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I love YaBB 1G - SP1!
Really I've only just finished the first chapter as far as actually playing the game goes, however just from the little I've seen it seems like this game is super speed run friendly. I made a little video (lol 40 megs little. I rule at compression /sarcasm) of the first chapter. I didn't really plan much out (as you can tell from me trying to run from a battle you can't run away in) and it only took me around 7 minutes to complete. I'm sure it could be done in maybe 4-5 minutes. Especially if you can get a break mode early in the boss battle. Anyways for your viewing pleasure (and hopefully pleasureable enough for someone to want to speed run it after seeing it) here you go.
http://www.talesoftranslations.com/rudyxx/VP2.avi
Thread title:  
新世紀進歩的羽扇子 音楽
Haha, this game would be vile to segment.  Not as bad as SO3, actually, because you'd have to do a whole bunch of IC for most verifiers to take it but you'd have to abuse Break Mode like crazy and all sorts of photon-swapping action (you can skip easily 2/3 of a huge room in Ch. 3's first dungeon if you're ungodly lucky).  Of course it's also hella hard which doesn't bode so well for SS...it'll be a totally badass speedrun, but shouldn't we be playing awesome games before we slobber all over speedrun potential? =/  same thing happened with Okami...
I love YaBB 1G - SP1!
I just got a new capture card for my computer today and in all honestly I just wanted something to test it out with, and this game seemed to work perfectly as the game just seems like it would be funtastic to watch with all the mass photon swaping
新世紀進歩的羽扇子 音楽
Yeah, heh.  That's cool and all, I just have to laugh because it's the second time this week that somebody's taken a game that I'm really excited about [playing], watched pretty much the first scene and the tutorial part, and said, "Hey, let's talk about a speedrun!" Tongue
I love YaBB 1G - SP1!
out of curiosity, have you finished the game? if so, any suggestions you might could make? I might just go through and run this as I play the game. So far all the chapters are short enough if you skip everything that it doesn't seem all that hard.
新世紀進歩的羽扇子 音楽
No.  I bought it on Thursday, I'm only a short while into Chapter 3 but it's much longer and more difficult that Chapters 1 and 2.  What I will say is that there's some stuff that was very cool in your video and some stuff that I think you know wasn't so hot.  Personally I'm still very bad at the attacking part of the battle system.  I do think though that when you're running around to get AP, at least in a speedrun you should only charge as much as you can use in one round of attacks, in case something crazy like break mode happens.

I'm not really ready to talk strategy yet though.  I can't pretend I understand this game much at all.
I love YaBB 1G - SP1!
Since you can refight the bosses I fought that first boss all the way to level 8 before I even moved on with the story. So I've come to learn a lot about various strategies just from that. I've gotten up to the end of Chapter 3 and I've only come across one thing that might be kinda a snag in a speedrun of this. And while chapter 3 does seem longer than chapters 1 or 2, it really isn't once you just start running quickly through it.
Edit history:
Tetsuo9999: 2006-10-01 01:09:01 pm
I love YaBB 1G - SP1!
Someone is/was doing a speedrun for the Japanese version, but the author either gave up or is taking a long break as the last segment was uploaded almost two months ago.

Segments (in order, of course)






If this person does come back, it'll probably be hard to beat due to his photon switching skills. I'm curious as to how he's going to continue doing this run as the game gets considerably harder after the first two chapters, but tri-Ace's emphasis on strategy and equipment over grinding (minus the uber-weapons for leveling the story characters before they leave) should make things manageable.
Hello!
Heck?? How do you skip cut-scenes...and how do you run....

any way..yea...cool fight...but from a Vp Veteran...this guy lacks coordination in attacks....and Btw...attack the tail next time.
Edit history:
spineshark: 2006-10-02 04:18:23 pm
新世紀進歩的羽扇子 音楽
Haha, those are easy questions.  Press Start to bring up the box that says "Skip Sequence?" and press X for "Yes."

"Run" means "escape from battles"?  You go to a yellow rectangle on the field and choose the option that says that you want to escape.  If it fails though, you lose all your AP.
Edit history:
KareemZ.: 2006-10-02 06:08:37 pm
Hello!
First answer is correct. Thx alot.

Second one i already knew and that was not the answer that i wanted.

If you take a look on how fast you go in the game by just pushing forward analog, is it just me, or does it go faster in that movie than it goes by just pushing analog.

It seems to me that hes going faster...so iam asking, is there a button that you can push while running around that will make Alicia run faster (in the field of course)
I love YaBB 1G - SP1!
Quote:
any way..yea...cool fight...but from a Vp Veteran...this guy lacks coordination in attacks....and Btw...attack the tail next time.


Quote:
I didn't really plan much out (as you can tell from me trying to run from a battle you can't run away in)
Hello!
oops  :-/
Edit history:
spineshark: 2006-10-06 02:37:09 am
新世紀進歩的羽扇子 音楽
Okay; I think the "running" thing is some sort of visual anamoly.  Sometimes the game just makes it look like you're moving really fast-especially when you're jumping up highly slanted platforms.

I'm ready to talk.  I'm...in Chapter 5.  I was going to stop and play Okami, but I don't think I can get into it until I have some sort of closure either by this game totally destroying me or me playing it quite a bit.  24 hours isn't enough, so far.

Spoilers from here on.

First.  According to some GameFAQs users (who I assume got this out of a guide of some sort, since empirically testing it sounds...annoying), Break Mode comes about semi-randomly when you break a part.  Yeah, that's obvious.  What's not obvious is that when a character activates Break Mode, their chance of activating it with the next part broken goes down to... -70% (negative, if you can't tell).  Each part that that character breaks starts bringing this chance up by 5%.  In other words, Break Mode is NOT super-abusable in a run, and almost impossible to really abuse at all for mere mortals.  For each boss you'd want to use it on, you'd have to break at least 15 parts, all with the same character, have that character break a part on the boss, and trigger a 5 or 10 percent chance.  I don't know if the initial chance is 0% or -70% (when you first use a character), but...

Second.  I think this game will require some random battles.  It's not about levels-any boss without a full radial attack (and dead/no allies) can be solo'd at basically any level afaik.  Even some with 360 degree attack ranges can (Dragon Zombie, for example).  However, random battles also give you (listed in order of how important I think they might be for a speed run):
Accessories
Skill learning
Magic Crystals
Consumable Items (thinking of one in particular here, heh)
Money
Parts Broken for triggering Break Mode

The first couple are obvious, of course.  Though you can buy some runes, most are easier to get in battles.  The sealstones also play a pretty major role-surely you'll want Sword Blessing in almost every dungeon and I think maybe the Paper Tiger *something* stone (Increased ATK at full health).  Most of the really good ones cost too many crystals.

Most of the consumables are things you get for Direct Assaulting.  In Crawsus you can stockpile Union Plumes, though that's obviously a Bad Idea (TM).  Mostly I'm thinking of the Holy Gems you can get when you're going through the Underground Passage in Chapter 4-I see no other way that you can get a good kill on the two mages without at least one (since the gems can inflict Silence, and there's no AMUT for them Wink ).  Since you'd manipulate Ull so he doesn't heal/protect himself in a segmented run anyway, you don't need one for him.

Trying to build up Break Mode sounds more or less pointless to me, given how it works. The last boss body part I broke (except the queen wasp in Ch. 4/5) was Dragon Zombie's tail...

Third.  Sealstone pouches: worth it?  Seems like they're too useful to not have, but you do have to go pretty well out of your way.  Maybe after Crawsus you can go back and beat the hell out of the Gryphon and/or Clio?  They're not terribly large dungeons, or hard fights...

Fourth.  Okay, I'm not actually up for individual boss strategies right now.  I'll need to play most of Chapter 3 and all of Chapter 4 again before then, since my strats for chapter 3 involved Arngrim tanking in the cases of Kraken, Evolver, and Dragon Zombie (actually for the latter he mostly just ran around REALLY close to it so that it wouldn't attack), and in Chapter 4 I beat each fight by running around behind like an assassin, using as much AP with Alicia as possible without using too much to dash away, then dashing away and regaining AP.  I did this to beat Ull (at level 21, gaining 7 levels), one of the mages (after I silenced him...when he was dead I revived all and beat down the other one), and Arngrim (reviving all for Hrist).  Actually, with respect to Hrist, you should probably just kill her-the next boss drops a sword even better than the one Arngrim coughs up, and Arngrim himself doesn't have a very good attack range until he starts using Final Blast (last third of his health).  Outside that, I have few suggestions-I'll have to check more possibilities.

Oh yeah, and there's Einherjar to worry about too.  I haven't released any since really early in Chapter 3, and maybe they're not worth it...but...

This game is going to have the greatest speedrun of all time, I think. Wink  I'm sure Lenneth is no slacker on incredible complexity, but I doubt anything has this game beat...

Edit:  I found this humorous last night.  I don't save logs anymore, so the wording isn't perfect, but...
<schzzl> There will be time to run through this 40-room dungeon quickly...later.
<LameImitation> Why would you want to do that?
<schzzl> I have to, obviously.
<LameImitation> It's a requirement?  Or is this some sort of speed-runner's instinct?

Tongue
Edit history:
spineshark: 2006-10-19 02:18:48 pm
新世紀進歩的羽扇子 音楽
All right, bump.  I think I scared everyone off though.

I've decided I want to talk about final boss strategy. This is because it should be possible to work backwards from there...but of course that also means even more massive spoilers.

Anyway, my thoughts for a party for the first part is Brahms, Rufus, Alicia, and Arngrim.  I think that about six Charge Breaks will be desirable (assuming they can be DA'd from something).  And, um, this battle is really long and hard, by far the hardest in the main game. Sad  I'm not sure what can be done to optimize it, except for maybe avoiding [multiple simultaneous] deaths (since they're what take the most time).

Now, the real question is what to use on the final, final battle.  My thoughts are actually gravitating toward using Valkyrie and a party of dead guys with the Solitary Struggle skill, since it's pretty ridiculous.  Add on Magician slayer...

Now, for Valkyrie to have the skill, it has to be learned by Silmeria, Lenneth, Hrist, Leone, or Alicia.  I don't think it really matters-this is the only battle in the game where you'd not want to have basically everybody alive anyway (for a speedrun).  I dunno though, I was just testing the skill transfer business so I didn't have jack for Valkyrie this time around. =/  Also, since Union Plumes ignore "No HP recovery" (on the sealstone which increases ATK in that dungeon) it might be worth it to carry it with you...or at least restore it at the bottom and pull it out of the spring at the top. 

Uhh, there's more I guess, but I'm going to go.  I was going to do a test run, but I found BoF V and I don't want to get sucked into this game again.

Yet.
Edit history:
spineshark: 2006-10-28 11:57:20 pm
新世紀進歩的羽扇子 音楽
Okay, so even though I'm not doing a test run right now, I figured I'd go over my initial thoughts from finishing the game twice and Chapter 1 once more on Hard.

Stuff from conversations with purple_lizard and things I remembered after this but before the 10/28 trial run are in bold.

Chapter 1 (Underground path): Read the tr poem in Solde.  Materialize Kraad, rush through the dungeon otherwise (he's about two seconds off the main path), use Kraad/Alicia/Rufus/Mithra on the boss.  And steal Dylan's weapon maybe.

Chapter 2 (Dipan): Go to the house and read the ia poem.  Do the dungeon-I don't know an actually good strategy for the boss.

Chapter 3 (Kythena Plains): I want to think that getting First Aid will be a good choice, but I don't know since there might not be enough crystals to restore Lifeforce Blessing in Surt's Volcano.  If it is, then grab a couple Pact Chains from living armors here.

Coriander:  Talk to someone to open up...

Serdberg:  Transfer the Wyvern with Dylan, Kraad, and/or Arngrim['s "launch" moves] (probably all three, for maximizing opportunity).  He gives no experience if you do this though.  Not to worry though. Recruit Celes...Dismantle will be useful for breaking parts, etc.

Coriander: Talk to the man and the woman to open up the Ancient Forest.

Villnore: Activate the Temple on the Lake.

Audola temple: push the block to the left, find the Chasm Wrath sealstone (I always forget where it is) and put it in the dais between the two waterways.  Kick Kraken's sorry ass.  I think destroying the chains may be necessary as I can't get him to come out of the water normally.  Then again, I'm not very good. [edit: the "don't destroy the chains" strategy only works if you're a coward with a lot of time (cast Menu magic on it repeatedly).  The speedrunner of this game is...well, at least one of those, but not in-game anyway]

Release Kraad (if he's not level 6 by now...that seems like a bad sign).

Villnore: get the Kraadicator.

Ancient Forest: Just rush for the gryphon, not even getting that 1/4 damage stone.  You just don't want it to attack you in the first place, really.

Also, around here somewhere, a runner needs a red Activation rune and a red Weakness rune, to get Alicia the Magician Slayer skill.

Surt's Volcano: One of the hardest dungeons in the game.  I think it may come down to revivals each turn and Arngrim going straight in there with Kraadicator until the boss dies (second form, for the first one you can just dash around until you get a good opening).

Switch Arngrim's weapon to Flamberge.

Crell: Read the ce poem.  Talk to the man in the inn.  Talk to the person who activates Crawsus Forest.  Buy a few Honeysuckle Dews (especially in an SS)

Crawsus: Hopefully there are two stones in the spring =/  If not, grab the lightning one that's in the second room.  Place them in the part of the forest "behind" the starting plane.

Hydra: four SC chain here, maybe try and get a metabolizer out of the tail too...should take only three or four turns (especially if Mithra is somehow high enough in level to use Might Reinforce).

Dragonscrypt opens; go to Chateau Obsession instead.  Just run through and kill lady Clio (should be a good use for Magician Slayer too), there's not anything else good for a run here.

Dragonscrypt: nothing much here.

Palace of the Venerated Dragon:  This is a long dungeon, and I'd skip basically anything you don't have to do except getting the Heavy Warrior Einherjar in one of the rooms.  In fact any HW's I missed should also be recruited =/

Gotta go.  More later.
Edit history:
rudyxx: 2006-10-19 06:19:20 pm
I love YaBB 1G - SP1!
make sure you check out some of the boss battle videos someone put up on youtube. while incredibly slow, there was actually a very interresting one on the dragon boss you fight in chapter 3 on there that showed the boss mostly just targeting alecia while the rest of the group split up and attacked it from behind.
Edit history:
spineshark: 2006-10-28 11:58:16 pm
新世紀進歩的羽扇子 音楽
Ahh, I haven't.  I assume you mean Dragon Zombie, whose attacks can all be avoided (except Malificent Harm) if you just run really close to it afaik.  Still probably a good idea for just one character to tank.  Which reminds me, actually, that the Flare Baselard should probably be picked up.

Okay, so continuing on...

Chapter 4 (Sukavia [?] gorge):  Run through.  I'd get the Einherjar here too (I have a reason for all of this...I actually forgot who it is though (class)...)

Solde: Buy the Map of the Northern Lands that's (supposedly) here.  I've not ever bought it, but...it'd better be.

Underground path: swap all the way across the broken bridge...DA a Lizard for 1x Holy Gem The Dampen Magic spell can inflict silence...haha, DUH

Ull: I don't know how to keep more than one character alive in this fight Sad  also, there are no available sealstones.

Two mages: Use the Holy Gem on the one that's close to you (I don't think the other one can be silenced =/).  His Great Magic can be used even under silence conditions, but it doesn't hurt too much and everything else will fail.  Gang up on him, then switch to the other one.

Hrist and Arngrim: Like I said before, just run around the outside, then dash in for a cheap shot on Hrist, saving 15 AP for a dash back out, etc.  Arngrim drops a good sword but...

Chapter 5: Run back through the Underground path...evil designers, this was terrible.

Forest of Spirits: Run through, grab the Confusion Pin stone and Elven Bow though.

Arectaris: With confusion this is the most laughably easy boss in the game...sometimes.  The Arectaris is the best Great Sword you can have at this point (unless you did the stuff with Dylan or Arngrim).

Return to Dipan: ...yeah.

Forest of Spirits: Rush through even faster than before.

Celestial Troupe: DA, obviously.

Ravine Caverns: I hate this place.  There's a required fight here...

Bifrost: Few easy fights here, plus Heimdall.  I don't think that Heimdall the boss has his SC at this point, like he does (as a rare encounter) in SG.

Yggdrasil: pretty mean dungeon here.  AFAIK you need the stone that gives "Photons Break Pillars."

Odin: is a haxxor.

Odin 2:  The same, but you need a different 3rd SC'er now Sad [edit: alicia with heat up has been suggested to me]

Asgard merchant: buy all the Union Plumes and Fairy Tinctures you can hold.

Valhalla: The only treasure I remember here is the Gram, which sucks (though it may be good for releases.  There's always the Glance Reviver though).  I think there's some Spirit Tinctures and stuff, but they're not needed.

Freya: is also a haxxor.

Chapter 6: Get the tri-Emblem from Solde.

Tower of Lezard Valeth:  Go fight the troll in area 1, then grab the 150% damage/No HP recovery stone from behind the forced encounter.

Second required encounter: just make sure he doesn't use Metamorph, there's not much else you can do.

Homunculi: a pretty easy fight, with the 150% damage sealstone I was able to bring down Silmeria in one turn...

Two armors: I don't think this sealstone should be skipped =/  maybe the final battle is possible without it though...Actually, this comment reminds me of the Unprepared Castle law sealstone (200% RDM, no Battle Menu).  I always forget to check if the final battle is affected by sealstones on the Daises in the tower.  If it is, that sucks, but it'd probably still be faster to not fight the arm thing.  I'm hoping it is, anyway, since that thing is annoying as hell.

Lezard: another easy fight...

Then of course, the final boss battles, which I talked about last night.  EDIT: but I was going to explain why I said to recruit a bunch of Einherjar.  If you use a few of them during Chapters 4 and 5 (while Arngrim is gone) then you can release them.  They cough up stat boosting items when you release (if you didn't know somehow) and it's something like every 10 ATK becomes an item that gives 5 STR and every 10 MAG becomes an item that gives 5 INT.  Valkyrie gets Psychosoma innately so they're both equally good (barring of course the fact that you're going to have higher ATK and probably more likely to have a Great Eagle Heart than a significant MAG boosting accessory).  You release a bunch with your best equipment between the two battles and use all the herbs on Valkyrie to get her (up to) 530-ish more MAG and ATK (each, potentially) plus some health and stuff.  There are a few Expert's Experience that you can use for this too if you're still a little short at the end, but I'm definitely talking about using Kraad for a while and Mithra for most of the game, and busting out a replacement swordsman or two for the parts when Arngrim is gone (though, it's also possible to just use Dylan instead [for chapter 4 anyway], since Arngrim will catch up with your party's levels when he rejoins in Halls of Valhalla.  Actually, I need to test whose SC does more damage between the two for this reason, since it doesn't otherwise directly matter who you use...indeed, Dylan is probably better as his skills are transferred when he "returns" Tongue for free).

When the run is actually finished, I'm going to look at this and laugh at myself, but for now, I'm just throwing down ideas.  Gotta start somewhere.

edit again: I forgot about Solitary Struggle.  You can get the runes before the end of the Palace of the Venerated Dragon, so I'll have to go check which ones they are specifically.

It's sort of an odd idea, but I used it on Hrist while I was fighting Ethereal Queen and she was practically freaking immune to Phantom Destruction even with Brahms alive and well in the party as well.

whoops, I have a Valkyrie with Solitary Struggle since I had it on Leone, so I will investigate this when I come back from Okami, or running RS, or whatever the hell I'm doing at that point.  I have to teach Alicia Magician Slayer though.
Edit history:
spineshark: 2006-10-29 05:21:57 am
新世紀進歩的羽扇子 音楽
Started a trial run today, because I was bored.  I don't really know why I chose this over Okami...

Things I've noticed with respect to my notes so far:
Dylan and Kraad come with the same weapon.  This is way more obvious than I thought it was, actually.

Getting specific Einherjar sucks.  Good thing the last one is Celes.

I still haven't triggered a Break mode Sad

Arngrim is better than Dylan if you're not fighting random battles...because he comes with 3x as much health.

Washout is cheap as fuck.  I noticed this on Hard mode too, actually.

I tried splitting saves after Serdberg-I feel pretty confident that it's faster to kill the Griffon before the Kraken because I highly doubt you can save enough time actually hurting Griffon to make up for the time you save by actually hurting Kraken.  (for what it's worth, this is because I caused two party members to die before I delivered the last hit on the Griffon.  If you don't do this then Richelle and Kraad won't gain four levels (which is the amount they need) )

Walloon Sword = Bad buy.  It doesn't get used in many battles and when it finally does it does pathetic damage.

Evolver...was easy. O_O

I'm in trouble in Crawsus.  The two possible fixes:
1) go to the desert and level Celes and Mithra so they get Might Reinforce and enough CP to get Dismantle.  Use the money you get from that to get a Lighting elemental sword for Celes.  Beat up a Troll.
2) fight two encounters on Kythena so you end up with enough crystals to restore Sword Blessing.  Use it on a dais in Crawsus.

1 is a lot slower short term, but Hydra and possibly Dragon Zombie will be much longer with 2.

EDIT: I recruited and released Richelle.  My idea was to use the Expert's Experience she gives to release more Einherjar at the very end, but why not take advantage of that experience early?  Also, I'm thinking of buying the staff that gives GM in Crell and a Lightning Edge, though I wonder if my needs would be better served by giving Rufus an SC (than Mithra), or maybe I should get a mage with a Lightning SC for this...well anyway, Crawsus is a bitch.
I love YaBB 1G - SP1!
      I just finished a run myself. I didn't put in that much planning, but I got to Yggdrasil in 4 hours, whereupon I started screwing up everything majorly. I beat Lezard final form at 5:30, but that was because of major screwups, and I had to exit the tower to shop after getting to the final save point, thinking I needed more Union Plumes, which I didn't sadly. Lezard's first form took a while too.

    I'm gonna outline what I did, hopefully we could put together something in under 3 like you said, haha. One thing to note however: I didn't use any of the story characters unless I NEEDED to (I picked up every einherjar in my path to release for Valkyrie, which turned out to be overkill, Lezard couldn't touch her and I killed him within 3 minutes)and I pick up chests w/ substantial gold in them. Once an einherjar gets to release level, I switch in a new one.

Chapter 1:
Run thru, get Richelle and Kraad. Party currently: Richelle Kraad Mithra Alicia. Oh read all Tri-Ace poems.

Ch 2: Run through nothing special.
However, at the plains I fought 1 battle and da'ed a fish, to get a blue ice rune and 30 crystals to restore the +120% atk stone.

Ch 3: Talk to the guy to get the blue soul flame. Run through Serdberg, getting Celes ( I don't think this is all that important, I used her to get the bow from the crabs at the end of Ch 3) and Woltar. Transfer the Wyvern, Exit. Note: Alicias out of the party now.
          Unlock Ancient Forest, use Poison Blow from Woltar, get him and a 2nd party member killed, leaving Kraad and Richelle alive. Kill the Griphon, this should lvl both of them to 6. Head to Villnore, buy Crystal chainmails for the 2(so you can get 1 ambrosia from each), release Kraad with Arngrims starting sword and release Richelle with Hrist's sword (sorry I'm REALLY bad with names =/), go to Kraad in Vilnore, get Kraadinator. Buy a Red Cherry to make magician slayer later on alicia.
        I don't visit Turgen at all. Go to temple, get the strength bow, get Phyress ( she was my monster char in the main game). Feed Phyress the stat boosting items, hopefully she started at high levels. Feed her the experts exp too. Have her attacks be both flame arrows (flame shot has an INSANE multiplier of .8 + 1.5 fire) Own up Kraken with Kraadinator on Arngrim and Phyress. Whenever you can release a mage, do it, and feed Phyress the INT. I saved the others for Valkyrie, and like I said it was overkill. Maybe I can feed Phyress some more.
        Volcano: go straight to boss, Put the turn to ice stone no the altar next to the save point, so Phyress can hurt the first form. 2nd form use Kraadinator on your heavy warrior einherjar. (I maybe should've given Phyress non-flame attacks here, but I forget if she had any at this point).
        Chateau: Beat boss, get golden egg ( I collect all golden eggs in the way). Fight a satyr, break its right arm to get a red weakness rune for magician slayer, since you have all the components now, between now and end of game fight a battle, or have Alicia in a boss battle to learn magician slayer.
        Crawsus: Just breeze through, Hydras a cinch with Phyress and Kraadinator.
        Dragonscrypt: get the magic bangle and the 20k oth. onwards...
        Palace: speed through, get the power bangle, beat dragon zombie with Phyress solo. Break off a crabs head with Celes to get the 110 atk power bow.


Ch 4: Go to any shop and stock up on healing supplies, should have plenty of OTH. Straight to Gorge. Go to Ull. He dies fast. (gotta love ambrosias from einherjar.) Equip target throat, silence gyne. Kill him, then kill walther. Next battle, go straight for Hrist. She falls somewhat fast.

Ch 5: Forest of spirits, get the elven bow, and confusion stone. Fight Arectaris, confuse him hopefully, and own him. Go back to Dipan, get ghoul poweder. DA the aesir at ravine.
        Ravine: head through, I took the path that had the +5 int, theres probably a better path, since +5 int is worthless now. Bifrost, just kill the 3 bosses.
Asgard: Stock up some more on healing supplies, enter Yggdrasil.
          Yggdrasil: Ok, I was here at 4 hours on the clock. Slightly less if I remember correctly. Here's where I started losing time. I thought I needed all the powerful weapons I could get ( My team was Phyress, a heavy warrior, and 2 lights at this point, 1 light just being there to cast might reinforce). I wasted a lot of time getting Gram, Silvans, etc. Probably should head straight to Odin, use the terrain to your advantage. The battlefield is HUGE, dash out to the edges to recharge AP since Odin walks slowly. Beat him, DA the white dragon.
        Valhalla: Again, I spent too much time entering the side rooms for uncessary stuff. I also spent like 7 min with the 2nd blue seal (the one where you have to stand on it and let it drop to the deal from above), kept letting the seal float back up, I'm an idiot =/. I didn't really care much at this point, I just wanted to see how hard the bosses were instead of speed. I would get Mysteltain tho, since Phyress is your main damage dealer. Go get owned by Freya.


Ch 6: Get Tri-Emblem. Stock up on supplies. Again, I lost a lot of time because I forgot to reload on Union Plumes, and I noticed this AFTER i reached the final save point, lots of lost time there. Just plow through the dungeon, transferring in forced battles whenever possible, get brahms weapon. I ended up getting the 150% attack stone and +20% all resists stone, this might be unnecessary. Transfer Silmeria and Lezard. Beat Lezard...AGAIN. get Elchanan's Fingertip. Fight the final battles (team: Brahms (2 power bangles), Adonis, Phyress(3 magic bangles), Crescent)
          1st form: Here I set up a triangle. Lezards near the edge, I had Brahms near him. Crescent as far away as possible so she could res brahms, and Phyress near the crystal. Adonis took a nice long nap. Brahms attacks Lezard with around 40-60 ap worth of attacks. Crescent casts might reinforce on Brahms, and resses him when necessary. When Lezards stunned, use Phyress to attack the crystal. Crystal should go down in 3-5 assaults.
            2nd form: Ok I spent like 10 min here in menu, haha. Basically unequip everything. use all the armors from the valkyries and such. Give them to releasable einherjar. If you can't release them, give them expert's exps so you can (I had 6 of them at this point). Feed everything to Valkyrie. Again I went overboard, Valkyrie had 11k hp, and 2k attack. Lezard did 0 dmg to her with everything of his, and I killed him in 2-3 minutes. GG lezard.

Well so, that was my run. I did this all in one day just for fun. Comments would be nice, maybe we can get this under 3 hours like Ouranous says =). I'm not the best photon user in the world, but I'm pretty decent. But I'm guessing photons would be where most of the time saved would be.
I love YaBB 1G - SP1!
Err, for the "under 3 hours like you said" that was in referrence to someone on gamefaqs.
新世紀進歩的羽扇子 音楽
I defeated Zombie Dragon today in 2:16 or so IIRC but hit a total roadblock with Ull.  To be honest, pretty much the entire time I was rolling on "instant gratification" so, I loaded from a Crell save and fought an encounter so I could go to Serdberg and restore the Sword Blessing sealstone, and I used the Expert's Experience on Mithra so he'd learn Might Reinforce.  And every boss in Chapter 3 was Arngrim solo w/ Kraadicator/heal himself and Mithra use MR (for Hydra and DZ).  In addition, my Hydra fight was really sloppy, and faced with the prospect of either having Arngrim gain all the levels right before he gets stolen from you anyway or finish off the last 500 HP with Frigid Damsel (since nobody else could survive Malevolent Harm anyway) I chose the latter.

Plus, I gave up really quickly on making Dismantle work for me.  At any rate, I'm sure more random encounters need to be fought, for a lot of reasons.

A 3:00 run sounds really optimistic to me.  My expectation is closer to 4 hours.

Incidentally, the guy in Asgard sells Charge Breaks.  Free Item on Rufus + Charge Break = MUCH easier Lenneth Crystal fight.  I have to imagine that this is worth it.
I love YaBB 1G - SP1!
      How's Rufus and charge break good for the crystal fight? That is by far the longest fight for me. Other than that, I don't think random battles would be necessary if you buff up someone w/ releases. No other boss was hard/took time. And yea, I think 4 hours is the time to shoot for, someone on gamefaqs kept claiming 3 was possible tho. I made a LOT of mistakes in my run, I'm gonna see if I can get it into the 4 hour region after midterms roll around, since I know what I'm doing somewhat.
I love YaBB 1G - SP1!
Oh, I forgot, using the XP friend stone in dragon palace allows all the low levels to be releasable after the dragon zombie. You think Phyress is a good choice tho to be the person to buff up? I wanted to use the INT items on her and the STR items on valkyrie, that was my reasoning, along with the fact that Phyress has Flame shot, and bows are relatively powerful in the game, and easy to acquire (they freakin give you one right outside the final boss). If Rufus and charge breaking cuts down that crystal fight significantly, maybe I'll use hm instead. Would save time having to sidetrack to get Phyress, but I'd have to learn psychosama to save the STR items for valkyrie. Also he doesn't have flame shot =(
新世紀進歩的羽扇子 音楽
Well, it could be anybody with Free Item...basically unless you're really good at counting damage or have Bahamut Tear you're probably going to spend all your AP attacking Lezard, so if you can restore it to full instantly for no AP then that's always good for the parts where you get to beat on the crystal...

unless it's faster to not attack Lezard at all...

XP Friend occurred to me, too late. Sad  I've never used Phyress so I'm not sure how good she is.  But I've had a hard time finding remotely decent weapons for anybody.  Thus, I am stuck at Ull.