No, the OTHER Marvel!
It's true. I have no shame.
This is more an exercise in curiosity than anything else. The first time I ever played this, I beat it in about an hour and a half. The second time it only took a little under 23 minutes. For now, my goal is to get a time lower than the game's metacritic score (20%) and then go from there.
100% Personal Best Time:
11:40
15:33
18:05
22:32
Any% Personal Best Time:
3:16
7:07
NOTES:
-For timing purposes, it's better to play on an empty file every time. Beating each level once unlocks new modes of play for it, which cause another menu to come up in between stages and take up a little more time. On a related note, the game has no "delete" option, so to do so requires going through the Wii menu and clearing all the game data.
-There are only 4 levels total in the game, with one being a mandatory training stage. The sticking point here is the sword training portion, as getting the sword to swing (horizontal swings with the Wiimote) is wildly inconsistent. I've had the sword attack happen while trying to jump more often than when I actually try to attack things.
-Though the game never says it, jumping is also controlled with the Z button. It's a hell of a lot more consistent than trying to thrust the nunchuk at the sky, especially when double jumping.
-The ranged attack is not only far safer than using the sword, but also functions as a good way to keep the camera behind Ninjabread Man without having to constantly reset its position.
-Tried to save time by attacking as few enemies as possible. There were a couple times in level 1 and 3 where a projectile-shooting cake would knock me off a sequence of platforms, so I'm looking to see if there's a way to consistently dodge their shots instead of wasting time killing them. Oh, did I mention? All ranged attacks in the game are essentially heat-seeking missiles that don't stop coming after you until they hit something.
-The little "cutscenes" with the power source going into the teleporter can all be skipped. Saves a massive amount of time.
-Land mines seem to be the biggest threat. They damage you even if you're in mid-air and reach a good two bread-men beyond their blast radius. Also, they have a knockback effect. Will look into whether this can be used to propel Ninjabread Man through some areas.
-Sometimes entering the teleporter doesn't trigger the stage to end, and require walking through from both sides to work.
Any strategies or advice (that is, if anyone else is willing to admit they played this game) are welcome. And no, "stop playing this game" doesn't count.
This is more an exercise in curiosity than anything else. The first time I ever played this, I beat it in about an hour and a half. The second time it only took a little under 23 minutes. For now, my goal is to get a time lower than the game's metacritic score (20%) and then go from there.
100% Personal Best Time:
11:40
Any% Personal Best Time:
3:16
NOTES:
-For timing purposes, it's better to play on an empty file every time. Beating each level once unlocks new modes of play for it, which cause another menu to come up in between stages and take up a little more time. On a related note, the game has no "delete" option, so to do so requires going through the Wii menu and clearing all the game data.
-There are only 4 levels total in the game, with one being a mandatory training stage. The sticking point here is the sword training portion, as getting the sword to swing (horizontal swings with the Wiimote) is wildly inconsistent. I've had the sword attack happen while trying to jump more often than when I actually try to attack things.
-Though the game never says it, jumping is also controlled with the Z button. It's a hell of a lot more consistent than trying to thrust the nunchuk at the sky, especially when double jumping.
-The ranged attack is not only far safer than using the sword, but also functions as a good way to keep the camera behind Ninjabread Man without having to constantly reset its position.
-Tried to save time by attacking as few enemies as possible. There were a couple times in level 1 and 3 where a projectile-shooting cake would knock me off a sequence of platforms, so I'm looking to see if there's a way to consistently dodge their shots instead of wasting time killing them. Oh, did I mention? All ranged attacks in the game are essentially heat-seeking missiles that don't stop coming after you until they hit something.
-The little "cutscenes" with the power source going into the teleporter can all be skipped. Saves a massive amount of time.
-Land mines seem to be the biggest threat. They damage you even if you're in mid-air and reach a good two bread-men beyond their blast radius. Also, they have a knockback effect. Will look into whether this can be used to propel Ninjabread Man through some areas.
-Sometimes entering the teleporter doesn't trigger the stage to end, and require walking through from both sides to work.
Any strategies or advice (that is, if anyone else is willing to admit they played this game) are welcome. And no, "stop playing this game" doesn't count.
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