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My controller is yours.
Does this mean you have to re-attempt all over again, even if SDA does accept Japanese speedruns?!
Edit history:
Shiden: 2012-03-14 09:03:25 am
I only recorded up to segment 7, and even then there was still some time to be saved. My menu navigation was sloppy and I wasn't consistent with some techniques. I don't mind waiting for the Steam release.

Now you got me thinking about it, perhaps the Steam release and the boxed Japan release could be 2 separate categories....hmmmm...lol.
Well, Ys Origin was released today on Steam. But I don't have any money to buy it, so, I'm putting this run on hold indefinitely until I can get my hands on $20. If there are any kind souls out there that would donate so that I may submit my run, please send me a private message. All my planning and videos I have done so far, were on a copy I don't "own" so, this is the way to set things right. Also:



I'm sure the English Steam release doesn't have this issue, lol.
So I did a run of this today on Easy just to see how I'd do. And to get an idea of a possible target goal.




I'm not sure where exactly I'm losing that much time. Anyway, I did record the run, but it's not submittable. This was Any%, Single Segment, No Death(not that the in game time counts time lost from them). Plus part of the ending seems to have gotten skipped somehow(maybe due to me using Ex Toal, but it seemed weird, so the in game time a little faster there than it should be since the in game time even times the ending/credits.)

I know my Nygtilger and a few other bosses weren't too good. And obviously if the top run is segmented, then it could have went for better time on them.

Here were levels for each boss

Galleon: 5 (This boss is technically skippable, but I think getting the Cleria Ring saves time)
Velagunder: 6
Hugo 1: 11 (Still a tough fight even on Easy at this level)
Nygtilger: 16
Shion : 19(IIRC)
Gelaldy: 23
Khonsclard: 31
Pictimos: 40
Kishgal: 43
Zava: 45
Hugo 2: 48(maybe 49)
Dalles and TLB: 50


Something that I know could potentially save time is if you can actually glitch through doors in Silent Sands/Demonic Core. Any time I've tried that in the past, I just could not do it in any of those areas. If it's possible, and I could actually do it, that'd save a few minutes from not having to go to Rado's Annex. You can glitch through any door/gate in the other 4 areas with Toal or Ex Toal by using his Wind skill at a proper angle causing the game to think you hit the exit to the room. But something about Silent Sands, Demonic Core doors just don't seem to work. So you pretty much save time in these 4 areas alone over other characters by not having to pick up any of the keys or medallions and not having to watch gate/door opening animations.
I just have a few notes, other than looking forward to a run!

Quote from Shiden:
I say all chests, because they're all static. If any chests were say, random spawn containing some sort of random item like other games I would say, hell no I wouldn't open all of them!! LOL. I'm sure the SP chests will come in handy, faster to instantly get 5000 SP from a chest rather than grinding on monsters long enough to acquire 5000 SP. Don't forget warping back to the first level to upgrade her weapon with Rico!

Chests usually don't count towards 100%. Have you seen any zelda 100% speedrun that ever opened all chests?
Opening all chests really don't count towards anything visible, which is typically what something must do to be included into what must be collected.
All skills will probably qualify. Equipment would be different, I suppose. You don't see people running FF games collecting all known equipment out there. But things such as artifacts, which give abilities are are not of unlimited quantity would probably qualify.
Getting all the SP bonuses probably won't qualify, but getting the movement speedup probably would (since it should clearly be visible). Although, the amount of grinding required to get that would probably make the run boring...

Quote from Shiden:
You should use FormatFactory to encode stuff, if you don't use anri-chan, it can compress/encode/transcode just about any file type out there. I recorded all my clips with Fraps then used FF to encode them to .mp4 with XviD codec, works great! But speaking of this stuff, I need to find something that isn't Fraps for recording my actual run, because the files are just too damn huge! Plus, Fraps uses it's own weird ass codec that shouldn't be used ever.

Yeah I reply fast because all I do is sit in front of my PC watching TV while having the thread open. A ton of free time yay!

Quote from Korzic:
I use VirtualDub with the "xvid" codec, but the file size seemed small enough, so I didn't bother compressing at first like I normally do.  And yeah, Fraps does have big file outputs, but I can't seem to get any other program to record Ys I & II properly (a common problem with the games is an inverted colors bug (especially while recording), and only Fraps seems able to record the footage properly), so it's kind of a necessary evil for me.  I don't know if Ys Origin suffers from the inverted colors bug or not, so you may have better luck with other programs.

I just want to point out that XVid is an old codec that compresses poorly. These days, H264 is "the" standard (that usually means using x264, the currently best free implementation of the standard).
VirtualDub is poor since it only supports outdated formats (no support for the modern MP4 or MKV container, nor any support for H264). Which is a shame, really, considering it's pretty good.
Anyway, save for anri, a good program to use for encoding would be handbrake.

Now, good luck with those runs and looking forward to it!
I want off the ride....
100% if you go buy definition should be whatever is tracked, since origins has slots for every piece of armor you need to get each one (its tracked and individual) and since the game doesn't replace it, it kinda matters, the panacea's and SP chests can be skipped.

but if it gives you something permanent it probably should be collected for 100% (panacea's aren't really that permanent and hard to tell that you got them once you've used them unless you know the game that well)
Just did an improvement. I also don't consider this submittable either due to several stupid stuff. But I'll try to upload it to YouTube tomorrow or Monday since it'd be potentially useful for reference and to see if anyone finds any mistakes I'm missing.

Edit history:
Hachrt: 2012-09-01 02:17:28 pm
Hachrt: 2012-08-25 11:54:03 am
Hachrt: 2012-08-25 11:53:06 am
Ys, Rockman Dash and .hack// mostly
Quote from RaneofSOTN:
100% if you go buy definition should be whatever is tracked, since origins has slots for every piece of armor you need to get each one (its tracked and individual) and since the game doesn't replace it, it kinda matters, the panacea's and SP chests can be skipped.

but if it gives you something permanent it probably should be collected for 100% (panacea's aren't really that permanent and hard to tell that you got them once you've used them unless you know the game that well)
Quote from Mystery:
I just have a few notes, other than looking forward to a run!

Quote from Shiden:
I say all chests, because they're all static. If any chests were say, random spawn containing some sort of random item like other games I would say, hell no I wouldn't open all of them!! LOL. I'm sure the SP chests will come in handy, faster to instantly get 5000 SP from a chest rather than grinding on monsters long enough to acquire 5000 SP. Don't forget warping back to the first level to upgrade her weapon with Rico!

Chests usually don't count towards 100%. Have you seen any zelda 100% speedrun that ever opened all chests?
Opening all chests really don't count towards anything visible, which is typically what something must do to be included into what must be collected.
All skills will probably qualify. Equipment would be different, I suppose. You don't see people running FF games collecting all known equipment out there. But things such as artifacts, which give abilities are are not of unlimited quantity would probably qualify.
Getting all the SP bonuses probably won't qualify, but getting the movement speedup probably would (since it should clearly be visible). Although, the amount of grinding required to get that would probably make the run boring...
As someone who has run the game quite a lot recently, I can tell you that getting the movement speed upgrade (which is pretty unnoticeable, especially considering at what point you'd normally get it) will take more time grinding for it than it takes me to do a Yunica Boss Rush, unless you start with bonus SP.  To me that's unacceptable for this game, that part of the run -as mystery suggests- would be far too boring. Personally I like the idea of "Maxed out Equipment and Inventory + All Bosses as being 100%".  This will skip SP chests, but not Panacea chests.  There's no *need* to use any of the Panaceas on Easy let alone on Very Easy so I think you're fine with leaving them alone in order to be tracked.

Speaking on SP chests, I don't see the need for them with my ideal definition of 100%. Just going through rooms killing enemies as you need levels has always been enough SP for me to upgrade all my armor pieces (and really I still need to stop myself from fighting enemies I know I don't need to fight. Bad habit.).  The chests would be faster to get anyway, as Shingen notes, if you had some sort of SP requirement such as the movement speed upgrade. The 500 from warping back to Rico before the Flooded Prison (2) fight probably isn't fast enough to help, but the two chests in shifting sands for 5000 SP, and the one in the Mirror world for 20k SP would definitely save time.
And here's the video of that run. I should try to make some quality test stuff just to check before trying to record more. I have the game set to Lightest settings to help reduce some of the lag.




There's quite some bad mistakes. Some bad luck at parts too. And I did not mean to grab that Panacea. I just did, and it ends up saving the run.

The Door glitch I found by complete accident. I wasn't thinking of trying to glitch through those doors, it just happened.

Troll bats in the first area.

Pictimos gave me a bad pattern that made it so I couldn't get the quick kill, but that late in a run, it's not a big deal.

Maybe a few routing errors, but I'm not sure about that.

The spot I use for the early Silent Sands jump should be a lot easier for Yunica to use too. I've seen a much harder version of that jump used before, and that one isn't even possible for this character.
Nice run, but indeed improvable.  About the door glitch. does it work for barriers (like the one in the Devil's Corridor, for instance)?  I assume not, as you de-activated all of them, even the ones before the doors.  Also, watching the Nygtilger fight, I see there's bars where you'd exit the room from afterwards.  Could these be clipped into, and if so, would the game let you make the screen transition mid boss battle (I assume not, as bosses are normally inescapable)?  Also, the bars leading to the underwater section of the Flooded Prison, can those be clipped through?  One place I know for sure with normal Toal is that the bars in the beginning of the Blighted Blood can be skipped by using Wind skill (charged?) near the top of them - prevents needing to press the switches, though it can be tricky.

SP, I'd honestly just skip collecting that, at least for Easy.  I mean, sure, if you have enough, getting an upgrade could be helpful, but for Yunica, I found that I didn't have very much (then again, I just ignored it).  Also, the MP upgrade for Toal would be negated by picking up that one ring from the Devil's Corridor Roo.  Besides, most upgrades are barely noticeable (though some are more/less effective, depending on the difficulty).

I also noticed that sometimes you'd activate demon statues, even when you were close to max HP.  I assume this was to fully recover HP, but I don't think being slightly less than max will make or break a boss fight on Easy.

Um, as for routing errors?  Not sure of most of these, but a few suggestions.  First, how important is the Cleria Ring?  It's definitely nice to have, but skipping those cutscenes would also save a good chunk of time, I'd imagine.  If it must be obtained, could it be delayed until after Double Jump, or is it useless by that point?  Either way, you'll definitely want the Cleria Ore from the Roo beyond the teleport trap (which I'd guess the area is completely skippable now?).

Gems, I'm honestly not sure what multiple ones do (obviously, the first one charges your skill) - it says the skill is powered up, but I remember testing afterwards, and it didn't seem stronger at all.  Maybe faster skill recharge time?  Anyway, for Yunica, I generally got no more than 2 of each.

Earth Dragon's Claws are not needed - the area near where you get them should be climbable by abusing the Fire skill (charged, probably) - at least something similar is doable with Yunica's Wind skill.

The lift that lowers to the Silent Sands Medallion, I'm not sure, but I would guess that Toal's Thunder skill (may need Boost mode, don't know) can reach the enemies from the side the lift is on, meaning that the wall on the other side wouldn't need to be broken.

Burst, can you do without it to save time?  Obviously it's helpful (especially for Darm), but is it feasible to make up the damage some other way (Demon Thunder/Fire skill, maybe)?

Grinding choices, no comment, other than what I already told Shiden previously in this topic.  Still, I don't play Toal's route much, so who knows?
Let's see

Door glitch stuff:

The barriers still block and damage you, so I still have to kill enemies to get rid of them. I thought of trying it on Nygtilger earlier, but it seems to be the same situation as Silent Sands/Demonic Core where it just doesn't work. I'd have to try out the bars before the underwater section later, but I'd need to play back up to that point as I don't have a save close by. Clipping through the Blighted Blood stuff would probably be segmented run strats. It's too hard to do in Single Segment and would like cost more time than doing it normally.

SP and upgrades: I thought I'd need that one. But all it did was let me upgrade the armor at the end for a little extra safety, and that's not even needed. Would probably get me the boost one later if skipped, but I really only need that for once Burst is available. I'm not sure how much the Ring of Ease would help or hurt the time. I'd be able to spam more wind skill earlier, though I'd still want to use the Cleria Ring to do actually grinding. I'd also have to go through the dialogue for another Roo as well as pick up the Demonic Core Roda Fruit, which isn't really far out of the way.

Demon Statues: That's more for restoring my MP for more wind skill spam.


As for Cleria Ring, I'd need to check if Velagunder is still possible to do at level 6 without it. It might be worth it to skip it and get to 7 though for that fight. Cleria Ring just makes some of the fights more consistent(and I really suck at Nygtilger) and is definitely useful later on cause the stat points do allow me to grind less as well as do more damage. Still, Nygtiler should be doable at 16 without it as IIRC the Time Attack version is also that level. The other stuff should also be doable without, at least until Double jump. If I don't have it by the time I get Double Jump, it would definitely be worth grabbing then. And yeah, I tried skipping the Cleria Ore Roo(and Ring) once and it ended up with me doing 1 damage to Hugo 1, so skipping it won't work, and it pretty much would make low% completely stupid if not impossible.


I think multiple gems increase the damage, which helps with the fire and thunder skill and also helps MP recovery and cost some. It's the MP reason that I grab the Emeralds cause I never use that skill for the damage.

Earth Dragon Claws are indeed skippable, but it's very hard to do, and if you mess up you may as well just grab them. But the room with them seems to be the best grind spot possible for that area, so I didn't even bother to try to skip them.

I figured it'd probably take longer for me to wait for the enemies to get close enough than it would to just go in their area to kill them.

I'll mess around some with No Burst Darm in Time Attack. I'm not sure if Burst is the best way to damage it, or if there's some way to do it quickly without. I also find it useful for avoiding Hugo 2's fire attack.

But I definitely need to test some of this stuff.
Edit history:
Korzic: 2012-08-26 07:56:17 pm
Korzic: 2012-08-26 07:55:53 pm
Korzic: 2012-08-26 07:38:21 pm
Korzic: 2012-08-26 02:16:47 pm
Korzic: 2012-08-26 02:16:07 pm
About the Earth Dragon's Claws, what I'd do with Yunica is just WW coming off the initial ramp in the room, and go up from there.  This is not practical with Toal's Fire skill, for some reason (thought I could at least make it to where the two spikes were, but it's difficult), but I did find out that for the last part (with the really slanted ramps) that you can just do a normal air attack to get in the right direction, making that section a lot more feasible.  As for EXP (if needed, which wasn't much for Yunica, as I recall), I used the room before Khonsclard, though of course this has the downside of more slippery floors.  As mentioned though, it wasn't much grinding for me, so not a big deal.

EDIT: Oh yes, one of gaiachaos' bug reports on the Steam forums mentioned being able to light the Guilty Fire torch with EX Yunica/Toal's Thunder skill.  Any idea if this is still the case?  If so, it could be a huge timesaver.  In the event the Fire skill is needed/faster, perhaps it could be saved for later (I know you used it for Gelaldy, but maybe it could be substituted with charged Thunder, or something), so Syon goes down quicker.

EDIT 2: One more thing.  I noticed that when getting the Obsidian Key, you activated the statue, backtracked to get the key, and warped back afterwards.  I'm not 100% sure, but I think I tested this (Yunica's route, though I doubt that matters here) as opposed to grabbing it on the way, and I'm pretty sure getting it before coming to the save room is faster, though I don't remember by how much.  Not only do you waste time killing the enemies to drop an otherwise non-required barrier, but the path after getting the key also brings you right by the last armor piece (my armor set up is 1st, 2nd, 3rd and last for the body armor, and 1st and 4th for the boots).  It's admittedly a bit risky on Easy (and even Very Easy), but I find it works, especially as no other late game boots are as close as the ones the Silent Sands Roo gives you.

That aside, it was pointed out to me that the videos I posted previously are all dead, so I did a Youtube compilation of the important tricks that were shown.  Here is the new link; hopefully the video will be a bit more permanent this time. Sad
Edit history:
Korzic: 2012-08-28 03:25:01 pm
ChaosEnigma, about the Obsidian Key thing, what would be fastest (and probably riskiest) would be to stand on the platform where the chest is, and fire Burst to kill the required enemies (assuming damage output is good enough to do so).  Yunica can do something similar with a charged Fire skill at that point.

Speaking of Yunica, I went ahead and tested gaiachaos' bug report of her EX version's Thunder skill lighting torches, and it does work (I can't confirm the same for Toal EX, but I don't see why it wouldn't work at this point).  This makes getting the Fire skill not needed, though it's up in the air as to whether or not it would be useful.  Speaking of which, one might think Kishgal 1 could be skipped this way, but those scenes still need to be activated, so you get the Harmonica for progressing through the Devil's Corridor (and do not go to the Devil's Corridor first, and then do Kishgal - this will make the game unwinnable, as the characters on the 1st floor will afterwards be talking about the Corridor and whatnot, and not the dialogue needed for Yunica to resume climbing the Tower).  Anyway, for Yunica EX, the main help would be a faster Khonsclard fight, a faster method of getting the Obsidian Key, and a faster Dalles fight (his red barrier can occasionally be damaged with charged Thunder skill, but only for 1 damage, and I think one hit per use).  Speaking of Dalles, it's worth noting that due to the cutscenes prior, you are still actually given the Fire skill/Phoenix Sword, at least until you switch to a different skill (and barring some other way to hit through his barriers, you will need to switch to the Wind skill; I guess you could wait it out, but what'd be the point?).

For Toal EX, I'm not sure what the immediate downsides are (aside from a couple extra switch presses in the final areas), but it seems ChaosEnigma used the Fire skill for a few fights.  However, I think the Wind skill can also be used to attack through Dalles' barriers, but it's probably less effective than the Fire skill.  As for the Devil's Corridor, there should be no worries about getting through that, as all Toal needs is Boost, not any cutscene items.

Anyway, definitely worth taking into consideration, especially for Toal EX (potential cutscene skips, which would save a nice chunk of time, I'd bet).
Edit history:
Hachrt: 2012-08-28 07:11:05 pm
Hachrt: 2012-08-28 07:09:16 pm
Ys, Rockman Dash and .hack// mostly
Yunica Boss Rush easy, under 18 minutes (~17:55), but with so many mistakes (I can probably cut 2 minutes from this time yet).  Most of the mistakes were on my "good" bosses too. I also need to start practicing the Gelady 3 cycle instead of the 4 cycle.  If anyone wants help with their Yunica Bosses, I'm still learning lots of things and improving, but I'll help in anyway I can. I belive gaiachaos's youtube channel was linked to earlier in the thread, that's where I learned Gelady and Pictimos from.

Korzic linked me to an any% segmented run of 1.0.0.4 which uses a trick I figured out (it's *very* possible this was figured out independently by the runner, it's not hard to do at all if you use mouse/keyboard. I figured it out while trying to do the charge attack).

The run Korzic linked me (I hope time markers work, otherwise skip to about 6m38s):



A sample of how I've been using it in the steam version (I've since been using a different layout while streaming):



That's a ~23 second Epona fight on Very Easy (with obvious mistakes).  I'm trying to replicate it in boss rush Easy, but it's difficult to stop making stupid mistakes.
Edit history:
Korzic: 2012-08-28 10:06:39 pm
Just so nobody's confused, the one where the runner does the multi-attack jump to go over event triggers, that can only be used in version 1.0.0.4 of the game, apparently - the one shown in the Epona fight can be used in all versions.  Also of note in the speedrun video, is the runner runs at walls to Yunica's right at a slight angle in order to try and get a slight speed boost - something else that apparently works on all versions of the game.
Hi, I posted a silly sequence break I found on my first play of the game last month. Haven't seen it mentioned anywhere, perhaps it might be of use in some way?



(sorry, recording on old laptop.)
Nice find!  I guess that means instead of getting the key for that door, we just go for the Evil Ring, then the double jump.  Hmm, but now I wonder just how useful double jump is...?
Not sure! This was my first time playing the game, so a chunk of that floor was done out of intended order. The only reason I found out about that (and used it for the celcata potion path skip on the previous floor) was because I like messing around, jumping & gliding everywhere, trying to get up on torch and other places you're not supposed to be. Hopping around the outdoor outer wall sections, since they're curving rooms instead of strict right angles, Yunica would drag along the wall and her jump heights would be really inconsistent. Since you're pushing along or off a wall at an odd angle...

Was sorta disappointing to see all the areas beyond take double jumping heights into account. You can get some pretty silly heights doing this trick with double jumps, but even so, all the boundaries of ledges have invisible barriers. The very tall tiered room with beetles during the second half of the sand floor, this trick with double jumping can clear the railings, but invisoboundries keep you from actually scaling the walls =(.

It would be neat to try to do a run without the golden bracelet. It's prolly doable with Yunica.
...at the very least, it's a quick, early ruby.
Messed around in other places with that jump trick, doesn't seem to have too many uses, but I just did a brief skim of the areas- someone else should definitely look into this more.  In the Demonic Core, it should be possible to jump those ledges without use of the tractor beam things.  The final areas, it's possible to use it to bypass the first chasm where the first floating platforms are, effectively starting at the second part of that area (of course, Yunica and Toal could fly across there without the switches, but this eliminates a little bit of running around in that room).  Also, maybe it can be used to get the Silent Sands Medallion without heading to the rooms above where you normally go, but I think it'd require doing WW at the height of a glitched jump, and then quickly maneuver to the ledge with the chest (if possible, it may only be suitable for a TAS).

Also, on a bit of a related note, I found out that Yunica can WW through a couple of doors in the first area - the one leading to Rico's hiding spot, and the one leading to where the first Roo is.  It's kind of the same premise as what ChaosEnigma did with Toal, only much more limited, as I can't get it to work on any doors beyond that (but maybe it just requires more persistence/a different technique - I think perhaps it may have to do with the decorations above the doors in these areas).  With the door leading to Rico, you still seem to need the Mask of Eyes, so that's kinda useless (could save a few seconds, though it's easy to lose them, as well).

I also wonder if it might be possible to use it to skip certain barriers, namely, the ones midway through a room (like the Devil's Corridor one - door barriers are likely out, since if it is possible, it'd essentially require a double skip).  I know you get stunlocked by them, but using Boost does allow you to avoid that, but they're still impassable as of now.

Oh, that reminds me.  If anyone didn't notice from the Yunica speedrun segments posted above, it's possible to bypass the first Flooded Prison barrier with a well placed jump (and maybe WW) - just gotta angle it near the bottom left, and you're through.
Edit history:
Shiden: 2012-11-16 10:58:50 pm
There is certainly is a lot of new information to take in.
@Hachrt Wow at that mega axe climb stuff LOL! Too bad I'll only be playing the Steam version from now on, although it is probably possible to use older JP version files with the Steam version but I have no intention of doing that.
@RaneofSOTN Panacea's add to your maximum HP and it is permanent, so to me that counts towards 100%.
@ChaosEnigma Are you working on a Toal any% run? SS? Afaik when a game is first added to a site the run must be a New Game playthrough. Meaning it is something that can only be accomplished from playing the game for the very first time. That would mean a Toal run wouldn't be accepted because you have to beat the game twice to unlock him. Then again, I could be very wrong about this, lol. Iirc it's what Sir_VG told me. But if I get my run onto the site then go for it! Grin

Also, I think we should only discuss information regarding the Steam version, as to not add any confusion to what can or cannot be done in the game that is more available now than the JP retail box.
Edit history:
Shiden: 2012-11-14 01:12:14 pm
I did a 100% SS (Yunica, Very Easy of course derp) practice run and even though I messed around a little and made many very major mistakes I got a 3:26:30 (timed from first getting control of her to final boss death blow) and am fairly happy with what I accomplished today. I'm sure that with much much practice I can probably get a 2:40:00ish (this is a very extreme super perfect time most likely, a realistic goal would be 3 hours flat at first then I can improve from there) time for a SS 100% (that is if I don't bother with any save statue upgrades and SP chests) if I decide to submit a SS anyways..

@ionustron I tried so hard to get that key skip but I failed hard. Guess I'll have to just practice that for hours before I get it. What is the trick? If you're even reading this forum anymore. :|

Korzic have you tried it at all? But skipping the key in a 100% would most likely be unacceptable anyways considering the key has a place in the inventory screen.
Edit history:
Korzic: 2012-11-14 02:43:08 pm
Korzic: 2012-11-14 02:38:48 pm
Korzic: 2012-11-14 02:37:37 pm
No, lately I've only done mock segmented any% Easy difficulty runs with Yunica (Steam doesn't keep track of the Very Easy times, even though YsF does... odd).  As you know, I don't really see the appeal in 100% runs for Ys games, but that's just me.  Anyway, I think the time between Very Easy and Easy difficulties is ~10 minutes or so, which'd make my any% Very Easy run from a while ago be about 2:20:00-ish (Steam timing stops at credits, or when they're skipped, it seems).  I can't see a 100% route taking more than 10, 15 extra minutes tops, so that'd put the 100% VE time estimate at 2:30:00-ish, and the Easy difficulty time at 2:40:00-ish (though of course, my runs do have room for at least a couple minutes of optimization, I'd wager - mostly on bosses).

Anyway, yeah, the keys would probably be needed for a 100%, but you could still grab them, and do the skips anyway (well, the Silent Sands one is on ground level, and the area for the door skip is higher up, so that probably isn't worth it).  Heh, that'd be an awkward sight, not bothering to use the keys you obtained to go through doors. XD

EDIT: Oh, about that jump trick, it seems you gain extra height by jumping against certain diagonal walls at a certain angle (I can't remember for sure, but I usually had success with this when positioned at a wall "intersection").  The mouse certainly seems to make it easier, but it's not impossible to do with a keyboard (pretty difficult, though).
I don't care for the ingame timer so I'll be using wsplit to time my run and just ignoring the ingame one. From start of control to Dalles death blow for the SDA submission. I suppose though that RTA timing would be from clicking no in the SP Bonus window to his death.

I may end up utilizing that skip anyways after grabbing the key. So the route would be key -> evil ring ->[crazy wtf wall jump]-> ruby -> double jump -> then I would exit through the locked door (lol) go right and get the chest then go left and get the chest then teleport to the save statue and finish right.

Haha, I tried doing that jump again with mouse movement and I got it on the first go so, heck yeah this is awesome lol.
Made quite a bit of progress today with learning techniques and getting intimate with the JP version 1.0.0.4 and its SOI SOI SOI JUMP which can be done with Yunica OR Toal amazingly enough. I was able to skip everything with Toal that can be skipped with Yunica easily with SOI SOI SOI JUMMPPP up until the Guilty Fire mid boss where I just couldn't enough distance over the event trigger. Here is the highlight of the best attempt at it.

...I was going to add more to this then I drifted off and got side tracked, tired so I'll finish this post later.