stop at (or after*) particular save points, then the number of segments would go down. It'd be a bit lame to have 5 segments or something before you even play the first real stage (I don't know about Wii, but it's almost hellish going through that on the PS2 with forced autosave -_-).

I don't have the Wii version, so I don't know if this would work, but if there's an autosave option you can switch it off; or you can try removing the save device (memory card or whatever) until you want to save.

* If you can backup your saves then it might work out to not plan your segments, but continue until you make a serious mistake, then segment at the latest save point.
Twinkle-Twinkle Lil' Star, har har!
I see.

So, bmn, would those Continue Playing Save Points be the only ones that count? They give you an option of Yes and No, and No either takes you back to the World Map or the Title Screen?

I'm starting to think that if it's so confusing for me, I might just be better off practicing my thumbs off until I can get through the whole game with 2 lives... in other words, a SS might be the only way to run the Wii Version. But I hope not.

Thanks, dude, for helping!
Edit history:
bmn: 2008-12-13 04:46:50 pm
Doesn't matter what type of save it is. If you continue on without quitting (i.e. saying No, or quitting before the next save), then everything from the load/newgame to the last save will be one segment. The way to think of segments is that anything that's played in a single session without quitting, reloading, game over or whatever, is one segment.

So, imagine these scenarios.

You start a new game, clear all the Day tutorials and Apotos Day 1, say Yes to Continue Playing, clear Apotos Day 2, clear all the Night tutorials, clear Apotos Night 1, then say No to Continue Playing. That whole session is one segment, because it's all been played in one go and you've quit at that point.

You start a new game, clear all the Day tutorials and Apotos Day 1, say Yes to Continue Playing, then make a big mistake in Apotos 2 and quit. In that case, everything up to the Continue Playing screen is one segment, and you handle Apotos 2 in the next one.

You start a new game, clear all the Day tutorials, but make a big mistake in Apotos 1 and quit. Not that you'd actually keep a performance like this, but everything up to the save screen after the last tutorial is one segment, and you handle Apotos 1 in the next one.

Essentially, you can quit at any point, and everything from the load to the last save before the quit is considered a segment.


P.S. When you finish a segment you want to keep, make a copy of the save, then you can go back if you record something that sucks and it's already autosaved over your original save.
Twinkle-Twinkle Lil' Star, har har!
So, let me see if I understand what you said, adding what I know, too.

The load save screen contains the following (this is to my knowledge, as you did say you didn't have the Wii Version):

-# of Lives (I'm going to try to go through the whole game without collecting any, as you have to do side rooms, or "Gaia Gates" to do so)
-# of Sun Medals
-# of Moon Medals

1st question is do these data have to be consistent and would this be a good example of being so? :

Example:

The first time that the Continue Playing message shows up is after Apotos Sonic Tutorials, which gets you 6 Moon Medals. If I choose No, then my file should be saved with 2 Lives, 0 Sun Medals, 6 Moon Medals.

The second time that Continue Playing shows up is after Apotos Day 2. If I got the S Rank on both Day 1 and Day 2, I should have my file at 2 Lives, 0 Sun Medals, 12 Moon Medals. This Continue Playing shows up with the required Apotos Ring Stage following it.

Using those first two "CP Saves," would that break between Tutorials and Day 2 be the best place to break Segmentation at that point?

What I was thinking the whole time is, due to there not being too many Continue Playing messages, the number of segments might be too short.

Again, thanks for the help, bmn. So as long as the load screen is consistent with the segments, I should be fine?
Edit history:
bmn: 2008-12-14 06:36:58 am
Right, had a quick look at some Wii stuff. It looks like the saves are done silently (as opposed to the PS2 version, which loads its own screen that takes 6-8 seconds). From my knowledge of the PS2's saves, it does so whenever you collect an item (such as the shrine keys or whatever they're called), whenever you complete a stage, and when you enter a stage through a shrine.

Assuming the Wii's save pattern matches the PS2's, it doesn't actually save on the Continue Playing screen; the only purpose assumedly is to give you the choice of whether to keep playing action stages in order or go back to the world map. Therefore - you'd have to test this a bit perhaps - while the CP screens are logical places to quit and end a segment (since they appear immediately after a save), they don't actually have any bearing on it, and you should consider any save point - as explained above - a potential place to quit.

In terms of a recommended time to actually quit, as I mentioned earlier it can be any time after the last save, even during a level. Anything after that save will be disregarded. Only problem of course is it isn't always obvious when a save takes place, but if you know when then you can work with that.

For a save to be valid, it would have to be identical in data to the save made at the end of the preceding segment. As long as you don't let it save again before quitting, that shouldn't be a problem... assuming that it doesn't save when you quit of course, though that's what the power button's for. AFAIK, loading a save game will put you where it would if you selected No on a CP screen.
Twinkle-Twinkle Lil' Star, har har!
Okay.

Seeing that helped clear things up.

Now my other question has to do with what I put up a while back: The number of Segments and if anybody would like to see the Planning Chart that goes with it.

When I chose my spots that I wanted to save and quit at, it came to a total of 72 segments. The number is so high because I've yet to figure out how to skip cutscenes the first time through.

Is this number fine, or should I try to cut the number down by putting more into one Segment?

If you'd like, I can put up that Planning Chart, so you and the others could see my idea of Segment Order.

This game is starting to look longer than it felt while playing and when I finally beat it, though.

Thanks for the help and again, if you'd like, I can post that Segment Plan/Route.
Edit history:
bmn: 2008-12-14 07:09:20 am
From what I've read there's no way to skip cutscenes on Wii. I haven't found one on the PS2 either.

I think 72 segments is way too many TBH. I only know of a few runs on SDA that have that sort of number of segments, and they're typically RPG runs pushing the SDA time limit or PC FPS runs abusing the quick save feature. In an ideal world you shouldn't have to put up with waiting through cutscenes between levels in one segment, but to save so much to avoid it would be pretty lame.

What I'd suggest is to, where possible, put cutscenes near or at the end of segments, so you only have a little to do before going into stages after loading the save. For example, since it's so easy to go through the game between stages (world map, hubs etc), you could end a segment upon entering the first Day/Night stage in a shrine, meaning you'd be straight into a stage on loading and can put the easy/boring legwork at the end of a segment once all the hard stuff is done.

I'm not sure about what exactly triggers saving at that point; I'll play around on PS2 and see if I can get a better idea.

I would like to see that plan though so I can get a better idea of the progression you have in mind.
Twinkle-Twinkle Lil' Star, har har!
Okay, here's the plan, but it's got some annotations of some sort:

Sonic Unleashed Wii Segmented Speed Run
Segment 1 - 1st Cutscene and Sonic Tutorials
Segment 2 - Apotos D1 and 2nd Cutscene
Segment 3 - 1st Talking Part (Apotos), Apotos D2, Apotos 100 Rings and 3rd Cutscene
Segment 4 - 2nd Talking Part (Apotos), Werehog Tutorials, and Apotos N1
Segment 5 - Apotos N2 and N3, 4th Cutscene
Segment 6 - 1st Talking Part (Spagonia) and 5th Cutscene*
Segment 7 - 1st Talking Part (Mazuri), 6th/7th Cutscenes, 2nd Talking Part (Mazuri)*
Segment 8 - Egg Beetle, 8th/9th Cutscenes, and 2nd/3rd Talking Parts (Spagonia)
Segment 9 - Spagonia N1
Segment 10 - Spagonia N2 and N3
Segment 11 - 1st Talking Part (Holoska)
Segment 12 - Stomp Tutorial and Holoska D1
Segment 13 - Holoska 150 Rings and Dodge Ice
Segment 14 - 10th Cutscene, Enemy Button Combos, 11th Cutscene, 4th Talking Part (Spagonia)
Segment 15 - 1st Talking Part (Chun-Nan)
Segment 16 - Chun-Nan N1
Segment 17 - Chun-Nan N2
Segment 18 - Chun-Nan N3, Dark Gaia Pheonix, 12th/13th/14th Cutscenes**
Segment 19 - 5th Talking Part (Spagonia)
Segment 20 - Spagonia D1 and 200 Rings
Segment 21 - 2nd Talking Part (Chun-Nan)
Segment 22 - Chun-Nan D1, 200 Rings, and Dodge Pots
Segment 23 - 6th Talking Part (Spagonia)
Segment 24 - Egg Devil Ray, 15th Cutscene, and 7th Talking Part (Spagonia)
Segment 25 - 2nd Talking Part (Holoska) and Holoska N1
Segment 26 - Holoska N2
Segment 27 - Holoska N3, 8th Talking Part (Spagonia), and 3rd Talking Part (Holoska)
Segment 28 - 16th Cutscene, Dark Moray, and 17th Cutscene
Segment 29 - 9th Talking Part (Spagonia) and 18th Cutscene
Segment 30 - 1st Talking Part (Shamar)
Segment 31 - All Shamar Day Stuff (D1, Rings, Dodge Pots, More Rings) and 2nd Talking Part (Shamar)
Segment 32 - 1st Talking Part (Adabat)
Segment 33 - Adabat N1
Segment 34 - Adabat N2
Segment 35 - Adabat N3
Segment 36 - Adabat N4 and 3rd Talking Part (Shamar)
Segment 37 - Shamar N1
Segment 38 - Shamar N2
Segment 39 - Shamar N3
Segment 40 - Shamar N4 and 4th Talking Part (Shamar)
Segment 41 - Dark Guardian, 19th Cutscene, 5th Talking Part (Shamar), and 2nd Talking Part (Adabat)***
Segment 42 - All Adabat Day Stuff (D1, Rings, Reach Goal Ring Time Limit, More Rings); 3rd Talking Part (Adabat)
Segment 43 - Egg Lancer, 20th/21st Cutscenes
Segment 44 - 6th Talking Part (Shamar), 22nd Cutscene, and Eggmanland D1
Segment 45 - Eggmanland 280 Rings and Time Attack Missions
Eggmanland Night Stages through the end of the game (23rd Cutscene, Egg Dragoon, 24th Scene, Dark Gaia, Credits)****

All right, it's all typed. Now, for the annotations:

* Could these two segments be put into one? Or would that be too long of a Segment?
** Again, same as the first annotation. Is one whole Segment good or should it be split?
*** I think all three of these annotations have to do with being too long
**** This one is because I can't figure out how I should split the last Night Stages and last two Boss Fights, the latter with cutscenes in between each fight. Any suggestions will be welcomed and appreciated

I'm also feeling that this number could be even smaller and could still be accepted, but I'm not too sure about it. Any suggestions for that will also be welcomed and appreciated.

Thanks for reading through this giant monstrosity, but it should give an idea of what I'm currently planning.
Well, if you're not worried about having too many segments, then SDA itself doesn't care how many segments you have. Strictly speaking, a 2-segment run would be categorised identically to a 100-segment run. Personally, though, I like to use as few segments as possible while still maintaining a good run.

Similarly, don't worry about the length of your segments; make them as long as you like. If you can maintain a good run for two hours then there's nothing stopping you from doing it ;p

Segments you may be able to join that wouldn't really affect the difficulty: 6-7, 10-11, 13-15, 18-19, 20-21, 22-23, 29-30, 31-32.

The game is saved when you quit, so it might be necessary to use the power off to cancel a recording attempt.