My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Jeremy 'DK28' Doll's segmented circuit run
Verifier Responses
Runner's response:
Verifier's response
Decision: Accept
Reason: Congrats on the first Punch-Out run Mr.Donkey Kong Doll.
Jeremy 'DK28' Doll's segmented circuit run
Verifier Responses
Quote:
Verifier: But if I can't do that (reject based on category being in between IL and SS), then I'm going to tentatively accept it because i know there are better strategies on several fights, but I'm unsure of their realtime difficulty
Quote:
EPIC FAIL AGAINST BEAR HUGGER FOR NOT GETTING SUB-17 SECS!
Bald Bull - Why he was demoted from the Major circuit to the Minor.
Rest is self-expanatory. Accepts across the board.
Bald Bull - Why he was demoted from the Major circuit to the Minor.
Rest is self-expanatory. Accepts across the board.
Quote:
Just a few questions and nitpicking for the runner before I make the final verdict:
Firstly, my main comparison is the latest TAS of the game (http://tasvideos.org/1067M.html) and since it's been years since I played this game I can't remember all of the details.
Bear Hugger: Tas strat saves 5 in-game seconds, viable in real time? Runner has a punch blocked, forces double head smash, continues until stunned, then ends the fight. TAS stuns quicker with normal punches (requires a second knockdown though).
Dragon Chan: possible uppercut instead of 2 hooks for 2nd takedown? Does it matter?
Aran Ryan: Any possible way to make him stay down the second time or does he need to be TKO?
What does the Tas do different that could make a diff?
TAS: 2L(L), 2H(RL), Ryan dodges, 2H(L), 1L(L), Ryan stunned, Hook to knockdown
Hook, grab him, Hook end of fight
Runner: 4H(LLRR), Ryan dodges, 4H(L), Ryan stunned, Uppercut for takedown
1H(RC), Ryan stunned, Hook, grab him, Hook for takedown
HL TKO
Does the punch sequence matter or just luck?
Heiki Kagero: Possible to match TAS strat (counter punch, Uppercut, uppercut, hook) or will they miss? (second round)
Mad Clown: Any chance to counter his backhand with Uppercut? If so, will he get knocked down?
Super Macho Man:
TAS: 3H(LLRc), 2L(L), 1H(Rc), 1L(L), Hook, stunned, Hook to takedown
Hook, 1L(Lc), Hook to takedown and stays down
Runner: 2H(LRc), 2L(L), 1H(Rc), 2L(L), 1L(Lc), Hook, stunned, Hook to takedown
1L(Lc), Hook, dodge, 1H(L), Hook to takedown
1H(L), Hook to TKO
Again, do the exact punches matter? Can he be made to stay down after 2nd?
Nick Bruiser: Really good fight, but is there any way to get him to stay down after the 2nd? TAS uses two Uppercut to drop him, possible in real time or extreme luck needed? Again, does the punch sequence matter? TAS uses hook to drop first time, 2 Uppercut to drop second. Runner uses Uppercut to drop first time, and (Punch+Uppercut)x2 to knock down 2nd.
Most of those are just my shorthand notes while comparing each fight, so hopefully they're not too confusing.
Firstly, my main comparison is the latest TAS of the game (http://tasvideos.org/1067M.html) and since it's been years since I played this game I can't remember all of the details.
Bear Hugger: Tas strat saves 5 in-game seconds, viable in real time? Runner has a punch blocked, forces double head smash, continues until stunned, then ends the fight. TAS stuns quicker with normal punches (requires a second knockdown though).
Dragon Chan: possible uppercut instead of 2 hooks for 2nd takedown? Does it matter?
Aran Ryan: Any possible way to make him stay down the second time or does he need to be TKO?
What does the Tas do different that could make a diff?
TAS: 2L(L), 2H(RL), Ryan dodges, 2H(L), 1L(L), Ryan stunned, Hook to knockdown
Hook, grab him, Hook end of fight
Runner: 4H(LLRR), Ryan dodges, 4H(L), Ryan stunned, Uppercut for takedown
1H(RC), Ryan stunned, Hook, grab him, Hook for takedown
HL TKO
Does the punch sequence matter or just luck?
Heiki Kagero: Possible to match TAS strat (counter punch, Uppercut, uppercut, hook) or will they miss? (second round)
Mad Clown: Any chance to counter his backhand with Uppercut? If so, will he get knocked down?
Super Macho Man:
TAS: 3H(LLRc), 2L(L), 1H(Rc), 1L(L), Hook, stunned, Hook to takedown
Hook, 1L(Lc), Hook to takedown and stays down
Runner: 2H(LRc), 2L(L), 1H(Rc), 2L(L), 1L(Lc), Hook, stunned, Hook to takedown
1L(Lc), Hook, dodge, 1H(L), Hook to takedown
1H(L), Hook to TKO
Again, do the exact punches matter? Can he be made to stay down after 2nd?
Nick Bruiser: Really good fight, but is there any way to get him to stay down after the 2nd? TAS uses two Uppercut to drop him, possible in real time or extreme luck needed? Again, does the punch sequence matter? TAS uses hook to drop first time, 2 Uppercut to drop second. Runner uses Uppercut to drop first time, and (Punch+Uppercut)x2 to knock down 2nd.
Most of those are just my shorthand notes while comparing each fight, so hopefully they're not too confusing.
Runner's response:
Quote:
Here you go Mike -
First off, there is a lot in the TAS that can't be done in real play, for obvious reasons. Every strat I use, is what I have found the be the quickest, most reliable, humanly possible patterns. Also bearing in mind that I completed several dozen attempts on each individual fighter before getting this whole thing done. Having said that, here are the specific responses.
Bear Hugger - The blocked punch was on purpose to trigger the overhead attack, dodge and then finish the combo to get him dizzy. The TAS has the overhead attack as well, just in a different spot. The TAS is also frame perfect on the stomach blows. Too early while playing real time will make him dodge instead, this accounts for some of the time difference.
Dragon Chan - I've landed the super uppercut instead of the hook after the healing meditation and it still didn't knock him down.
Aran Ryan - Doing the same pattern as the TAS, he always takes three knockdowns. The two knockdown is TAS only. The pattern I use is just easier to pull off. Maybe two knockdowns could happen by luck? But it never happened once for me.
Heiki Kagero - Super punches are too slow in real time to do the TAS pattern. He will hit you if you try the second super hit during the second knockdown pattern.
Mad Clown - You could counter the backhand, but with the remaining health he has, it would still require going until after the next punch to knock him down again. I counter, then super punch to ensure the next counter punch knocks him down instead of having to waste the time with another super punch. And I'll also take this moment to say once again that Mad Clown SUCKS!
Super Macho Man - Same as Aran Ryan. I could never get him to stay down on the second knockdown. Either severe luck needed or this is just TAS.
Nick Bruiser - Doing the second knockdown KO can be done, but that would be something to see on an IL run. This is the hardest thing to accomplish and takes the rarest of luck. I did over sixty time attacks on him to try this and not once did it succeed. He will normally dodge or punch you out of it. It's literally 100% luck based. But I did stick it out until I got the uber lucky third knockdown pattern.
While I agree this verifier made some good observations compared to the TAS, I still submit, with full confidence, that these fights are top notch for human play.
First off, there is a lot in the TAS that can't be done in real play, for obvious reasons. Every strat I use, is what I have found the be the quickest, most reliable, humanly possible patterns. Also bearing in mind that I completed several dozen attempts on each individual fighter before getting this whole thing done. Having said that, here are the specific responses.
Bear Hugger - The blocked punch was on purpose to trigger the overhead attack, dodge and then finish the combo to get him dizzy. The TAS has the overhead attack as well, just in a different spot. The TAS is also frame perfect on the stomach blows. Too early while playing real time will make him dodge instead, this accounts for some of the time difference.
Dragon Chan - I've landed the super uppercut instead of the hook after the healing meditation and it still didn't knock him down.
Aran Ryan - Doing the same pattern as the TAS, he always takes three knockdowns. The two knockdown is TAS only. The pattern I use is just easier to pull off. Maybe two knockdowns could happen by luck? But it never happened once for me.
Heiki Kagero - Super punches are too slow in real time to do the TAS pattern. He will hit you if you try the second super hit during the second knockdown pattern.
Mad Clown - You could counter the backhand, but with the remaining health he has, it would still require going until after the next punch to knock him down again. I counter, then super punch to ensure the next counter punch knocks him down instead of having to waste the time with another super punch. And I'll also take this moment to say once again that Mad Clown SUCKS!
Super Macho Man - Same as Aran Ryan. I could never get him to stay down on the second knockdown. Either severe luck needed or this is just TAS.
Nick Bruiser - Doing the second knockdown KO can be done, but that would be something to see on an IL run. This is the hardest thing to accomplish and takes the rarest of luck. I did over sixty time attacks on him to try this and not once did it succeed. He will normally dodge or punch you out of it. It's literally 100% luck based. But I did stick it out until I got the uber lucky third knockdown pattern.
While I agree this verifier made some good observations compared to the TAS, I still submit, with full confidence, that these fights are top notch for human play.
Verifier's response
Quote:
Verifier: Okay, my final verdict for the Super Punch Out run is.................(wait for it)..................accept
Verifier: he destroys all the opponents, in fact makes em look easy
Verifier: sucks that the TAS strats don't work on a few of the fights, but ya can't always get extreme luck
Verifier: so yeah, very good run, gonna be a tough one to beat
Verifier: he destroys all the opponents, in fact makes em look easy
Verifier: sucks that the TAS strats don't work on a few of the fights, but ya can't always get extreme luck
Verifier: so yeah, very good run, gonna be a tough one to beat
Decision: Accept
Reason: Congrats on the first Punch-Out run Mr.
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