Been looking into this a whole lot lately, figured I might as well make a thread in case someone else is insane enough to consider running this. Also will probably be easier to just dump findings here once I start working on the english version.
For the most part the routes between english and japanese are the same. Thanks to at least one high strength making character in each story, which allows you to build them towards axes and abuse the fact that Time Lapse and Reverse Delta deal very high HP damage while also having a decent chance to deal LP damage.
The problem starts when you try to figure out how to get to the end of the game. The starting shop inventories for characters are different between english and japanese versions, so trying to directly copy the route japanese runners use is not possible. Not to mention what panels you get at the end of quests, how characters need to be built, and what, if any, side quests need to be done.
I'll most likely focus on Judy initially, since her story is the shortest by a hour or so.
For the most part the routes between english and japanese are the same. Thanks to at least one high strength making character in each story, which allows you to build them towards axes and abuse the fact that Time Lapse and Reverse Delta deal very high HP damage while also having a decent chance to deal LP damage.
The problem starts when you try to figure out how to get to the end of the game. The starting shop inventories for characters are different between english and japanese versions, so trying to directly copy the route japanese runners use is not possible. Not to mention what panels you get at the end of quests, how characters need to be built, and what, if any, side quests need to be done.
I'll most likely focus on Judy initially, since her story is the shortest by a hour or so.
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