www.twitch.tv/ghoul02
Hey all.
Just finished with my new route for Valkyria Chronicles 2. It's probably horribly unoptimized, and there were a lot of things I did on my routing file that I won't do running the game single segment (biggest example is levelling. I beat the game with my levels at 11431), but beyond some RNG for enemy spawns, the route at least does a decent job. I have honestly no idea how long the run will take, but it should be fun overall.
I believe in opensourcing notes, especially if I made them, so my notes are here if anybody's curious.
https://docs.google.com/document/d/1OJrtYmbQ80kxnBJuXLfMPjZmIDcR2Nebc0lO-dvWb8M/
Basically, the game uses the same objectives exploits that were used in VC1, with a few exceptions. From a speedrun standpoint, orders have been almost completely neutered except where they're required to be able to survive, due to the increased cost (the CP cost is 4 for defense boost in 2, 1 in 1). This is somewhat mitigated by the fact that boosts last the whole mission but even with that, most missions don't go beyond 2 turns.
The other thing I used was abuse of the Light Tank B. This tank takes only 1 CP to move, while moving at a decent clip (slower than most units, but passable) and kills pretty much anything in one or two shots.
I still might need to test different turrets for the light tank. While the default turret style is fairly accurate, while also leaving room for the constructor arm, there are a few enemies that take extra hits, and my testing on different turrets wasn't terribly thorough. I also don't have set levels for any classes, but expect to be leveling Scouts and Shocktroopers over the course of the run, at a 1 to 2 clip. The reason is that I never upgrade the Mags gun, and the lower accuracy at the end of the game can be negated by a higher level.
Anyways, if there are any questions or suggestions, feel free to add them here.
Just finished with my new route for Valkyria Chronicles 2. It's probably horribly unoptimized, and there were a lot of things I did on my routing file that I won't do running the game single segment (biggest example is levelling. I beat the game with my levels at 11431), but beyond some RNG for enemy spawns, the route at least does a decent job. I have honestly no idea how long the run will take, but it should be fun overall.
I believe in opensourcing notes, especially if I made them, so my notes are here if anybody's curious.
https://docs.google.com/document/d/1OJrtYmbQ80kxnBJuXLfMPjZmIDcR2Nebc0lO-dvWb8M/
Basically, the game uses the same objectives exploits that were used in VC1, with a few exceptions. From a speedrun standpoint, orders have been almost completely neutered except where they're required to be able to survive, due to the increased cost (the CP cost is 4 for defense boost in 2, 1 in 1). This is somewhat mitigated by the fact that boosts last the whole mission but even with that, most missions don't go beyond 2 turns.
The other thing I used was abuse of the Light Tank B. This tank takes only 1 CP to move, while moving at a decent clip (slower than most units, but passable) and kills pretty much anything in one or two shots.
I still might need to test different turrets for the light tank. While the default turret style is fairly accurate, while also leaving room for the constructor arm, there are a few enemies that take extra hits, and my testing on different turrets wasn't terribly thorough. I also don't have set levels for any classes, but expect to be leveling Scouts and Shocktroopers over the course of the run, at a 1 to 2 clip. The reason is that I never upgrade the Mags gun, and the lower accuracy at the end of the game can be negated by a higher level.
Anyways, if there are any questions or suggestions, feel free to add them here.
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