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level70steve: 2012-06-17 08:34:08 pm
My controller is yours.
segment #03 where I progress Adol through Mythos Path while leveling up along the way.

segment #04 as I pick up more experience and saving here so I don't lose a lot of progress, of course Korzic was right!  Since I am uploading it, this video may still be processing.

EDIT:  Sorry, the videos I posted before were deleted after my laptop suffered data loss including my saved games.  I'd rather not waste YouTube's disk space nor each internet user's bandwidth posting old stuff that I believe doesn't make any sense.  Thank you for understanding.
Watching your videos, it seems very clear that a level or two before Demi-Galba would be helpful (to at least be able to do decent damage to even the normal Ruins/Plains enemies, not to mention the first boss).  Even if the levels don't make the boss fight itself go faster (they'll sure help against the normal enemies, at least), you might get lucky enough to have some Emel dropped.  With luck, I believe you could have enough to upgrade to Level 3 Livart when you first visit Port Rimorge - however, early game enemies aren't fond of dropping Emel, so that may be difficult.

That reminds me, you should try and get at least a couple of criticals during bosses; that'll surely shorten the fights a little.
Edit history:
level70steve: 2012-03-13 03:41:21 pm
level70steve: 2012-03-13 03:40:35 pm
My controller is yours.
You gave me a good point, but one of the hardest parts of this attempt I am doing is coming out of level 5 because Adol doesn't seem to be strong enough with a level 1 Livart.  When you put that together with so many attempts to take out enemies beyond Quatera Woods, it takes a lot of time the way it did with me.  My next attempt not only will involve bringing Adol up a level before Demi-Galba, but also estimating experience needed to jump up to level 6/7 after defeating this boss - which something tells me is worth time-consuming, give or take.
Edit history:
level70steve: 2012-03-14 02:20:38 pm
My controller is yours.
My update is that there is a little delay but that does not I completely abandon this.  It's that I have major family issues to where they won't stay off my arse, and I have to find a way to shake them off my back.  Although I do have my hands-free often during the night-time, bedtime is also limited during that point.  In the next couple of segments, I seek to talk to the key members of Port Rimorge (including Baslam) and going up a few more levels with Adol and a Livart sword so that I am prepared to take on Grana-Vallis mountain.  I do not know how long the delay is going to be, but I refuse to give up this easily.  There is no telling how long I need to fight or to estimate experience needed to get on a certain level, but I aim to get a LV4 Livart sword for Zonplas within the segments going forward.
My controller is yours.
Sorry to bump after 3 months of hiatus.  Several things have happened to my laptop where I lost the save data I had before, but to me it was good because I didn't go too far into my adventure in the form of a speed run to begin with.  I need to re-study at least the beginning of the game going all the way to Port Rimorge.  Then I can re-post a few videos where I would start by moving up at least one level while manipulating into getting enough Emel to upgrade the Livart weapon.  Seriously, I can't believe it's been 3 months...  But I am glad to see everyone's doing okay. Smiley
Edit history:
level70steve: 2012-07-04 09:35:17 am
level70steve: 2012-07-04 09:27:54 am
level70steve: 2012-06-21 08:01:01 am
level70steve: 2012-06-19 08:58:43 pm
My controller is yours.
Here's another breakdown of the segments I believe would be best...

[01]  Go through the opening storyline, save at the Rehdan entrance

[02]  Adjust experience level and obtain 5 Emel (mostly from poison flowers since they appear to have better rates of dropping Emel) while proceeding to tag Chief Ord, Isha, and Olha - then save before facing Demi-Galba

[03]  I was automatically given an accessory that increases ATK and DEF by 2, so I wear it for now.  I later on take damage from small spiders in Mythos Path so that Adol will be challenged by Gels with 20 HP or less.  It is obvious that Gels does NOT reward any experience or Emel when facing him and it makes no sense.  Let Gels hit Adol to save some valuable time.  Complete the Mythos Path, go straight to Port Rimorge, have a few words with Baslem, upgrade the Livart sword, and save at the East section of Rimorge before heading into Canaan Plains.

[04]  Enter Canaan Plains but don't proceed North.  Hang around the exit to Rimorge while battling 2 to 3 wolves at a time.  Don't worry, Adol shouldn't have to go too far to reach these wolves!  Re-spawn these wolves by exiting and re-entering Canaan Plains so that Adol can stay busy.  It shouldn't take long for Adol to adjust experience but the key here is to obtain an extra 47 Emel so that Adol can have a LV4 Livart sword.  Most wolves have a fair to higher rate of dropping Emel.  Once a Livart is upgraded to LV4, that means Adol should also have some gold saved up for healing products.  Should I buy Wild Fowl Meat or Honey on this?!

[05]  Go North to Grana Vallis mountain and pick a spot that has a number of mud slimes that bite!  These mud slimes can drop 5 Emel a piece while adjusting experience accordingly, and this time, strategically!    I would not risk taking out rock mines because Adol's DEF is not high enough to handle more than two explosions!  There is a room with several mud-slimes that I will be re-spawning in order to keep Adol busy adjusting experience once again.  A few steps up North of this room lies the Wing of Alma which I desperately need in order to warp out of dungeons and save time.  But for the room itself with mud-slimes, hopefully, it shouldn't take long for Adol to reach level 20 18.  I also want to have enough Emel to get a LV6 LV5 Blirante sword after I pick that up.  Once I reach LV18, I will need to create another segment where I can stock up on DEF from Limewater.

[06]  Warp out of Grana-Vallis using Wing of Alma and go straight to Limewater.  It should be easy to keep going North and East until I reach a darker room that contains the Galba Shield.  I can then go South and West to get the Galba Armor.  I put these on (to poison myself, increase ATK by 5, and increase DEF by at least 72), use Alma to warp out of the cave to make sure I don't die from slimes, and run all the way back to the save point before Zonplas.

If there is anything unusual, please let me know and I'll see what else I can come up with.  Let's not get too overconfident here. Smiley
The only thing I'll comment on route-wise is the same as in the PS2 topic: consider defeating some of those flies in the Grana Vallis mountain in the room after the save monument, as they drop 5 emel.  I think the wolves would be too slow, even if they do drop emel consistently (though you should probably kill the ones in your way when heading to the mountain).

Anyway, just want to post a link regarding some potentially useful bugs.  The main ones of note are the Orjugan (Limewater Cave boss) out of bounds clip, and the Romun fleet boss (Lanaluna?); there might be more, but I'm not sure.  I don't understand Japanese, but here's what I could make out of the mangled webpage translations. 

First, the Orjugan one seems to be PC version only, not PS2 (I believe), but that's not an issue for you.  Anyway, you apparently need to diagonally dash jump down-left at the beginning of the fight (I can't tell if there's additional circumstances or not).  What I was wondering is, by getting out of bounds, would it be possible to skip the boss fight altogether by maneuvering to where the hole would be after the fight?  Obviously you can't get there in the boss fight under normal circumstances, but perhaps being out of bounds may allow you to get there without actually killing him.  Then again, boss fights are normally inescapable, but I wonder if that can change by being out of bounds?

The Lanaluna one, what you do is use a charged Ericcil attack before opening the cage (which triggers Olha's dialogue, which triggers the fight).  Now I wouldn't suggest killing him before the fight's begun (I haven't done it, but I think it'd take a decently charged Ericcil/a lot of time), but what you probably should do is at least fire off one lightning blast right as you're opening the cage, just to get some free damage on him.  This seems to work in both the PC and PS2 versions, but the angle needed to fire the lightning seems different between the two.  PC version seems to be more or less straight ahead, whereas the PS2 version seems to be off to the right.
Edit history:
level70steve: 2012-07-04 09:31:53 am
level70steve: 2012-07-04 09:31:02 am
level70steve: 2012-06-25 08:56:25 am
My controller is yours.
Of course, we're talking un-patched Japanese versions of Ys 6 to go with your point.  That can take days of manipulating, but as long as it doesn't slow me and the speedrunners down.

[07]  Oppose Zonplas which should inflict a nice deal of damage for a level 18 character holding a LV4 Livart sword!  In this case, the boss fight should be short.  I warp out of Grana Vallis and have to walk back to Rimorge.  Complete the storyline with a wise man, upgrade the Blirante sword to level 6, head west, and re-enter Mythos path.  Adol should now unlock a new dungeon holding a Blirante sword.  Follow through and save as soon as you enter the Ruins of Amnesia.

[08]  From the entrance, I go down the stairs, and immediately cut right to fall off on purpose!  When Adol can fall off the high platforms into a room below scattered with several mages that wear jets and strike at Adol, that is my next place to adjust experience.  I might throw in a little entertainment where I can gather several of them, have them miss me, and follow me into a corner.  Then I can strike them all!  These mages drop 5 Emel a piece.  Once I defeated many, I can re-spawn these by warping out of there with the wing of Alma, restore life without using healing products, go back down the stairs, and cut right to fall off again.  There is no telling how long it will take for Adol to reach level 22, but most sources say that is one of the best levels to be on when facing Ud-Meiyu, the mirror-fragment's 2nd boss.  Remember that the shield and the poisonous armor I am wearing is worth 72 DEF points in which I take little damage from Ud-Meiyu.  But I save at the room before facing that boss.

Can things get easy?  Let me know if I'm thinking too far ahead?!
In Bananamatic's PS2 test run, he was at level 21 with a level 6 Blirante for Ud-Meiyu.  I think he also got the Galba Hand (can't remember if it's available at that point or not) for a 3 STR increase, and probably Isha's Bracelet as well.  I did some testing of my own, and found he could've been level 22 fairly easily (perhaps even level 23) just by killing whatever's in the path.  Anyway, assuming the stats and such didn't change from the PS2 version, level 21 with that setup is not very difficult, though as mentioned, I'd recommend level 22 or 23, if the time gain is worth it (it'll need to be tested).
Edit history:
level70steve: 2012-06-21 05:35:32 pm
level70steve: 2012-06-21 03:31:09 pm
My controller is yours.
I couldn't do much on LV21 with a LV6 Blirante, which made me decide to adjust experience to LV25.  And so I figured give-or-take between what's going on.  It was nearly easy to defeat Ud-Meiyu on LV25 and from there I don't have to do so much grinding after I leave the Ruins of Amnesia.  I have to stop by Rimorge to pick up a Talisman that allows me to cross the lake before reaching Orjugan, but I don't know if it will become available after I defeat Ud-Meiyu and complete the events at the Sanctum.

For now, I am studying Limewater Cave, and there is a room near the entrance where I can group up at least 6 poison slimes (providing a great deal of experience and a decent rate of Emel obtained), take a few downward stabs, and re-spawn the room again to keep Adol busy.  But I am not yet sure how high Adol's LV and all sword levels have to be before I face the Cave Lake boss.  Some say 40, some say 35 is reasonable, but I'm on 33 at the moment.  Experiment adjustment is a must, regardless, so I have to agree with our friend Korzic on this one. Smiley
Edit history:
level70steve: 2012-06-22 12:12:04 pm
level70steve: 2012-06-22 11:47:18 am
My controller is yours.
Okay, surprisingly, this gets a little deeper!  There is a room in Limewater Cave with at least 5 tarantulas that can cut experience adjustment from long down to brief.  However, these things need to be taken seriously!  One hit can cost Adol up to 70 damage which is a downside.  One death of Adol can ruin everything!  If I have to stop in the middle of a speedrun to buy as much healing products as possible to make sure Adol has a fighting chance to level up from these tarantulas, then what will it take, I wonder...

Then I found a strategy for this room.  Once Adol enters, downward-stab the first closest tarantula once or twice using a Blirante sword, run away, and re-enter the room.  Keep repeating until Blirante is charged up.  Then execute Blirante to where at least 3 of these tarantulas can take one or multiple hits.  This should make short work of them before they even touch you.  I think I have this sword on LV6 or LV7, I forgot.  This strategy should keep Adol in the game and avoid taking enough damage to kill him and lose experience gained.  However, Adol has to be responsible for his whereabouts.  If he feels he is in danger of taking damage, leave the room immediately or use the Wing of Alma.  At this point, I am writing all my thoughts before I determine what would be my best judgment for segment 8 and beyond.
Edit history:
level70steve: 2012-06-22 03:58:54 pm
My controller is yours.
Okay, forgive me if I been posting more lately.  I continue to look at a new strategy.  There is a room with 5 tarantulas and then another room just northeast of that where I can pick off two.  I need to be in this room picking off two tarantulas at a time to adjust experience, because it is hard to handle three or more in the other room I mentioned earlier.  I pick off tarantulas until Blirante reaches full.  Then I proceed back to the room with 5 tarantulas.  I gather them all up in a row and cast everything on them.  Some may survive on a level 33 Adol holding a Blirante sword under LV9, so a couple more hits should finish them off.  Be sure to pay attention to their three long antennas that stick out!  So far, these bad boys reward more experience than the green acid slimes I mentioned before.  I might need a segment where I enter Limewater, go straight to the tarantulas, pick them off, get the experience+Emel, warp out of there with the Wing of Alma, sharpen the Blirante sword/buy healing products, fully charge the Blirante sword, and reach Cave Lake to end the segment.  It's unofficial because I have other things to think about.

I defeated Orjugan at LV39 while I only used a LV9 Blirante.  It seemed to be pretty quick, but I thought it was as quick as dealing with deadly tarantulas!  I think we're on to something.
Edit history:
level70steve: 2012-07-04 09:38:29 am
level70steve: 2012-06-26 10:59:32 am
My controller is yours.
Korzic: I learned that each level can make a big difference, and for the most part it can take bigger enemies rewarding more experience in the 100's/1000's than small ones now that I been practicing Limewater every so often.

[09]  Defeat Ud-Meiyu at LV25 and Adol should gain another level or two after that.  This boss, compared to Zonplas, does not drop any subenemies to overthrow Adol, however, I would more than likely still carry healing products to back me up.  Some of you would say that as I been adjusting experience, I used several healing products along the way.  Some of you would say that I took a number of hits from jet mages as I kept falling into them and leveling up from them.  Well like I said before, warp out of that room below with the Wing of Alma back to the room where you save your progress - then you can easily restore HP with the statue and from there you don't need healing products.  It's better to use Alma to warp to safety rather then backtracking up the platforms.

[10]  Complete all events at the Sanctum (you might find Gels along the way), re-enter the Ruins and use Alma to warp out of the dungeon, get the Rainbow Fragment from the chest at the Ericcil room, go straight to Rimorge and put as much as you can into upgrading Blirante sword (don't upgrade Livart yet!), enter Limewater and save at the first statue.

[11]At this rate, your Blirante sword is the main purpose of getting through Limewater.  As long as it is not LV8, it is only strong enough to massage bigger enemies which include tarantulas.  You may have upgraded Blirante a level or two leaving the ruins, hopefully, this will be strong enough to pick off green acid slimes.  It'll be hard to do at first, but it'll be a little bit easier as you move up a few more levels.  Keep picking off green acid slimes at the room closest to the main entrance until your at LV31 and you have enough Emel to upgrade Blirante sword to LV8.  Go back to Rimorge, upgrade your Blirante sword to LV8, do not forget to pick up the Gratios Talisman from Baslam before you leave!  Pick up more healing products if you need to (Wild Fowl Meat is best at this point since tarantulas randomly drop this stuff and it heals 180).  Go back to Limewater and save at the second statue!

[12]From here, run northeast and you will find some tarantulas that will kill Adol in only two to three hits!  Be sure to equip Wild Fowl Meat and a Rainbow Fragment accessory to get around shadowed Adols and light up the cave more.  Pick off tarantulas until your sword reaches maximum, then try to gather up all 5 in a group so that Blirante can be casted through everyone of them!  Starting on LV31, you have to score extra hits because they will survive Blirante's attack!  After leveling up a few more times, groups of tarantulas will be easily eliminated in one blow.  When you reach any level between 35 and 40 that you're confident with (I'd prefer 40) - then proceed carefully to Cave Lake.  If you have to pick up Galba shield and armor (despite the confusion of the cave) along the way, make sure you get the job done quick!

[13]  When you reach Cave Lake, allow Gels to keep talking like a complete bully, swim through the lake using Gratios Talisman, and save at the last statue before Orjugan.

I might need a break or something... =/
My controller is yours.
I have ran numerous tests against Orjugan despite the odds of defeating and the strategies that are made.  I was able to defeat Orjugan on LV39 and Blirante LV9.  I did the same thing with LV40 and LV8.  Strategy wise, the left hand is easy to reach where Adol can break the hand in a short period of time and instantly recharge Blirante.  The downside is that it is hard to handle hand-crushes.  On his right hand, Adol is able to easily dodge  hand-crushes just by being on the far right hand side of its platform below.  The downside is that the hand is little bit higher to reach.  My strategy is his right hand cause I don't like getting crushed.
Without proper testing of my own (which is unlikely to happen anytime soon, if ever =p), the only thing I can comment on for Limewater Cave (and anywhere else, really) is that even if a certain enemy gives more EXP than the rest, it's a moot point if you can kill a group of weaker enemies faster.  So, those bugs may not necessarily be the best choice.  The PS2 test run used a room filled with slimes (don't remember which room/which slime types), but I don't know how good of a choice that was (seemed decent, at least).

Oh, did you try the Orjugan boss clip?  Did anything come of that?  If he can be skipped, leveling here may be moot (though perhaps still beneficial for later areas).
Edit history:
level70steve: 2012-06-27 04:35:09 pm
My controller is yours.
Korzic:  After several hours, Adol would not glitch his way.  I even made sure I rolled back to the first original version and still couldn't get anything good out of it.

Since tarantulas reward more experience than slimes, I wanted to grind my way up to that point because it seems impossible to eliminate tarantulas on such a low-level.  That and constantly eliminating slimes just to get between LV35 and LV40 takes too long.
Edit history:
level70steve: 2012-06-28 11:59:44 am
level70steve: 2012-06-28 11:48:38 am
level70steve: 2012-06-28 11:47:30 am
level70steve: 2012-06-28 11:46:56 am
My controller is yours.
Quick question and maybe I already know the answer no matter how many times I search the web.  The only exception I would like to find as far as patches go, would be one that would display total playing time on screen like Falcom did with the PC version of Felghana.

On the other hand, I do have knowledge in video production where I can expand my video into widescreen with 2 panes.  The left pane can contain all gameplay.  The right pane can include:

* a special Adol Christin background of my choosing,
* a self-made accurate timer that can keep track of both the overall run and the segment,
* a small SDA logo banner, and
* any commentary on specific parts of a speedrun that comes to mind (text only, no voice-overs)

Creating a speedrun video like this can take a lot of effort while using some of the best video producing programs (not just Fraps) to get the idea of everything in the speedrun that's going on.  If I have to, I'll post an example when I get off work sometime later on.
Edit history:
level70steve: 2012-06-28 07:52:35 pm
level70steve: 2012-06-28 07:50:45 pm
My controller is yours.
Based on what I posted before, I took a little break to introduce a short sample of how I would present my speedrun, in which I thought would be pretty nice.  It's 850x480 widescreen, I thought this would seem a little dull:



Note: I borrowed an Ys6 screenshot from Google, it's not in my speedrun.
Assuming this is for a site run, you should ask one of the SDA staff about it before proceeding.  Normally, any commentary is done on a separate audio track; never seen anything like this done before.
My controller is yours.
Oh, my!  I can't believe how much easier my battles were against both Zonplas and Ud-Meiyu when I decided to get Galba Shield and Galba Armor first.  I read some sources saying that the Galba Armor renders Adol poisoned but provides more DEF.  As I review an unofficial run posted by Bananamatic, I want to know if it is a good idea to get the Wing of Alma, and then turn around go straight to Limewater just to pick up the Galba stuff as I adjust experience before facing Zonplas?!!!!  I think it's great start and it can take the guesswork out of adjusting ATK/DEF the way I'm seeing it.  I'll run some tests to see which LV and sword LV that Adol has to be on when wearing Galba to defeat Zonplas.
Edit history:
Korzic: 2012-07-04 08:55:31 pm
Getting the Galba Shield and Galba Armor before Zonplas could be useful, but any time gain would likely be negated by the time spent to get it early.  That said, you should consider getting them while going through the Limewater Cave (the Galba Armor, at least - I think it provides a STR gain, if I'm remembering right) when you're supposed to.  Actually, I think it could be beneficial time-wise to skip it (since this game doesn't have a Boost mode like YsF/YsO, it may not be beneficial to take damage), but that's probably the sort of thing only a TAS can make effective use of (especially since the bosses don't seem as evade-heavy as YsF and YsO - you're more prone to be hit here)).
My controller is yours.
And I guess that means I have to make sure I keep up with time if I choose to get both of them early.  The Wing of Alma should save me some time the moment I get both, that way I can easily warp out of Limewater with the gear and Grana-Vallis after Zonplas.  So I'll take your word for now and use caution.

I am studying Kishgal at the moment and does it seem easier than it looks?!!!  Kishgal should have at least two chests containing 10,000 emel a piece, but I still have to adjust levels and sword levels in order to be strong enough to breeze through the final 4 bosses: Galba-Roa (which I think is the second form of Demi-Galba), Ernst, , laser Napishtim, and ultimate Napishtim.
Edit history:
level70steve: 2012-07-06 05:50:02 pm
level70steve: 2012-07-06 05:38:28 pm
My controller is yours.
Need an update?!  I got one.

As of now, it appears that after a long back-and-forth discussion with Korzic and (occasionally) Shiden, this is where I am at.  After I breezed through Galba-Roa, Ernst, and Napishtim; on LV50 while holding a LV10 Livart sword, a maxed (LV11) Blirante sword, and a LV10 Ericcil sword; I have mastered this game in Japanese.  Last time, it was unofficial English patches, but that was not too long before I joined SDA.

One known idea I would like to throw in, is that I do need to get a hold of at least 1 Capla Water so I can trade it for an Emel Mallet in Rimorge.  I read that the Emel Mallet allows Adol to gain extra Emel when equipped and that can take some of the guesswork out of upgrading swords.  What I do not know is whether or not this accessory will increase possibility of defeated enemies dropping emel.

I remember carrying more than 210,000 emel as a result of adjusting experience, before doing my final upgrade on all 3 of my swords.  But some unexpected Japanese allowed me to spend 100,000 emel on the top-ranked armor of the game - it was obvious that Galba Armor appeared to be 2nd rank.  When I spoke to the swordsmith in Rimorge, I didn't realize he was offering me Emelas armor until I accidentally selected Yes.  But in a way, the armor itself was useful and provided an extra 8 DEF points more than Galba armor.  This armor also added an extra 10% HP but I never knew if that even mattered to me despite having the best DEF I could pick up in any case.

To close the deal, I'll encode and post a WIP or two within the next few weeks.  Note that I still have work and college on top of that, and I am sure some of you might have the same.  For now - thanks everyone, wish me the best of luck, and see you guys around. Smiley
Edit history:
level70steve: 2012-07-07 05:37:51 pm
My controller is yours.
[14]  Defeat Orjugan and run through the Japanese discussions with Terra and her ship crew from Sunrise Inlet back to Rimorge.  Run all the way to Rehdan and give the assembled mirror to Olha.  The mirror itself should allow Adol to examine another scene at the Zenith Sanctum.  Have Adol run all the way through the ruins of Amnesia all the way to the Sanctum to check the place out.  It triggers a video that appears to be mandatory can not be skipped!  Run all the way back to Rehdan and talk with the now wounded Chief Ord.  Run all the way back through Quatera woods and then save at the west point of Rimorge.  By the time Adol reaches Rimorge, another scene should already be triggered where he should be able to later on sneak on to a nearby Imperial warship.

[15]  Try to get your Ericcil sword to LV7/LV8 before leaving Rimorge.  Have a word with Baslem and others where they will invite Admiral Agares to a banquet, leaving Adol and Terra with an open opportunity to enter the Imperial warships.  Go through the first warship to unlock the prisoners.  At the second warship, try to have your Ericcil sword fully charged and then save at the statue before facing Lanaluna.

[16]  There is a glitch where firing a fully-charged Ericcil sword before opening the gate can score a few damage points on Lanaluna before this boss rolls out.  The glitch works, however, the PC version didn't pull a lot of early damage because of precise diagnol controls.  Defeat him, take the key from Agares, and save at the nearby statue.
Edit history:
level70steve: 2012-07-09 09:39:08 pm
level70steve: 2012-07-09 09:37:56 pm
level70steve: 2012-07-09 09:31:41 pm
My controller is yours.
Segment 1 is up.  2:59/2:59


And now Segment 02 is up!  8:49/11:48 (video may still be processing after I just uploaded it)


As much as I been playing the game using Fraps and then editing it for YouTube and what-not, it's amazing that Sony Vegas Pro (my current go-to program for editing and production) gives me an ability to create an active time-counter and place it beside the video.  This allows me to accurately show playing times during each segment from start to finish.  This also allows me to put my cursor on the exact frame that I load an in-game save and start the time-counters; and not to mention the frame that I stop the game and save.  I know most prefer using a stopwatch, but imo I find the use of a time-counter a lot more accurate.  Annoying or not, I like it.

I can't tell any of you where to get your hands or mouse cursors on a copy of Vegas Pro, but if you want to know how I been using time-counters and running them without disturbing the gameplay video footage, give me a holla!  (do not P/M me, please)