Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 123
--
--
List results:
Search options:
Use \ before commas in usernames
Jumping Turtle
.223 average on my first try, .221 second try, .236 third try. :^/ I blame my touchpad (even though it does have a button, it's less convenient to click).

.215 on a usb mouse, that's an improvement at least.
Edit history:
Omega: 2010-04-18 05:56:00 am
Unfortunately I got only 216.8 ms (on the second test) after 5 clicks at 13:45. Sad
One frame at 60 FPS is 16.666 ms, so that means I lose 4.6 frames: (16.666/your result) * 60.

Keep in mind that the time of day might change these results. According to Wikipedia, the average human's best time to try this would be around 15:30. http://en.wikipedia.org/wiki/Circadian_rhythm
We all scream for Eyes Cream
Got 217ms on the first one. Didn't bother with the 2nd one. It was around 4:35 AM and my eyes are kinda hurting and I'm tired, so I don't know if that's good or not.
.: The one and only ixfd64 :.
I got 248 ms on the first test and 259.6 ms on the second.

However, I don't think these tests are useful in the context of speedrunning. The reason why some of us might seem "slow" is that although we know what's going to happen next (e.g., the cue being presented), we have no way to tell exactly when it will happen.

To illustrate this, try the following experiment with a friend:

1. Drop a pencil in one hand and try to catch it with the other. You'll probably succeed most of the time.

2. Now repeat the experiment, but have your friend drop the pencil. Chances are that you'll have a much harder time catching the pencil, especially if it's dropped from a short height.

This is because only the person dropping the pencil knows the exact moment it will be dropped. I don't remember where I first read about this experiment, but I think it was from a children's science book.

Here's a more relevant example that relates to speedrunning:

In Super Mario World, it is possible to jump off a P-switch. This trick is normally used only in tool-assisted speedruns because the window of opportunity is only one frame long. However, I can occasionally pull it off in real-time. Why? When I see Mario falling towards the P-switch, I have a pretty good idea of when he will land on it.
Jumping Turtle
On the other hand, some games do have some bosses that have randomly generated attacks that require fast reflexes to avoid.
wise fwom yo gwave
Got about .35 something while i was trashed last night, .207 first try while sober haha, got down to .171 after a few tries.