this is very challenging material for yua's deinterlacer. you will have better results with anri. of course yua's output is acceptable but you may notice a lot of flicker.
hmmmm ... how did you capture this? is it converted at all?
it wouldn't entirely surprise me if the original streets of rage were f2, but the lack of interlacing artifacts when viewing the input in progressive mode makes me suspicious.
I captured it with an EzCAP using the virtual dub settings described in the guide. Here are some unchanged f1 and f2 Yua Samples, not sure if that helps.
thanks, i already did that myself with yua though. sorry for making you do this but would it be possible to get a raw avi sample from a different game, not sor 1-3 but maybe a sonic game or something? that way i can be sure your capture setup is right and not throwing out half the frames. thanks. it's just because there would have to be an incredible series of coincidences for that test.avi to be correct and i want to make absolutely sure. for example, non-f1 genesis games are exceedingly rare.
I reinstalled virtual dub and went through the guide again to make sure things were set right, and recorded tests of sonic 2 and streets of rage again. But I noticed that no matter what, the capture pin resets frame rate to 30. Not sure if that's causing any problems.
I reinstalled virtual dub and went through the guide again to make sure things were set right, and recorded tests of sonic 2 and streets of rage again. But I noticed that no matter what, the capture pin resets frame rate to 30. Not sure if that's causing any problems.
thanks. your capture setup looks ok. actually with that latest sor sample you got the "round 1 start" in which is f1, so that alone convinced me. encode sor d4 f1 3d. the actual gameplay is f2 so picking 3d will help the mq and lq not look like total crap. sample encodes and settings attached.