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Edit history:
Enhasa: 2008-06-13 03:42:49 am
Everybody loves Hypnotoad!
You can download the sample here (the game is Sonic Adventure 2:Battle).  I need this for anri-chan.  I'm guessing the fdp is 3d...

On a related note, what do the d and f actually mean, anyway?
Thread title:  
http://speeddemosarchive.com/kb/index.php/Glossary_of_terms

This game is D1, F1. Hopefully anri-chan knows that it needs to use complementparity() in the avisynth script.
Edit history:
nate: 2007-05-29 06:31:28 am
yikes. this is ntsc and yet it's somehow still odd dominant. as of right now i know of no way to automatically detect field dominance. indeed, i was looking at some old runs earlier to test with anri-chan and this pal tony hawk 3 run was even dominant somehow. so what we are looking at now is needing to put in an additional question about field dominance, basically whether to use complementparity() or not.

petrie911, for now, what you can do is open up c:\program files\anrichan\deint.txt and change it from:

Code:
(pal==true ? d1==704 : d1==640) ? mvbob : separatefields


... to:

Code:
(pal==true ? d1==704 : d1==640) ? complementparity.mvbob : complementparity.separatefields


this will fix all output for anri-chan using that dvd recorder until you reinstall anri-chan (with any luck we'll have this worked out by the next beta).
Everybody loves Hypnotoad!
Thank you very much.

Come to think of it, there should probably be a topic for this sort of thing.
you're looking at it. Wink
Everybody loves Hypnotoad!
Neat.

Also, about field dominance.  What would happen if I ran anri-chan with the wrong field (ie, without changing that particular line)?
instead of movement frames 1 2 3 4 etc it will be 2 1 4 3. vomit-inducing.
Everybody loves Hypnotoad!
Quick question: Do the GCN versions of Zelda: OoT and Zelda:MM have the same settings as the N64 versions?
torch slug since 2006
I think its a bit faster than a PAL. OoT and MM on my gamecube works only on my new tv. Its NTSC probaly..
Quote:
Quick question: Do the GCN versions of Zelda: OoT and Zelda:MM have the same settings as the N64 versions?

d4 f3 3d deflickered (probably). if you want, post a sample and i'll confirm.
Everybody loves Hypnotoad!
I'll get a sample for you soon, but first, is there any difference in the dominance of these two samples?

http://files.filefront.com/SA2+sample1mp4/;8042809;;/fileinfo.html

http://files.filefront.com/SA2+sample2mp4/;8042810;;/fileinfo.html
Quote:
is there any difference in the dominance of these two samples?

No.
Out of curiosity, what is that D, F and nD for this sample please?

The game is Rogue Galaxy for PS2.

I'm gonna take a guess that it's D1 F2 3D.
Edit history:
ballofsnow: 2007-07-14 01:53:57 am
Quote:
I'm gonna take a guess that it's D1 F2 3D.

Yep.

Added to DF list.
Yes, a cucco riding the ground.
How do you determine the D value from a video sample? F is simple enough, but I've never known how to find D.
Edit history:
ballofsnow: 2007-07-14 05:53:28 am
Quote:
How do you determine the D value from a video sample? F is simple enough, but I've never known how to find D.

Hm, should just be able to tell. It is hard to be 100% sure, though.

For example, you can compare the two scripts here. One is telecide, one gets rid of odd field and resizes back up.

Code:
mpeg2source("Rogue Galaxy 5.d2v")
telecide()

Code:
mpeg2source("Rogue Galaxy 5.d2v")
complementparity()
separatefields()
selecteven()
lanczos4resize(720,480)


Look at frame 15, the compass at bottom left.

Another thing you can do is look up the technical specs for the game on google.
if it's d4, not deflickered, when field split it won't bob at all. will look totally natural that way. (might have to enable 1 pixel bob but that's something different (but related (i think))).
Edit history:
Staralfur: 2007-07-15 01:42:32 pm
hello there
Quote:
if it's d4, not deflickered, when field split it won't bob at all. will look totally natural that way. (might have to enable 1 pixel bob but that's something different (but related (i think))).

So many parentheses! Tongue

Oh just out of curiosity, could you determine the DFnD of this sample?

Resident Evil 4: Wii Edition. Probably no different from the GCN/PS2 versions (d1 f2 3d), but it's worth making sure.
Edit history:
ballofsnow: 2007-07-15 02:32:07 pm
Quote:
Oh just out of curiosity, could you determine the DFnD of this sample?

Resident Evil 4: Wii Edition. Probably no different from the GCN/PS2 versions (d1 f2 3d), but it's worth making sure.

Heh. PAL really screws things up, doesn't it. Roll Eyes

I'm betting that this game is F2, and in NTSC you'd see the sequence UD,UD,UD,UD,etc, but it seems that games like this get transformed into the sequence UDUUD,UDUUD,etc when converted to PAL.

I feel sorry for you, you'll have to treat it like F1 material. And of course, this may reveal a big flaw in anri-chan.

Maybe we should define a new F#, F1.67 perhaps. Tongue
Everybody loves Hypnotoad!
OK, here's a sample of Majora's Mask (GCN).  Please inform me if there is anything that needs to be changed from the Majora's Mask (N64) settings.

http://files.filefront.com/MMsamplemp4/;8062220;;/fileinfo.html
Edit history:
ballofsnow: 2007-07-16 12:18:13 am
Unless it's PAL, the KB info should be good. And it is, in this case.

Might need 1 pixel bob, too.

edit- or not. The video is going to bob. Maybe nate has a solution to this.

edit- Hm, disregard above. Deflicker should fix it.
MGS for PS1 forever.
Rise to Honor

Half resolution. 30 fps
Edit history:
ballofsnow: 2007-07-16 10:54:05 pm
Which console(s), etc.
Stand: Devil's Call in your Heart
does the sample extractor work only for DVD?

i want to get a sample of F-Zero X atm.
yeah i guess it does. what is the source atm?