World Court Tennis is a hybrid tennis game and RPG. It's main selling point is a "quest mode" which puts you in an old-school Dragon Quest world. Each encounter is one "game" of tennis. Winning gets you money and losing gets you put back at the beginning. You use money to buy better rackets (more powerful hits) and better shoes (run faster on the court) as well as better shirts (higher percentage of escaping random encounters when choosing to Run).
This game is like an RPG but very stripped down. There is only one continue point. There is no HP or special resource points. There are only five towns and when you visit a town, you can warp there instantly with no cost. There are no levels, so there is no point of doing matches against enemies once you have the best Racket, Shirt, and Shoes in Toronto. The five towns are: Chicago, Paris, Tokyo, London, and Toronto. None of which resemble the real cities and are small and quaint towns. In your quest, you will have to beat six bosses (to get a pearl from each), get a ball of light, and beat the final boss to become the tennis champion of the world. In addition to that, you will need an inner tube and can also enlarge your racket. When you get the inner tube, not only does it make an upgrade, two bosses, a crucial item, and the final boss possible to reach, it allows you to go on the water, circumventing path restrictions on the land and avoiding encounters entirely.
Here's the route I've made so far:
After the king's monologue, press the 1 button two times to warp directly outside the first town, Chicago. Head to Paris immediately. Buy the racket and shoes from there. Tokyo is out of the way, so head through the desert to London and Toronto. London technically isn't even required, but it's a good safe checkpoint. Once you've reached Toronto, warp back to the town next to your favorite grinding place until you have enough money to buy the A tier racket, shirt, and shoes. The A Shirt will have a 100% success rate for running away. Go through the maze and get the inner tube. Go to an island to the north and get the enlarged racket. Now that you have everything, beat the first two bosses near Paris. Start heading to Tokyo, which is out of the way and isolated in the mountains. Beat the two bosses in both Tokyo and at the end of the mountain path near Tokyo. Warp to Toronto and beat the bosses in the path and in the corner after an inner tube lake section. Once all six bosses are done, warp to Paris and inner tube over to the shack in the small island where you get the ball of light, which allows the final boss to be possible. Warp to Tokyo and go to the island with the final boss's castle on it. Now it's time for the final battle, which is 2 out of 3 sets. And then you win! Run over!
One more thing: the main category is "No Gambling". In Paris, you can bet on one of two automated doubles teams. The No Gambling restriction means you must do all the grinding yourself so the run isn't based on luck.
This game is like an RPG but very stripped down. There is only one continue point. There is no HP or special resource points. There are only five towns and when you visit a town, you can warp there instantly with no cost. There are no levels, so there is no point of doing matches against enemies once you have the best Racket, Shirt, and Shoes in Toronto. The five towns are: Chicago, Paris, Tokyo, London, and Toronto. None of which resemble the real cities and are small and quaint towns. In your quest, you will have to beat six bosses (to get a pearl from each), get a ball of light, and beat the final boss to become the tennis champion of the world. In addition to that, you will need an inner tube and can also enlarge your racket. When you get the inner tube, not only does it make an upgrade, two bosses, a crucial item, and the final boss possible to reach, it allows you to go on the water, circumventing path restrictions on the land and avoiding encounters entirely.
Here's the route I've made so far:
After the king's monologue, press the 1 button two times to warp directly outside the first town, Chicago. Head to Paris immediately. Buy the racket and shoes from there. Tokyo is out of the way, so head through the desert to London and Toronto. London technically isn't even required, but it's a good safe checkpoint. Once you've reached Toronto, warp back to the town next to your favorite grinding place until you have enough money to buy the A tier racket, shirt, and shoes. The A Shirt will have a 100% success rate for running away. Go through the maze and get the inner tube. Go to an island to the north and get the enlarged racket. Now that you have everything, beat the first two bosses near Paris. Start heading to Tokyo, which is out of the way and isolated in the mountains. Beat the two bosses in both Tokyo and at the end of the mountain path near Tokyo. Warp to Toronto and beat the bosses in the path and in the corner after an inner tube lake section. Once all six bosses are done, warp to Paris and inner tube over to the shack in the small island where you get the ball of light, which allows the final boss to be possible. Warp to Tokyo and go to the island with the final boss's castle on it. Now it's time for the final battle, which is 2 out of 3 sets. And then you win! Run over!
One more thing: the main category is "No Gambling". In Paris, you can bet on one of two automated doubles teams. The No Gambling restriction means you must do all the grinding yourself so the run isn't based on luck.
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