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Sir VG: 2011-08-30 05:30:55 am
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Sir VG: 2011-08-26 04:40:36 pm
Sir VG: 2011-08-26 04:19:23 pm
Sir VG: 2011-08-26 04:01:18 pm
Fucking Weeaboo
I was playing this while taking advantage of some fun glitches that would make this version a fun candidate for a run. I don't know if they work on the PS1/GBA games, so I don't know if they'd be a separate category.
The glitch is the Equipment Glitch. It's a fun (yet somewhat tricky) glitch to pull off. It allows you to do the following:
1. Equip an item on a class that normally can't equip it (such as a Sword on a White Mage).
2. Convert a weapon to an armor and vice versa.
3. To go along with #2, duplication of items.
With this, you can absolutely break the game. I'm still working on figuring out exactly what classes to take and while items to glitch, but here's what I've got so far.
Cornelia: Glitch Hammer to create Knight Armor (For physical defense)
Chaos Shrine: Glitch Leather Cap to create Judgment Staff (Casts Flare on all enemies)
Provoka: Glitch Leather Gloves to create Gladius (For physical attacks) See testing note below.
Melmond: Glitch Steel Gloves into Barbarian's Sword for everybody.
Waterfall Cave: Duplicate Ribbon for everybody.
Sunken Shrine: Giant's Gloves (For casting Saber)
Crescent Lake: Glitch Mythril Gloves to create Lust Dagger Not needed anymore, due to Barbarian's Sword
Crescent Lake: Glitch Mythril Sword to create Crystal Armor (put on both Armor & Gloves for added defense)
Chaos Shrine Revisited: Masamune (For supreme damage!) Not supreme anymore!
Spells:
White Magic (Some of these may not be needed)
Lv 1 - None
Lv 2 -NulShock
Lv 3 -NulBlaze, Heal (White Mage Only)
Lv 4 -NulFrost
Lv 5 -Curaga, Healara (White Mage Only)
Lv 6 - None
Lv 7 -Curaja (White Wizard Only), Healaga (White Mage/Wizard Only)
Lv 8 - Probably won't get high enough level to use it.
Black Magic:
Lv 1 - None
Lv 2 - Temper
Lv 3 - None
Lv 4 - Haste
Lv 5 -Teleport (For warping? May not be useful) Wasn't high enough by the Sacred Shrine, so no point.
Lv 6 - None
Lv 7 - None
Lv 8 - None
Party:
Fighter is absolutely needed for the initial duping. If Teleport turns out to be needed, Black Mage will be needed (I'm thinking for the Sacred Shrine?), otherwise a Red Mage (since they can caste both Temper and Haste) for higher HP. White Mage is a must for healing for Chaos. The 4th probably a Black Belt, since they seem to have a higher damage output then the Fighter.
The other idea would be Fighter, Black Belt, Black Belt, Red Mage, if you can get by with only Lv 5 healing (Curaga and Healara), which a Red Mage can use those. That would save some time by not having to do the class change, since you wouldn't need the Lv 7 White Magic spells, which only a White Wizard can use. If the Null spells are needed, a Red Mage can use them too, but frankly with a 3 fighter setup, he'll be too busy using Haste and Temper. Maybe Fighter, Black Belt, 2 Red Mages?
These are just initial thoughts. Would like to hear some input.
----
Initial Testing with 2 Fighters and Red Mages:
Judgment staff is a higher attack (30) on a fighter then a Gladius (28), though it has lower accuracy and evasion. Generally accuracy isn't an issue and evasion is pretty unnecessary with a good armor. Same is true for a Red Mage (26 vs 28).
Beating only Garland & the Pirates will put you at Magic Lv 2 before leaving Pravoka.
Can't use Heal, but when you can just Flare everything to death, what's the point of healing?
Tested out skipping the Earth Cave and going straight for the Canoe so I can get the airship early, but the game won't give it to you until you've beaten Lich. DAMN YOU SQUARE ENIX.
The glitch is the Equipment Glitch. It's a fun (yet somewhat tricky) glitch to pull off. It allows you to do the following:
1. Equip an item on a class that normally can't equip it (such as a Sword on a White Mage).
2. Convert a weapon to an armor and vice versa.
3. To go along with #2, duplication of items.
With this, you can absolutely break the game. I'm still working on figuring out exactly what classes to take and while items to glitch, but here's what I've got so far.
Cornelia: Glitch Hammer to create Knight Armor (For physical defense)
Chaos Shrine: Glitch Leather Cap to create Judgment Staff (Casts Flare on all enemies)
Melmond: Glitch Steel Gloves into Barbarian's Sword for everybody.
Waterfall Cave: Duplicate Ribbon for everybody.
Sunken Shrine: Giant's Gloves (For casting Saber)
Crescent Lake: Glitch Mythril Sword to create Crystal Armor (put on both Armor & Gloves for added defense)
Spells:
White Magic (Some of these may not be needed)
Lv 1 - None
Lv 2 -
Lv 3 -
Lv 4 -
Lv 5 -
Lv 6 - None
Lv 7 -
Lv 8 - Probably won't get high enough level to use it.
Black Magic:
Lv 1 - None
Lv 2 - Temper
Lv 3 - None
Lv 4 - Haste
Lv 5 -
Lv 6 - None
Lv 7 - None
Lv 8 - None
Party:
Fighter is absolutely needed for the initial duping. If Teleport turns out to be needed, Black Mage will be needed (I'm thinking for the Sacred Shrine?), otherwise a Red Mage (since they can caste both Temper and Haste) for higher HP. White Mage is a must for healing for Chaos. The 4th probably a Black Belt, since they seem to have a higher damage output then the Fighter.
The other idea would be Fighter, Black Belt, Black Belt, Red Mage, if you can get by with only Lv 5 healing (Curaga and Healara), which a Red Mage can use those. That would save some time by not having to do the class change, since you wouldn't need the Lv 7 White Magic spells, which only a White Wizard can use. If the Null spells are needed, a Red Mage can use them too, but frankly with a 3 fighter setup, he'll be too busy using Haste and Temper. Maybe Fighter, Black Belt, 2 Red Mages?
These are just initial thoughts. Would like to hear some input.
----
Initial Testing with 2 Fighters and Red Mages:
Judgment staff is a higher attack (30) on a fighter then a Gladius (28), though it has lower accuracy and evasion. Generally accuracy isn't an issue and evasion is pretty unnecessary with a good armor. Same is true for a Red Mage (26 vs 28).
Beating only Garland & the Pirates will put you at Magic Lv 2 before leaving Pravoka.
Can't use Heal, but when you can just Flare everything to death, what's the point of healing?
Tested out skipping the Earth Cave and going straight for the Canoe so I can get the airship early, but the game won't give it to you until you've beaten Lich. DAMN YOU SQUARE ENIX.
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