Many Games feature unlockables to be used in new games, as well as a regular New Game+ option.
RE4 and Mass Effect come to mind. Both have unlockable hard modes, as well as the ability to start a game with equipment carried over. Would playing on Professional in RE4 or Insanity in Mass Effect count as a New Game, or a New Game+?
To make things even more complicated, Mass Effect has the ability to add bonus skills to new characters, but only after getting an achievement. There are also buffs (such as cooldown reduction or experience bonus) that are tied to achievements, and are applied to all save games. If a game that uses previous achievements counts as new game +, then there are other problems that arise. Even if you make a new profile for the new game run, any sort of achievement that relies on a tally is earned whether you save or not. For example, you get a damage buff achievement when you kill 150 enemies. If you retry the first area with enemies enough times (as you might), you'll eventually get that achievement. How would that be any different than going through the game beforehand to get the achievements, so that you can use them in your run?
RE4 and Mass Effect come to mind. Both have unlockable hard modes, as well as the ability to start a game with equipment carried over. Would playing on Professional in RE4 or Insanity in Mass Effect count as a New Game, or a New Game+?
To make things even more complicated, Mass Effect has the ability to add bonus skills to new characters, but only after getting an achievement. There are also buffs (such as cooldown reduction or experience bonus) that are tied to achievements, and are applied to all save games. If a game that uses previous achievements counts as new game +, then there are other problems that arise. Even if you make a new profile for the new game run, any sort of achievement that relies on a tally is earned whether you save or not. For example, you get a damage buff achievement when you kill 150 enemies. If you retry the first area with enemies enough times (as you might), you'll eventually get that achievement. How would that be any different than going through the game beforehand to get the achievements, so that you can use them in your run?
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