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Edit history:
Kotti: 2014-10-08 09:28:31 am
Kotti: 2014-10-07 12:47:47 pm
I made a joke run to the Davy Crockett ending and found a glitch that could be useful. I probably won't have the patience to route a full run but I'm still pretty interested in one.

http://www.twitch.tv/thekotti/c/5239650

While the category is a joke and only goes through the Radio Tower and AG Center, you can see some basic strats like sneaking past fights and having characters wait at the exit. There's only 2 fights in the run and I think that with really good luck the second one might be avoidable.



Not sure how exactly the clipping works or where you can use it, but I was unable to get to the helipad or into the elevator in the Citadel.

As for skills, there are a few that stand out to me:
- Brawling. Base damage get like tripled by high strength and at high skill the crit chance gets close to 100%. On my casual playthrough Lexcanium was doing up to 700+ damage per turn with the Dragon's Claw.
- Heavy Weapons. Might not be great in the long run, but by putting one point into it at the beginning you get 2 grenades and the M2 which can be very useful in early game.
- Outdoorsman. Having  4 (or 3?) points in this seems give a 100% chance to escape most of the random encounters in Arizona.
- Weaponsmithing. Have not tested this myself but apparently selling weapon parts might be a good way to make money. Not sure about this.


Some stuff found from Steam discussions and Youtube that's worth checking out I think.
Quote:
In Canyon of the Titan, where you have to give your weapons up to enter DBM stronghold, Lexcanium's Bionic Arms are also removed. When you get your weapons back, these arms will be in the inventory, and can be passed to others.

If you equip a weapon, and then unequip it, you can get more arms, essentially duping them. And can have a full team equipped with Lexcanium's Bionic Arms.

Quote:
I had my barter skill at 8 when I took the distillery quest, and getting 50% off at the snake squizin merchant along with my barter bonus I actually bought everything he had and got all his scrap (about 1000 scrap) just by buying all hiss stuff and selling it back to him. In the end I left with all his snake squizin and all his money, and all he had left was a tin can I sold him to get his last 3 scrap...

Quote:
Not a bad bug per say, but a bug none the less. If you help out Raji in the Graveyard by finding Josie in the sewers every time you talk to him the game acts like you just brought her back, and will award the EXP for doing so. You can do this over and over again. Also gives you the item for doing it too.

Quote:
When I try to remove the weapon of my primary character (first in party) the weapon does not drop into any of the inventory slots but stays where leave it (anywhere on the screen). It also can not be transferred to a different character or simply be replaced by dragging another weapon the weapon slot.

In addition my inventory is filling with "pair of fists". It seems everytime I do a "switch weapons" thing in combat another "pair of fists" is added to my inventory.

Thread title:  
Discovered a weapon dupe. Very situational as it requires an NPC to leave your party without getting manually dismissed but considering how useful this is, those situations can surely be arranged.

Well, I've gone through the game with RPG-7s and grenades now that they can easily be accessed and my conclusion is that the dupe alone is not enough to completely break the game. While it trivializes most of the combat (in Arizona you can win every fight by attacking once from outside the enemies' aggro range) there is still a huge number of unskippable fights. Especially in the endgame (Seal Beach and Citadel revisited) the number of RPGs required to take out all the enemies is ridiculous and you simply can not carry enough of them because of their weight. It might be possible to get around that by using lighter weapons or more grenades or having one character carry most of the weapons and be encumbered for the most of the game but those options just don't seem fun to me.

Anyway, here are my messy notes if anyone is interested in taking a look. Which I doubt.
https://docs.google.com/spreadsheets/d/14XpQbDFYDpXZXxBvbYU-mu55WGCpPkKV1AJ6Hw-x_qU/edit#gid=0
Edit history:
Kotti: 2014-10-24 02:47:41 pm
Well, Los Angeles is no longer a part of the run.



The same trick works in Arizona too, which means that Highpool, Prison and Rick's RV should also be skippable. Maybe even Ag Center depending on what triggers getting to LA.
The run is finished so I guess I'm done blogging here. The route I take clears Ag Center, Canyon of Titan and Damonta in Arizona and in Los Angeles skips straight to Seal Beach.



Final time without load times is 48:31, done in 14 segments on Rookie difficulty.
Edit history:
atomicJo: 2014-11-30 02:53:13 pm
Wow you found everything on your own ? Very impressive.
I did'nt watch your whole run cause I'm still playing my first playthrough but do you think SDA would accept a run with Musem Davy Crockett joke ending  (separate category) ?
Edit history:
Kotti: 2014-12-01 02:28:00 pm
Kotti: 2014-12-01 02:06:00 pm
Thanks. I found everything used in the run but since then a few things have been found that are currently useless but might be helpful eventually If there's potential for a much faster time with a different route I might do another run.

As for SDA submissions, I don't know or care what could get accepted.

EDIT:
More stuff found by other people, posting here in case they come in handy later. From Wasteland 2 forums and my inbox.
Infinite attribute points, by cracko.
Quote:
When one of my characters gain level, and he have one attribute point I can increase all of his attributes to 10. This is how to do it:

1. Go to "Attributes" sheet
2. Assign 1 attribute point to any attribute and DO NOT click "commit points"
3. Go to "Skills" sheet
4. Back to "Attributes" sheet and click "commit points"

You get the attribute point assigned, and also your 1 attribute point will return as free point to assign. Repeat the steps 1 - 4 until you get all your attributes at level 10.


Infinite XP, by Freiya.
Quote:
Using the computer science skill a second time on Jaime the small robot in Damonta after activating it creates an infinite +7xp loop. The character using computer science can easily get to max level, the player just has to wait around 10 minutes.

Steps to reproduce:
1. Reach Damonta during a normal playthrough
2. Kill the robots near the garage where Hopi and Magee are located
3. Go inside the garage
4. Use Computer Science skill on the small robot Jaime to activate it
5. After Hopi and Magee finished talking, use Compute Science skill a second time on Jaime
Notice that an infinite +7xp loop is triggered allowing a character to level up easily.

Here is a video of the bug :


Ignoring popups on world map, by Randombuttons.
Quote:
I can't really test if this works on your resolution or not, but I believe that when you get a popup on the world map (like getting a random encounter, or about to use an oasis) you can regain control of your token by issuing a move command into one of the very corners of the screen (causing it to scroll) (as long as your party can move to that location), and then quickly dragging your cursor away and issuing a command (after which you should be able to give out more commands). Any world map object (oasis, location) can be used to cancel a previous popup.


Killing NPCs without getting aggroed, by Randombuttons.
Quote:
What you can do is line up three characters, two of them you control. Give one of them a ranged weapon they are *not* proficient with, then make them fire at your other guy - the order doesn't matter as long as the third target is in the line of fire. What happens is that the hits will consistently hit the third target without initiating combat or turning them hostile. If you use an energy weapon on Rookie, this doesn't take long at all. NPCs of the target's faction will turn hostile if you kill the target this way, but they don't go into combat until you are in their sights. (In itself, this would allow you to kill the Explosives-seller with 2 people and leave to the world map with a character left standing at Ranger Base's entrance.)
However! If you apply a bleed effect to the character with a bullet weapon before they die and let the bleed kill them, that killing blow will no longer be assigned to your party and the faction remains friendly to you.
In your run, you could possibly skip the whole duping process by killing the Explosives-seller this way and taking all his stuff. The damage his stock in itself gives seems a bit shy, but it's a start. (Also, you can throw another grenade with a single character in the time it takes for the first one to hit outside combat, so that extends the burst a single thrown explosive can give you.)

These bits are found in patch notes and might be important to the run.
Quote:
- Seal Beach Underground: Fixed an issue allowing player to unintentionally bypass an important combat encounter. (patch 2)
- Entering or exiting any interior area always moves the full party now. (patch 4)