Pronounced "Cue", not "Caillou"
Okay, I have no idea if I'm doing this right (or if there's a right way to do this), but here goes.
The Wonderland series is a somewhat obscure little indie puzzle-game series developed by Midnight Synergy (They've released a few other games several years ago, though I think it's more or less a one-man operation these days). The first three games - Wonderland, Return to Wonderland (which has gotten a few content updates), and Wonderland Secret Worlds, are all quite similar to Chip's Challenge in terms of gameplay - They're tile-based, have four-directional movement, and there are boxes to push around that can be pushed into water to create bridges.
The other three games are the Wonderland Adventures trilogy. They're still tile-based, but they've got some more RPG-ish elements to them - There's an overworld where you can enter different levels (instead of just a menu), there are NPCs you can talk to who can give you hints or open up levels for you to do, and there's a lot of exploring to be done. The visuals are much more advanced than the original trilogy and the movement is 8-directional.
The developer's website is here, and there's also the community forums here. There was a bit of talk about speedrunning the first Wonderland Adventures game, and since SGDQ2014 was on at the time, I figured I'd look into it as well.
All I've really done is propose a basic any% route to be expanded on, though I've also taken a few stabs at speedrunning the game as well. Using the route I put together, my PB is 1:16:34 (Timing starts when "New Game" is clicked and ends when the final level, The Purple Shard, is completed - Levels are completed when the results screen starts to appear, typically when the Gold Star is collected).
Here's a video of it in action (Do note, though - This is really meant to show off the route itself as opposed to being a proper speedrun, so there's quite a bit of wasted time in there. There were some levels I didn't have full routes for, and there's one level in particular that I lost a lot of time on, due to shenanigans. In other words, I know it's not a very good speedrun by any means, but that's not the point of the video).
(As a side-note, there isn't a way to embed youtube videos on here, is there?)
The Wonderland series is a somewhat obscure little indie puzzle-game series developed by Midnight Synergy (They've released a few other games several years ago, though I think it's more or less a one-man operation these days). The first three games - Wonderland, Return to Wonderland (which has gotten a few content updates), and Wonderland Secret Worlds, are all quite similar to Chip's Challenge in terms of gameplay - They're tile-based, have four-directional movement, and there are boxes to push around that can be pushed into water to create bridges.
The other three games are the Wonderland Adventures trilogy. They're still tile-based, but they've got some more RPG-ish elements to them - There's an overworld where you can enter different levels (instead of just a menu), there are NPCs you can talk to who can give you hints or open up levels for you to do, and there's a lot of exploring to be done. The visuals are much more advanced than the original trilogy and the movement is 8-directional.
The developer's website is here, and there's also the community forums here. There was a bit of talk about speedrunning the first Wonderland Adventures game, and since SGDQ2014 was on at the time, I figured I'd look into it as well.
All I've really done is propose a basic any% route to be expanded on, though I've also taken a few stabs at speedrunning the game as well. Using the route I put together, my PB is 1:16:34 (Timing starts when "New Game" is clicked and ends when the final level, The Purple Shard, is completed - Levels are completed when the results screen starts to appear, typically when the Gold Star is collected).
Here's a video of it in action (Do note, though - This is really meant to show off the route itself as opposed to being a proper speedrun, so there's quite a bit of wasted time in there. There were some levels I didn't have full routes for, and there's one level in particular that I lost a lot of time on, due to shenanigans. In other words, I know it's not a very good speedrun by any means, but that's not the point of the video).
(As a side-note, there isn't a way to embed youtube videos on here, is there?)
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