(user is banned)
PROS over original consoles:
Ability to savestate
allows playing while another family member is watching TV
Pause button is not on the system, unlike Master System's design
HD graphics resembling the original carts
Customizeable controls
CONS
lag stays the same as In the original cartridge
Restrictions for acception
1. Can ONLY save at screens the original console WR holder despises, depending on Category.
2. must use original control mapping
3. MUST leave in ALL creating restore points and Loading at the beginning of the segment.
good use for saves in a category that is prohibitively difficult on SNES
Segment 1
Items:
Morph Ball
2 Missle Tanks
1 Energy Tank
Bomb (saves once you get the Item)
Segment 2
Items: 1 Energy Tank
Saves at door transition to Super Missles
Segment 3
Items: 1 Reserve Tank
2 Super Missle Tanks
3 Power Bomb Tanks
Charge Beam
Saves in room before 3rd Energy Tank
Segment 4
Items: 3 Energy Tanks
1 Super Missle Tank
1 Missle Tank
High Jump
1 Power Bomb Tank
Saves at door transition to first heated room
Segment 5
First 3 heated rooms
Saves at door transition to Bubble room
Segment 6
Items: Speed Booster
Saves at door transition to bubble room
Segment 7
Items: 1 Missle Tank
Wave Beam
Saves at door transition to bubble room
Segment 8
Everything up to lava room
Saves at jump in to Lava
Segment 9
Saves at short charge
Segment 10
Items: 1 Energy Tank
1 Power Bomb Tank
Saves when crystal flash starts
Segments 11-19
X factor is extremely random, save after all 4 particles hit Ridley, for Segment 19, save once you get back to the bubble room
Segment 20
Bubble room to Mount Doom
Items: Ice Beam
Saves at Mount Doom
Segment 21
Mount Doom to Mocktoid
Saves at Mocktoid room
Segment 22
Mocktoid to Breaking into Draygon
Items: 1 Energy Tank
Segment 23
Draygon, up until One Last Shinespark
Segment 24
Items: Plasma Beam
Saves at escaping Plasma Beam room
Segment 25
EVERYTHING past Plasma Beam in an RBO, YES including Standup glitch.
Verdict I'm looking for
YES, but under limited conditions
Ability to savestate
allows playing while another family member is watching TV
Pause button is not on the system, unlike Master System's design
HD graphics resembling the original carts
Customizeable controls
CONS
lag stays the same as In the original cartridge
Restrictions for acception
1. Can ONLY save at screens the original console WR holder despises, depending on Category.
2. must use original control mapping
3. MUST leave in ALL creating restore points and Loading at the beginning of the segment.
good use for saves in a category that is prohibitively difficult on SNES
Segment 1
Items:
Morph Ball
2 Missle Tanks
1 Energy Tank
Bomb (saves once you get the Item)
Segment 2
Items: 1 Energy Tank
Saves at door transition to Super Missles
Segment 3
Items: 1 Reserve Tank
2 Super Missle Tanks
3 Power Bomb Tanks
Charge Beam
Saves in room before 3rd Energy Tank
Segment 4
Items: 3 Energy Tanks
1 Super Missle Tank
1 Missle Tank
High Jump
1 Power Bomb Tank
Saves at door transition to first heated room
Segment 5
First 3 heated rooms
Saves at door transition to Bubble room
Segment 6
Items: Speed Booster
Saves at door transition to bubble room
Segment 7
Items: 1 Missle Tank
Wave Beam
Saves at door transition to bubble room
Segment 8
Everything up to lava room
Saves at jump in to Lava
Segment 9
Saves at short charge
Segment 10
Items: 1 Energy Tank
1 Power Bomb Tank
Saves when crystal flash starts
Segments 11-19
X factor is extremely random, save after all 4 particles hit Ridley, for Segment 19, save once you get back to the bubble room
Segment 20
Bubble room to Mount Doom
Items: Ice Beam
Saves at Mount Doom
Segment 21
Mount Doom to Mocktoid
Saves at Mocktoid room
Segment 22
Mocktoid to Breaking into Draygon
Items: 1 Energy Tank
Segment 23
Draygon, up until One Last Shinespark
Segment 24
Items: Plasma Beam
Saves at escaping Plasma Beam room
Segment 25
EVERYTHING past Plasma Beam in an RBO, YES including Standup glitch.
Verdict I'm looking for
YES, but under limited conditions
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