http://speeddemosarchive.com/lang/faq_en.html
i believe this is now out-dated, and needs to be changed to adapt with the passing of time and growing mindsets of genius runners.
Do you post everything that's submitted?
"Note that it is possible for a run to be faster than the previous run in the same category and still be rejected. Perhaps the runner used a faster system, but otherwise the play quality was worse. "
*this is very misleading. also it contradicts what is said here [a little further down the page]:
"You may produce your run on whichever system you prefer, but many people would rather watch runs on their original systems. If the differences between game versions are severe, they will be counted as separate categories."
*this needs to be ammended: "If the differences between game versions are severe, they will be counted as separate categories."
- any difference whatsoever should be considered "severe," and unfortunately i feel that in order to ensure a fair comparison of skill between runs...even one second [or whatever the smallest measure of time sda uses at the time] of difference should require a separate category for the game. verifiers can use an existing system run as well as their own opinion to decide if the play quality is good enough. i know this may call for many changes and new categories, but i rather that than someone on another system being punished and gaining or losing a few seconds simply because of playing on a different machine. -
[further down]
What types of games do you accept runs on?
"For manually timed runs, if the only difference is in loading times, those will be factored out to ensure fair comparison between runs on different systems."
- currently this rule is not enforced with all the games that need it. why is sshplur sufffering with parasite eve because one system progressively loads everything faster than another. writing the rule is nice, but enforcing it is important. in this situation it is impossible to factor out the load times, due to the progressive nature of it. so why are there not separate categories per system? this is why i wrote about "Severe" differences and how it should be changed to "any" difference.
Why do you allow glitch X to be used but not glitch Y?
"We strive for a universal set of rules that apply to all games, to avoid explicitly laying out rules for every game."
- this line should be struck from the faq as it is evident that each game needs to be taken into consideration separately. giving a summary of what usually happens is fine, but to strive for universal rules is damaging to sda.
Why do you allow glitches but disallow cheat codes and tricks like crooked cartridge?
"Using glitches is simply trying to use whatever is within the rules of the game to your advantage. When you use a cheat device or outside alteration, then you're breaking the game's rules. As for cheat codes and debug codes, they differ from glitches in being intentionally programmed, so they are naturally outside the rules of the game as defined by the designers. "
- this explanation should be struck from the faq, as it is not the reason at all. trying to define things like glitches and cheating is going to cause future problems, and instead it should be noted that certain things would be considered in one category, and certain things would not. do not explain why. just say "i will decide it depending on if i like the idea of it or not." this is the reasoning listed above for why the "4 minute zelda glitch" is not allowed, because "radix doesn't like it." i find this reasoning credible, and much better.
May I pause while recording? What if the telephone rings or I need to go to the bathroom?
"If the pausing is beneficial for your speedrun (e.g., speeding up boss fights in Mega Man), it is recommended to do so. However, don't try to manipulate the timer. We will switch to manual timing in that case, and you would only be hurting your time."
- it has come to the point where this rule needs to be applied if even ONCE the game is paused to manipulate something about the timer. in shinobi [my own run] i should be punished for pausing and skipping some of the dialogue that is usually timed on the game timer right before the final boss. i didn't purposely do it at the time, but i should still be punished for benefitting from it. this needs to be straightened out into a consistent black-and-white rule for each game that may need it, and adjusted for each game in question. i am tired of seeing things 50/50 and obsoleting other runs in the same category that did not know you were allowed to do this. in re4, pausing at certain points manipulates the game timer heavily, and i am not sure why this is not brought over to manual timing in this case. something being hard to do is not a reason not to do it, and is damaging sda.
*this is only if pausing MANIPULATES THE GAME TIMER IN ANY WAY. pausing to switch discs or waiting in a menu that does not factor into the game timer [if the game timer is what is being used to time the run] should not require punishment.
finally, i believe that the requirement to submit comments should be abolished. submitting the run itself is enough of a signal that the runner wants it posted. there is no reason to delay posting a run simply because there are no comments for it, and obviously my thinking is backed by the current comments for the super metroid run. instead of trying to find silly loop holes, why not just abolish the silly rule.
feel free to get mad at me for posting this
i believe this is now out-dated, and needs to be changed to adapt with the passing of time and growing mindsets of genius runners.
Do you post everything that's submitted?
"Note that it is possible for a run to be faster than the previous run in the same category and still be rejected. Perhaps the runner used a faster system, but otherwise the play quality was worse. "
*this is very misleading. also it contradicts what is said here [a little further down the page]:
"You may produce your run on whichever system you prefer, but many people would rather watch runs on their original systems. If the differences between game versions are severe, they will be counted as separate categories."
*this needs to be ammended: "If the differences between game versions are severe, they will be counted as separate categories."
- any difference whatsoever should be considered "severe," and unfortunately i feel that in order to ensure a fair comparison of skill between runs...even one second [or whatever the smallest measure of time sda uses at the time] of difference should require a separate category for the game. verifiers can use an existing system run as well as their own opinion to decide if the play quality is good enough. i know this may call for many changes and new categories, but i rather that than someone on another system being punished and gaining or losing a few seconds simply because of playing on a different machine. -
[further down]
What types of games do you accept runs on?
"For manually timed runs, if the only difference is in loading times, those will be factored out to ensure fair comparison between runs on different systems."
- currently this rule is not enforced with all the games that need it. why is sshplur sufffering with parasite eve because one system progressively loads everything faster than another. writing the rule is nice, but enforcing it is important. in this situation it is impossible to factor out the load times, due to the progressive nature of it. so why are there not separate categories per system? this is why i wrote about "Severe" differences and how it should be changed to "any" difference.
Why do you allow glitch X to be used but not glitch Y?
"We strive for a universal set of rules that apply to all games, to avoid explicitly laying out rules for every game."
- this line should be struck from the faq as it is evident that each game needs to be taken into consideration separately. giving a summary of what usually happens is fine, but to strive for universal rules is damaging to sda.
Why do you allow glitches but disallow cheat codes and tricks like crooked cartridge?
"Using glitches is simply trying to use whatever is within the rules of the game to your advantage. When you use a cheat device or outside alteration, then you're breaking the game's rules. As for cheat codes and debug codes, they differ from glitches in being intentionally programmed, so they are naturally outside the rules of the game as defined by the designers. "
- this explanation should be struck from the faq, as it is not the reason at all. trying to define things like glitches and cheating is going to cause future problems, and instead it should be noted that certain things would be considered in one category, and certain things would not. do not explain why. just say "i will decide it depending on if i like the idea of it or not." this is the reasoning listed above for why the "4 minute zelda glitch" is not allowed, because "radix doesn't like it." i find this reasoning credible, and much better.
May I pause while recording? What if the telephone rings or I need to go to the bathroom?
"If the pausing is beneficial for your speedrun (e.g., speeding up boss fights in Mega Man), it is recommended to do so. However, don't try to manipulate the timer. We will switch to manual timing in that case, and you would only be hurting your time."
- it has come to the point where this rule needs to be applied if even ONCE the game is paused to manipulate something about the timer. in shinobi [my own run] i should be punished for pausing and skipping some of the dialogue that is usually timed on the game timer right before the final boss. i didn't purposely do it at the time, but i should still be punished for benefitting from it. this needs to be straightened out into a consistent black-and-white rule for each game that may need it, and adjusted for each game in question. i am tired of seeing things 50/50 and obsoleting other runs in the same category that did not know you were allowed to do this. in re4, pausing at certain points manipulates the game timer heavily, and i am not sure why this is not brought over to manual timing in this case. something being hard to do is not a reason not to do it, and is damaging sda.
*this is only if pausing MANIPULATES THE GAME TIMER IN ANY WAY. pausing to switch discs or waiting in a menu that does not factor into the game timer [if the game timer is what is being used to time the run] should not require punishment.
finally, i believe that the requirement to submit comments should be abolished. submitting the run itself is enough of a signal that the runner wants it posted. there is no reason to delay posting a run simply because there are no comments for it, and obviously my thinking is backed by the current comments for the super metroid run. instead of trying to find silly loop holes, why not just abolish the silly rule.
feel free to get mad at me for posting this
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