Doin Good
AngerFist: It is cursed. I of course would do it once I could, but there are better runners out there that should do it. Drybes has not been on SDA in nearly 2 months. He was last on Youtube a week ago. He has not worked on the run in ages from what I understand. However today I started a quick nonsavewarping run, only timing it to see how things go and find any problems with the route (Seg 1 was 68 seconds faster, with 48 seconds of that being Unreal's rupee route)...
So if you view the Tetra text at the end of the Pirate ship segment (Instead of the start of the next segment) the spotlights are in a better position for collecting the rupees. Dodging the lights is not that hard at all, saves a second or 2 I'm sure, and may make the segment a little easier (No Tetra text).
The soup would be gathered (and glitched) for magic refills and double attack power in a segmented run. Damage is taken a few times to save time, but the game gives you at least 3 hearts if you save and continue with fewer, not that that is needed in the run either...
Edit: That bold "non".
So if you view the Tetra text at the end of the Pirate ship segment (Instead of the start of the next segment) the spotlights are in a better position for collecting the rupees. Dodging the lights is not that hard at all, saves a second or 2 I'm sure, and may make the segment a little easier (No Tetra text).
Quote from Zm4rf:
To whoever is running this, are you going to use the infinite soup trick? Or do you plan to never get hit?
The soup would be gathered (and glitched) for magic refills and double attack power in a segmented run. Damage is taken a few times to save time, but the game gives you at least 3 hearts if you save and continue with fewer, not that that is needed in the run either...
Edit: That bold "non".






