My purpose here is not to try and improve Allantois's easy mode run, but to do another one on unreal (hardest) skill. Because you take 100% self-damage in that mode (25% on easy), little rocket jumping will be possible; besides, creatures will be tougher and therefore, harder to skip through. This means a different style of gameplay, new/different tricks and solid ammo/health management.
The main issue here is that demo recording in Unreal doesn't work properly. It was only included from version 224 on (retail version was 200). In 224 you can play demos, but with limited functionality (no first-person view with HUD, only free look or chase camera) and lots of glitches (glitchy sound, movers disappearing, no music, etc.) The lack of HUD also means that health/ammo status cannot be verified, and I could be cheating for all you know.
In subsequent versions, including 226f (final), the game just crashes when you try to play a demo.
I can't rely on Fraps either, it slows down my computer to the point that the playability of the game is dramatically affected.
Long story short: I can't record my run in Unreal 1, period. I have another option, though, and this is where I'm going to be needing opinions:
Plan B is to use the Oldskool mod and record the whole thing in Unreal Tournament.
What's Oldskool? A nifty thing that lets you play Unreal-style single-player in UT. Which includes the original Unreal episode, with the original gameplay (weapons, speed, air control, etc.) That, and demo recording/playback that just works.
You only need to copy the Unreal 1 maps and music into the UT directory; the Oldskool mod will let you run them from UT exactly as if you were playing Unreal.
However, considering it's not exactly the original game, there's a grey area. Would such a run be accepted on SDA? Maybe in a separate category, like the Half-Life runs using the HLSP Bunny mod? "Ask Radix", you will say; but he told me to ask you. :p
Discuss!
The main issue here is that demo recording in Unreal doesn't work properly. It was only included from version 224 on (retail version was 200). In 224 you can play demos, but with limited functionality (no first-person view with HUD, only free look or chase camera) and lots of glitches (glitchy sound, movers disappearing, no music, etc.) The lack of HUD also means that health/ammo status cannot be verified, and I could be cheating for all you know.
In subsequent versions, including 226f (final), the game just crashes when you try to play a demo.
I can't rely on Fraps either, it slows down my computer to the point that the playability of the game is dramatically affected.
Long story short: I can't record my run in Unreal 1, period. I have another option, though, and this is where I'm going to be needing opinions:
Quote:
brickmasterradix (20:12:14): i suggest you make a thread on the forum to see what people who actually know the game think
Plan B is to use the Oldskool mod and record the whole thing in Unreal Tournament.
What's Oldskool? A nifty thing that lets you play Unreal-style single-player in UT. Which includes the original Unreal episode, with the original gameplay (weapons, speed, air control, etc.) That, and demo recording/playback that just works.
You only need to copy the Unreal 1 maps and music into the UT directory; the Oldskool mod will let you run them from UT exactly as if you were playing Unreal.
However, considering it's not exactly the original game, there's a grey area. Would such a run be accepted on SDA? Maybe in a separate category, like the Half-Life runs using the HLSP Bunny mod? "Ask Radix", you will say; but he told me to ask you. :p
Discuss!
Thread title: