Anything you can do I can do halfass
So I'm in a bit of a bind.
After seeing ThinkGeek's 2015 April Fools RPG fitness gauntlet hoax, I very quickly thought "y'know, that'd be easy as beans to pull off on NES f'reals!" And so I spent the next 2 months doing absolutely nothing about it. But then I spent another 2 weeks saying "eff it, I'm out of work anyway, might as well do something cool." And so I did.
Presenting: 8-Bit Hero Trainer, the world's first NES-based first-person fitness training combat simulator for would-be 8-bit adventurers!
The bind, which is where you all come in, is this: This game requires hardware. It requires a Power Pad, a Power Glove, and/or some means of running the ROM on a thing which can convince the ROM that it is talking to a real Power Pad and Power Glove. In the general population, nobody actually has flashcarts, not many people still have a Power Pad, and only hardcore collectors have a working Power Glove. So my playtest pool pretty much isn't. But I know hardware runners have flashcarts, and some may even have obscure peripherals, so if anyone wants to give the beta build a shot, that'd be awesome!
I'll try to keep this link updated as I polish out the last few bits towards a Final, so try to grab the game here, and if it doesn't work, shout at me or something:
http://www.psychsoftware.org/stuff/temp/8BHT_b035.zip
Edit: 1.00 release build w/ docs: http://www.psychsoftware.org/portfolio/software/herotrainer.zip
I'd love to drag my setup out to a GDQ casual room some time as well, assuming I get my life/work/finances back to a point where it makes sense. I'm pretty sure this game is speedrunnable (has a fixed final objective and plays proportionally quickly to player skill), but I would almost pay money to see anyone attempt it, since I fully expect to laugh my ass off the first time anyone tries the CHAOS! play mode (which will likely be needed for a top time without waiting for the enemy to act every/arbitrary turn)
Edit:
playtest/demo video:
After seeing ThinkGeek's 2015 April Fools RPG fitness gauntlet hoax, I very quickly thought "y'know, that'd be easy as beans to pull off on NES f'reals!" And so I spent the next 2 months doing absolutely nothing about it. But then I spent another 2 weeks saying "eff it, I'm out of work anyway, might as well do something cool." And so I did.
Presenting: 8-Bit Hero Trainer, the world's first NES-based first-person fitness training combat simulator for would-be 8-bit adventurers!
The bind, which is where you all come in, is this: This game requires hardware. It requires a Power Pad, a Power Glove, and/or some means of running the ROM on a thing which can convince the ROM that it is talking to a real Power Pad and Power Glove. In the general population, nobody actually has flashcarts, not many people still have a Power Pad, and only hardcore collectors have a working Power Glove. So my playtest pool pretty much isn't. But I know hardware runners have flashcarts, and some may even have obscure peripherals, so if anyone wants to give the beta build a shot, that'd be awesome!
http://www.psychsoftware.org/stuff/temp/8BHT_b035.zip
Edit: 1.00 release build w/ docs: http://www.psychsoftware.org/portfolio/software/herotrainer.zip
I'd love to drag my setup out to a GDQ casual room some time as well, assuming I get my life/work/finances back to a point where it makes sense. I'm pretty sure this game is speedrunnable (has a fixed final objective and plays proportionally quickly to player skill), but I would almost pay money to see anyone attempt it, since I fully expect to laugh my ass off the first time anyone tries the CHAOS! play mode (which will likely be needed for a top time without waiting for the enemy to act every/arbitrary turn)
Edit:
playtest/demo video:
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