My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/ResidentEvil4.html
Evan 'eatsnackysmores' Mitchell's Single-segment Wii special weapons run
Verifier Responses
The reason for striking out part of this verification is because the verifier decided to be neutral on this one.
Decision: Accept
Reason: It's a good 10 minute improvement over the current special weapons run, even if this run was on the Wii version.
Evan 'eatsnackysmores' Mitchell's Single-segment Wii special weapons run
Verifier Responses
The reason for striking out part of this verification is because the verifier decided to be neutral on this one.
Quote:
Video is slightly dark audio was fine as far as I noticed.
The play and planning is good for what he set out to do.
He doesnt switch to grenades to run faster when he isnt using his gun for a while. :/
And the fact he choose not to use a benafical glitch makes it a reject for me.
I would like to see him try again but with this in mind.
The play and planning is good for what he set out to do.
He doesnt switch to grenades to run faster when he isnt using his gun for a while. :/
I would like to see him try again but with this in mind.
Quote:
The capture quality is pretty lacking in terms of picture clearness and brightness, but hopefully that will be fixed in the final transfer.
Gameplay is fine for the majority of the run, except a few spots, like the sewers of 3-2 where the bugs do a good number on him, the bridge in 3-6 where he somehow misses two rockets on targets right in front of him, the bug cave in 4-2 where the bugs gang bang him again, and in 5-4 where the security card part goes really horrible in many ways. But the rest is good.
This run could have been faster if the runner used the Ditman glitch, which he said he didn’t want to for some reason. Not using the tricks available that are necessary to get the fastest time usually results in rejection, but since this has an overall time of 1:48:44 and the old run has a time of 1:59:07 (due to us having a lot better of an understanding of the game now than we did in 2005), I think we can forgo the runner’s punishment for now.
I think this run should replace the one up there. At first, I thought there wasn’t enough difference between the Gamecube and Wii versions when it comes to a special weapons run, then I remembered that “TMP + stock though the door” glitch in Chapters 3-2 and 3-5 in the Gamecube version which allow for large skips, so maybe it should be. This should definitely replace that Gamecube run that’s 10 minutes slower until then.
Gameplay is fine for the majority of the run, except a few spots, like the sewers of 3-2 where the bugs do a good number on him, the bridge in 3-6 where he somehow misses two rockets on targets right in front of him, the bug cave in 4-2 where the bugs gang bang him again, and in 5-4 where the security card part goes really horrible in many ways. But the rest is good.
This run could have been faster if the runner used the Ditman glitch, which he said he didn’t want to for some reason. Not using the tricks available that are necessary to get the fastest time usually results in rejection, but since this has an overall time of 1:48:44 and the old run has a time of 1:59:07 (due to us having a lot better of an understanding of the game now than we did in 2005), I think we can forgo the runner’s punishment for now.
I think this run should replace the one up there. At first, I thought there wasn’t enough difference between the Gamecube and Wii versions when it comes to a special weapons run, then I remembered that “TMP + stock though the door” glitch in Chapters 3-2 and 3-5 in the Gamecube version which allow for large skips, so maybe it should be. This should definitely replace that Gamecube run that’s 10 minutes slower until then.
Quote:
Cheating:
No issues.
Video:
No issues.
Audio:
A lot of clangity-clang from Ashley's armour, but otherwise its good throughout.
Gameplay:
Overall its pretty good. The choice of using special costumes 2 is an interesting twist; Leon's just makes him look awesome, but the runner definitely takes good advantage of Ashley's invincibility.
I could go over the various highs and lows of the run itself, but the runner's comments do a perfectly adequate job of pointing these out. I'll just say that although not perfect, the runner makes good time when it counts, and never really gets too badly bent out of shape in spite of how hairy some of the later game sections can get.
Overall the risks the runner takes pay off on average more than the occasions where they cost time. There are a few face-palm moments: missing two rockets on enemies directly in front of him, not dispatching certain enemies and getting grabbed on a few occasions even though it seems pretty clear that one cannot get by otherwise, some awkward knockback from firing rockets too close, but the run as a whole is superbly done and shows off a good deal of planning, memorization, and practice on the part of the runner.
Verdict:
In the end, there's nothing really terribly wrong with the run, and its more than a 10 minute advantage over the existing special weapons SS, which is significant even if you do factor in any of the version specific advantages. Thus I can't really see a reason not to accept it.
I originally had a plan to write the entire verification using 20-30s slang in honour of Leon's excellent costume and choice of weaponry, but as it turns out I'm an awful writer, so I'll just say that Leon is looking dapper, the run is the bee's knees, but that dame makes a bit too much of a ruckus.
No issues.
Video:
No issues.
Audio:
A lot of clangity-clang from Ashley's armour, but otherwise its good throughout.
Gameplay:
Overall its pretty good. The choice of using special costumes 2 is an interesting twist; Leon's just makes him look awesome, but the runner definitely takes good advantage of Ashley's invincibility.
I could go over the various highs and lows of the run itself, but the runner's comments do a perfectly adequate job of pointing these out. I'll just say that although not perfect, the runner makes good time when it counts, and never really gets too badly bent out of shape in spite of how hairy some of the later game sections can get.
Overall the risks the runner takes pay off on average more than the occasions where they cost time. There are a few face-palm moments: missing two rockets on enemies directly in front of him, not dispatching certain enemies and getting grabbed on a few occasions even though it seems pretty clear that one cannot get by otherwise, some awkward knockback from firing rockets too close, but the run as a whole is superbly done and shows off a good deal of planning, memorization, and practice on the part of the runner.
Verdict:
In the end, there's nothing really terribly wrong with the run, and its more than a 10 minute advantage over the existing special weapons SS, which is significant even if you do factor in any of the version specific advantages. Thus I can't really see a reason not to accept it.
I originally had a plan to write the entire verification using 20-30s slang in honour of Leon's excellent costume and choice of weaponry, but as it turns out I'm an awful writer, so I'll just say that Leon is looking dapper, the run is the bee's knees, but that dame makes a bit too much of a ruckus.
Decision: Accept
Reason: It's a good 10 minute improvement over the current special weapons run, even if this run was on the Wii version.
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