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5-1 and 2 got done a while ago, 5-3 is taking a lot of time to get used to.  Did you know penguins can steal Mario?  I sure didn't...

One part in particular I just can't wrap my head around is the part where you bounce off five (or six?) penguins in a row, and avoiding a red coin the the middle.  Trihex, how do I avoid?

One more thing: I actually beat the guide for once.  I skip two extra red coins and should get a score of 21.
Quote:
One part in particular I just can't wrap my head around is the part where you bounce off five (or six?) penguins in a row, and avoiding a red coin the the middle.  Trihex, how do I avoid?

Looks like he just holds the b button when he jumps over them for a higher jump. If that fails for you, just bounce off the 2nd or 3rd penguin and hold b to hover over the coin.
Yoshi's eggs are at my mercy!
Quote:
Looks like he just holds the b button when he jumps over them for a higher jump. If that fails for you, just bounce off the 2nd or 3rd penguin and hold b to hover over the coin.

Actually, I wasn't trying to get over that coin. It just happened. Time how long to hold B. Pressing B as you bounce off of a bounceable enemy gives you a greater jump. And while I'm at it, here is a chart for jumping.

Pressing B while bouncing off an enemy + flutter kicking > Bouncing off an enemy > Flutter kicking, then while at the peak of of that, flutter kicking again > flutter kicking > hold B jump > standard jump.
5-3 and 4 down.  Skiing is really fun once you get used to all the dying.

Sluggy I downed in one 20 minute recording session, which I think is good for a castle this late in the game.  I try to amuse myself in the on-rails portion by seeing how long I can keep a Bullet Bill in my mouth.  The boss battle has two moments that I could be moving faster to get my eggs back.  To make up for this, I'm now reclassifying the runs as 'experimental', cuz, y'know, it's the first run of its type, bound to be improved by a certain polygon, etc.
Edit history:
grndino: 2005-12-23 10:43:22 pm
5-5 is done, but I've spent about three hours on 5-6.  90% of that was doing nothing, because the first three and a half minutes is on rails.  This three and a half minutes is very boring by now.  Avoiding two or three of the red coins depends on luck, and hitting one means I've just wasted another 3 minutes staring blankly at the screen.  Sad  I'm jealous of people that can segment whenever they want to, but then they usually don't make 48 segments, so I guess I shouldn't complain.  Tongue

EDIT: Yay...5-6 down.  Figured out a way to de-randomize avoiding each red coin.  I hope I can get 5-7 on tape 3, I think there's only 10 minutes left on it...

EDIT2: 5-7 is done and tape 3 is all full.  I hope I can get all of World 6 onto tape 4, I'm recording a lot more mistakes as the levels get more difficult.
Edit history:
grndino: 2006-01-02 11:32:09 am
Raphael was the closest boss battle next to Hookbill.  I think the timer went from 1 to 0 just a couple frames before I pounded the pole up the bird's ass.  (note to self:run was completed yesterday - must start writing these dates down in a better place).

6-1 seems easy until you take into account the Chomp Rocks, which kill at least half the runs.  Also, I need to rewind more often, or else I'll never fit all the rest onto one tape!  So tedious.  I nearly had a heart attack after nearly rewinding over the end of the previous run...again...

The trick to the level is avoiding two seemingly required coins by getting a boost from toadie to get onto the 'roof', I guess you might call it.  The boost is tough enough to confangle, but there's also speedrun-hating-Chomps raining down on you, a camera that won't tell you where you are, and some bug that pushes you down that may or may not be a figment of my imagination.

EDIT(12-30): 6-2 is done and looks silky smooth...except the last part, where it takes three tries to get an enemy to go where I want it. Meh, hard to explain, but I guess you'll see eventually.  The best part is it only took three tries (sans rewinds), so operation: use-only-four-tapes is going swell.

EDIT(1-2): 6-3 done.  Couple mistakes, but I know there's a faster way to move around by taking a boost from the spinners.  Whenever I find out what the best route is is when I'll try for a 'perfect' segment.
Edit history:
grndino: 2006-01-02 02:07:34 pm
If 6-6 were a lobster, I'd be the Iron Chef.

Get the first key almost immediately by pushing a Chomp Rock to where the locked door is, make sure its rightmost edge is approx. four pixels to the left of the rightmost edge of the door, making sure it doesn't fall down below the door.  Put yoshi beneath the rock and use a fully extended tongue with the push the rock will give you when you jump to coax the key over.  (It may bounce off the wall instead of coming closer - if so you're screwed.)  Push the rock of the platform and grab the key with a fully extended tongue (you'll be the on the left part of the platform).

When getting the second key, don't destroy the bottom breakable platform it's near.  Use a ghost guy to get a boost onto it, grab the key, and jump above to the door, and go straight to the end of the level!

I'm a little bad at explaining things, but you'll see it on video soon enough.
Yoshi's eggs are at my mercy!
Quote:
If 6-6 were a lobster, I'd be the Iron Chef.

Get the first key almost immediately by pushing a Chomp Rock to where the locked door is, make sure its rightmost edge is approx. four pixels to the left of the rightmost edge of the door, making sure it doesn't fall down below the door.  Put yoshi beneath the rock and use a fully extended tongue with the push the rock will give you when you jump to coax the key over.  (It may bounce off the wall instead of coming closer - if so you're screwed.)  Push the rock of the platform and grab the key with a fully extended tongue (you'll be the on the left part of the platform).

When getting the second key, don't destroy the bottom breakable platform it's near.  Use a ghost guy to get a boost onto it, grab the key, and jump above to the door, and go straight to the end of the level!

I'm a little bad at explaining things, but you'll see it on video soon enough.


A little bad is an understatement. I know Yoshi's Island in and out, and I barely understood that. Tongue
Edit history:
grndino: 2006-01-03 12:52:14 am

There's a couple rocks to choose from to get one here.  You'll be under the rock, and then you have to jump and tongue almost at the same time.  The rock should push you to the right while being immobile itself.

Fully extended tongue + Chomp push = key lick.

Push the rock off and stand on the left side of the platform, then use the tongue.

Throw an egg so you still have something to stand on...

Then jump on a shy guy and super flutter up here.


There's actually several ways to get the first key where you need it.  One time I got it in one lick instead of two, but I haven't been able to reproduce that.
Yoshi's eggs are at my mercy!
Quote:

There's a couple rocks to choose from to get one here.  You'll be under the rock, and then you have to jump and tongue almost at the same time.  The rock should push you to the right while being immobile itself.

Fully extended tongue + Chomp push = key lick.

Push the rock off and stand on the left side of the platform, then use the tongue.

Throw an egg so you still have something to stand on...

Then jump on a shy guy and super flutter up here.


There's actually several ways to get the first key where you need it.  One time I got it in one lick instead of two, but I haven't been able to reproduce that.


Wow, impressive. You surprize even me with these new tricks, now I'm really looking forward to your min% runs. How far are you, and more importantly, how many do you have left? Wink
dinosaur from the past
You could read his progress posts... or even note what level that was, anyway.
Yoshi's eggs are at my mercy!
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You could read his progress posts... or even note what level that was, anyway.


I know that was 6-6, but that doesn't exactly answer how many he has left. He may've kept the Extra and Secrets for after the regular levels.
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grndino: 2006-01-03 05:24:03 am
I have five left, if you don't count the extra and secret levels, which I'll do after I send these in.  I haven't been recording much cuz I have a friend over from out of town.

The first blob of tap-tap's fort is just as unpredictable as it was in 1-8.  Practice practice practice.  The second one goes down easy enough; I can fire eggs at the ceiling and they won't disappear off the top of the screen like the first one.  I have a method of killing tap-tap where you begin the battle with 16 stars and get hit almost immediately, then throw an egg at a precise spot - probably optimal.
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grndino: 2006-01-08 07:44:46 am
Weeeeeee

Tap tap is sinking in lava (although you don't see it cuz I'm keeping mario away from the toadies).

The first blob actually didn't go so bad, compared to my other attempts.  Second blob could be done a couple seconds faster.  Looking at Marsh's run, at the beginning part where he gets those eggs soooo slow, I'm glad I practised that part a lot, as it saves a lot of time making eggs in mid-air (let go of left/right while in the egg-making animation to keep your speed).

Time for another on-rails level... Angry

EDIT:  6-6 done, with all of its new shortcut snazziness.  6-5 continues to mock me.  The good news is that I recorded getting the first key in 6-6 in one lick, but it wasn't in a finished run  Sad

EDIT2:  6-5 done....probably.  I got a score of 1.  Cry  While I'm sure a score of zero is possible in theory, I really don't feel like working on this any more because 99% of this level is uninteractive scrolling.

EDIT3: 6-7 done, though I get hit once unnecessarily, I'm taking it.
Just Bowser's Castle to go now, but wait, there's more!  There's still 40 minutes left on the tape, so I think I'll use as much of it as I can.  6-S "Endless World of Yoshis" is my favorite extra/secret level, so that one's in.  Other than that, I could fit one or two more in, so...any suggestions?
Yoshi's eggs are at my mercy!
Quote:
Just Bowser's Castle to go now, but wait, there's more!  There's still 40 minutes left on the tape, so I think I'll use as much of it as I can.  6-S "Endless World of Yoshis" is my favorite extra/secret level, so that one's in.  Other than that, I could fit one or two more in, so...any suggestions?


I thought you didn't have a choice in the matter? Last I checked, all possible levels to be done must be done in order for a table to be made. (Hence the 100%'s, Sonic 2 runs, etc.)
Edit history:
grndino: 2006-01-09 11:50:11 pm
Err, dang.  Maybe I'll have to use five tapes after all.  Tongue

Anyone wanna help?  Grin It'll get done faster...(trihex I'm looking at you).
Yoshi's eggs are at my mercy!
Quote:
Err, dang.  Maybe I'll have to use five tapes after all.  Tongue

Anyone wanna help?  It'll get done faster...(trihex I'm looking at you).


I no longer own a GB Player, nor the GBA version. I only have the (better) SNES version. So, any Secret levels I'm automatically excluded from. Also, what's left to do? Because I'm UBER tight on tape space, I'm trying to avoid buying more tapes for these freakin' submits, I've only got room for the Sonic SS on tape 3. So, I'll go ahead and practice those levels and see, but I don't know how Radix would go with it. Min% on 1-1, for example, on SMW2 would be 4/100; while on SMA3, 0/100 ... Right?
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I no longer own a GB Player, nor the GBA version. I only have the (better) SNES version.


Don't bother then.  SNES Min% would definitely be a different category, if it would be accepted at all.  Unless someone else volunteers, I'll start practising for all of them.  Dangit, I promised myself I'd be done by the end of last year.

And why the hell did you sell your SMA3?  Huh?
Yoshi's eggs are at my mercy!
Quote:

Don't bother then.  SNES Min% would definitely be a different category, if it would be accepted at all.  Unless someone else volunteers, I'll start practising for all of them.  Dangit, I promised myself I'd be done by the end of last year.

And why the hell did you sell your SMA3?  Huh?


1) No doubt if your GBA Min% would be accepted, then a SNES Min% would as well. It's only that the timer still goes up after you hit the ring on the SNES version. Also, SNES is more advantageous due to bigger resolution than SMA3, produce eggs faster, scene transitions are shorter, etc.
2) Because, why the hell would I return to it? This is a purely coincidental event that you happened to come along with these Min% runs. I had the version I sought after all along (I never wanted to do GBA, but was cursed with never finding a SNES version), had a superior controller than that horrid GC or GBA, there really was no need for either, so I sold it.
dinosaur from the past
Isn't there a few levels where you can only get like 5-7 minimal stars on the GBA? It'd count up to 10 on the SNES, so you wouldn't do any rigamorle that you'd have to do on GBA to get the low stars; you'd just walk right through the goal. That's a seperate category alright.
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grndino: 2006-01-10 05:30:31 am
Hmmm, then why does a faster GBA 100% run replace an SNES 100%?  I assumed radix thought the changes to be not enough to warrant a second category.

If the only thing differing a level between versions is four stars added, maybe someone can do some of my work after all.  Kiss  As far as I can tell, 3-6 and Kamek's Revenge are the only ones that would have a different score because it goes all the way back up to 10.

EDIT: Radix says the differences between the two are negligible, but I know 4-8 is much harder for min% because two flowers are almost right in your way (right before the boss).  Anyways, no reason someone can't do the extra levels on an SNES.
The game makes you wait an eternity to tell you your score on 6-8.  It has two noticeable mistakes that cost five seconds total I'd guess.

Anyways, I got my 0 so I can now start pugilizing my sanity on some extra and secret levels  Grin
Cool, glad to hear.
I didn't see this on gamefaq guide, so for Extra 1, you'll probably have to use the scrolling-skip (by jumping up to the top left clifftop) in order to get hit by the final rotating spike pole thing. So you can get a lower star score without having to wait for the screen to scroll.
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grndino: 2006-01-18 02:43:02 am
Thanks for the tip!  I tried it out, and I only got to where I could see the top, but I fell down.  My thumb still hurts like holy hell though...

EDIT: Tried it with an emulator (and plenty of savestate abuse...) and lowest I could get was a one, so that's what I'll shoot for.