After reading the thread that Pooping started about games you've played a ton without speedrunning, it got me thinking on games that you play a ton - and few others do. This is especially relevant for games with multiplayer; hopefully a few folks with a game in common can find each other and play a few matches. For that reason and to fit my own game, I invite you to throw in games that may be commonly played single player but don't have much multiplayer activity. Also, give an idea of what the game is about!
My game is Homeworld 2. It's a 3d space RTS, pretty slow paced but it rewards speed and coordination up to a point. The singleplayer consists of a long campaign in which your mothership and fleet are carried from mission to mission, while the multiplayer consists mainly of skirmishes. Typically, multiplayer matches start with a mothership, a carrier (both the mothership and carrier are resource dropoffs and production units), and some resources, and end with the destruction of a mothership. There are two intuitive tech trees; one is simple prerequisites, usually having the right module on the production unit, and the other is literal research done from a separate screen which costs resources and time (unlike Homeworld 1 where it cost only time).
The game used to have a very active modding community, but it died over time as the game did. The game does not yet have an official speedrun and I don't feel one is likely, since unlike HW1, the ship classes are strictly divided on what they can kill - 20 squads of fighters would take longer to kill a capital ship (or be killed by a capital ship) than it would for said capital ship to move to the opponent's mothership and destroy it. With no extremely cost-efficient tactics like the battleball, the run would be quite slow.
My game is Homeworld 2. It's a 3d space RTS, pretty slow paced but it rewards speed and coordination up to a point. The singleplayer consists of a long campaign in which your mothership and fleet are carried from mission to mission, while the multiplayer consists mainly of skirmishes. Typically, multiplayer matches start with a mothership, a carrier (both the mothership and carrier are resource dropoffs and production units), and some resources, and end with the destruction of a mothership. There are two intuitive tech trees; one is simple prerequisites, usually having the right module on the production unit, and the other is literal research done from a separate screen which costs resources and time (unlike Homeworld 1 where it cost only time).
The game used to have a very active modding community, but it died over time as the game did. The game does not yet have an official speedrun and I don't feel one is likely, since unlike HW1, the ship classes are strictly divided on what they can kill - 20 squads of fighters would take longer to kill a capital ship (or be killed by a capital ship) than it would for said capital ship to move to the opponent's mothership and destroy it. With no extremely cost-efficient tactics like the battleball, the run would be quite slow.
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