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Edit history:
Paperboat: 2014-12-20 04:45:53 pm
XCOM Timesheet: http://goo.gl/BWDqbC
1:07:46



Improvements at this point require more luck than really makes sense to grind for anymore.
Fiiive
This is some good stuff. Waaaay lower than I thought would be possible without skipping a bunch of missions somehow.
XCOM Timesheet: http://goo.gl/BWDqbC
after nearly 10 months, XCOM Segmented is complete. Final time: 29:07.267 or 29:53.483 w/ loads. I'll be editing the video and rendering over the next couple of days.
Wake up and be awesome
Yaaaaay, I finally get to watch it! GG Paperboat
Edit history:
Paperboat: 2014-12-30 01:51:53 am
Paperboat: 2014-12-29 08:17:24 pm
XCOM Timesheet: http://goo.gl/BWDqbC


Download: https://mega.co.nz/#!RhRGTYzA!z4A7t3eRqNO8AvIl9HL8DJN3hWhqBv6d5ziBnkaQKUY

Detailed Comments: http://pastebin.com/fz1jCNku

Timesheet: http://goo.gl/BWDqbC
Mad respect for that run. Can't really see how much RNG manipulation really goes on, but the insane menu speed and close to perfect maps alone makes it look superhuman already Cheesy
And you make it look like moving several units at once and controlling your units while people are sending you messages are just normal things that you do all the time in this game. So awesome.
XCOM Timesheet: http://goo.gl/BWDqbC
Thanks guys! means a lot.
XCOM Timesheet: http://goo.gl/BWDqbC
I realized this never got posted here, but there was actually a fairly large timesave (about a minute) discovered during the segmented run which neither me nor twyn have in our PBs. I really don't want to run this game anymore but it would be awesome if somebody could get an improvement with it.

http://www.twitch.tv/papers7/c/5742931
There should be an "SDA run of the year award" to give to runs like this.