I made a joke run to the Davy Crockett ending and found a glitch that could be useful. I probably won't have the patience to route a full run but I'm still pretty interested in one.
http://www.twitch.tv/thekotti/c/5239650
While the category is a joke and only goes through the Radio Tower and AG Center, you can see some basic strats like sneaking past fights and having characters wait at the exit. There's only 2 fights in the run and I think that with really good luck the second one might be avoidable.
Not sure how exactly the clipping works or where you can use it, but I was unable to get to the helipad or into the elevator in the Citadel.
As for skills, there are a few that stand out to me:
- Brawling. Base damage get like tripled by high strength and at high skill the crit chance gets close to 100%. On my casual playthrough Lexcanium was doing up to 700+ damage per turn with the Dragon's Claw.
- Heavy Weapons. Might not be great in the long run, but by putting one point into it at the beginning you get 2 grenades and the M2 which can be very useful in early game.
- Outdoorsman. Having 4 (or 3?) points in this seems give a 100% chance to escape most of the random encounters in Arizona.
- Weaponsmithing. Have not tested this myself but apparently selling weapon parts might be a good way to make money. Not sure about this.
Some stuff found from Steam discussions and Youtube that's worth checking out I think.
http://www.twitch.tv/thekotti/c/5239650
While the category is a joke and only goes through the Radio Tower and AG Center, you can see some basic strats like sneaking past fights and having characters wait at the exit. There's only 2 fights in the run and I think that with really good luck the second one might be avoidable.
Not sure how exactly the clipping works or where you can use it, but I was unable to get to the helipad or into the elevator in the Citadel.
As for skills, there are a few that stand out to me:
- Brawling. Base damage get like tripled by high strength and at high skill the crit chance gets close to 100%. On my casual playthrough Lexcanium was doing up to 700+ damage per turn with the Dragon's Claw.
- Heavy Weapons. Might not be great in the long run, but by putting one point into it at the beginning you get 2 grenades and the M2 which can be very useful in early game.
- Outdoorsman. Having 4 (or 3?) points in this seems give a 100% chance to escape most of the random encounters in Arizona.
- Weaponsmithing. Have not tested this myself but apparently selling weapon parts might be a good way to make money. Not sure about this.
Some stuff found from Steam discussions and Youtube that's worth checking out I think.
Quote:
In Canyon of the Titan, where you have to give your weapons up to enter DBM stronghold, Lexcanium's Bionic Arms are also removed. When you get your weapons back, these arms will be in the inventory, and can be passed to others.
If you equip a weapon, and then unequip it, you can get more arms, essentially duping them. And can have a full team equipped with Lexcanium's Bionic Arms.
If you equip a weapon, and then unequip it, you can get more arms, essentially duping them. And can have a full team equipped with Lexcanium's Bionic Arms.
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I had my barter skill at 8 when I took the distillery quest, and getting 50% off at the snake squizin merchant along with my barter bonus I actually bought everything he had and got all his scrap (about 1000 scrap) just by buying all hiss stuff and selling it back to him. In the end I left with all his snake squizin and all his money, and all he had left was a tin can I sold him to get his last 3 scrap...
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Not a bad bug per say, but a bug none the less. If you help out Raji in the Graveyard by finding Josie in the sewers every time you talk to him the game acts like you just brought her back, and will award the EXP for doing so. You can do this over and over again. Also gives you the item for doing it too.
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When I try to remove the weapon of my primary character (first in party) the weapon does not drop into any of the inventory slots but stays where leave it (anywhere on the screen). It also can not be transferred to a different character or simply be replaced by dragging another weapon the weapon slot.
In addition my inventory is filling with "pair of fists". It seems everytime I do a "switch weapons" thing in combat another "pair of fists" is added to my inventory.
In addition my inventory is filling with "pair of fists". It seems everytime I do a "switch weapons" thing in combat another "pair of fists" is added to my inventory.
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