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Fragmaster01: 2015-09-19 11:33:21 pm
Fragmaster01: 2015-09-19 05:20:12 pm
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Fragmaster01: 2015-09-19 05:17:31 pm
Wiggle wiggle
It's out! And happily enough, it's a good length for speedrunning, with skill and planning involved.
If you haven't played it, go play it. It's not a game you want to spoil. If you have, read on!
There's three general categories: Any% Best Ending, 100% Bosses Pacifist, and Genocide. You could technically do a Normal Ending route, but since 100% includes that, it's kinda redundant. Timing starts when you finish inputting the Fallen Child's name.
Any% Best Ending
100%
Genocide
Here's a Normal End run, 1:35:55
Here's a 100% run, 2:54:55.
I just did a quick check on youtube for those, they might not be the fastest.
Researching save backups and save usage is probably gonna be far more important in this game than others, just because of the nature of it. Notably, beating the game on Pacifist or Genocide will change the endings in future runs(Genocide especially).
If you haven't played it, go play it. It's not a game you want to spoil. If you have, read on!
There's three general categories: Any% Best Ending, 100% Bosses Pacifist, and Genocide. You could technically do a Normal Ending route, but since 100% includes that, it's kinda redundant. Timing starts when you finish inputting the Fallen Child's name.
Any% Best Ending
Best ending requires a Pacifist runthrough. Kill no one, including bosses. Additionally for the best ending, you need to make friends and do the True Laboratory before reaching the end.
Ruins - Head on through. The pit switch is in the center-top hole, the color switches are Blue(behind pillar), Red, Green(behind first pillar). Napstablook you make happy until he makes a hat of tears, then cheer him again. Make sure to have 7g saved up by the Spider Bake Sale, to buy a donut for later.
Boss(Toriel) - Spare until she gives up. Almost impossible to lose, because the last shot will drop you to 1 instead of death, and then you're safe from further attacks.
Snowdin - Haven't tested the best way to answer Papyrus' questions. Greater Dog you Beckon>Pet>Play, then Pet until he is content. The Dog Twins you roll in the dirt, then let them smell you.
Boss(Papyrus) - Spare until he's tired.
Waterfall - Haven't tried changing clothes when Papyrus calls to ask what you're wearing, but it seems like that should stop an Undyne segment.
Boss(Training Dummy Mk. 2) - Dodge about until Napstablook comes. Not sure if it's faster to let him get hit by his own attacks, dialogue-wise.
Boss(Muppet) - Eat the spider donut from earlier in the fight, and she'll stop fighting immediately.
Boss(Undyne) - Play DDR until you turn red again, then flee. Repeat until you escape. Give her the water cup.
Hotland - The battles with Metaton can't kill you until the end. Someone can figure out a good bomb-defuse route.
Boss(Mettaton) - The safe way to boost ratings is to Boast, and dodge everything. The segmented method is to get dropped to 1HP, then Pose repeatedly. This gives something like +700 ratings a turn. Note that 10,000 isn't a hard limit for the battle: it's either slightly more than 10,000, or you need to hit 10,000 and last one more turn. You might be able to skip his early section by dying and coming back? Not tested.
Dating - Go to the boat in Hotland, take it back to Snowdin. Go on Papyrus' date. Take boat to Waterfall. Go on Undyne's date. Leave an inventory slot open for the letter to Alphys.
True Laboratory - Give letter to Alphys, and head on down. The only way to speed this up is to know ahead of time where the keys are, and to turn on the fans on the left side before going to the refrigerator room. Don't bother reading logs.
Palace - Head on through. Assuming you did everything right, you'll get the true ending boss.
Boss(Asriel) - Dodge everything. Hope lowers damage you take, Dreams fills your inventory with healing items. Preferably, you'd Hope every round you're not healing. Don't die; you won't lose, but there's a respawn animation and you have to do the last attack he threw over again. Research: Perhaps eating the pie drops his attack like with Asgore? Haven't tried.
Boss(Fallen Child) - Struggle 3 times, then Save the lost souls. Each one needs any 3 choices from the act menu, doesn't matter which ones. Save Asriel until the Fallen Child fades away.
Timing stops when you finish the dialog with Toriel. (possibly? I forget if you have to Z through the 2 Asriel lines).
Ruins - Head on through. The pit switch is in the center-top hole, the color switches are Blue(behind pillar), Red, Green(behind first pillar). Napstablook you make happy until he makes a hat of tears, then cheer him again. Make sure to have 7g saved up by the Spider Bake Sale, to buy a donut for later.
Boss(Toriel) - Spare until she gives up. Almost impossible to lose, because the last shot will drop you to 1 instead of death, and then you're safe from further attacks.
Snowdin - Haven't tested the best way to answer Papyrus' questions. Greater Dog you Beckon>Pet>Play, then Pet until he is content. The Dog Twins you roll in the dirt, then let them smell you.
Boss(Papyrus) - Spare until he's tired.
Waterfall - Haven't tried changing clothes when Papyrus calls to ask what you're wearing, but it seems like that should stop an Undyne segment.
Boss(Training Dummy Mk. 2) - Dodge about until Napstablook comes. Not sure if it's faster to let him get hit by his own attacks, dialogue-wise.
Boss(Muppet) - Eat the spider donut from earlier in the fight, and she'll stop fighting immediately.
Boss(Undyne) - Play DDR until you turn red again, then flee. Repeat until you escape. Give her the water cup.
Hotland - The battles with Metaton can't kill you until the end. Someone can figure out a good bomb-defuse route.
Boss(Mettaton) - The safe way to boost ratings is to Boast, and dodge everything. The segmented method is to get dropped to 1HP, then Pose repeatedly. This gives something like +700 ratings a turn. Note that 10,000 isn't a hard limit for the battle: it's either slightly more than 10,000, or you need to hit 10,000 and last one more turn. You might be able to skip his early section by dying and coming back? Not tested.
Dating - Go to the boat in Hotland, take it back to Snowdin. Go on Papyrus' date. Take boat to Waterfall. Go on Undyne's date. Leave an inventory slot open for the letter to Alphys.
True Laboratory - Give letter to Alphys, and head on down. The only way to speed this up is to know ahead of time where the keys are, and to turn on the fans on the left side before going to the refrigerator room. Don't bother reading logs.
Palace - Head on through. Assuming you did everything right, you'll get the true ending boss.
Boss(Asriel) - Dodge everything. Hope lowers damage you take, Dreams fills your inventory with healing items. Preferably, you'd Hope every round you're not healing. Don't die; you won't lose, but there's a respawn animation and you have to do the last attack he threw over again. Research: Perhaps eating the pie drops his attack like with Asgore? Haven't tried.
Boss(Fallen Child) - Struggle 3 times, then Save the lost souls. Each one needs any 3 choices from the act menu, doesn't matter which ones. Save Asriel until the Fallen Child fades away.
Timing stops when you finish the dialog with Toriel. (possibly? I forget if you have to Z through the 2 Asriel lines).
100%
As above, but do not do the True Laboratory when you get the chance to. Proceed through the palace as before. Additionally, keep the Pie from Toriel the entire game.
Boss(Asgore) - Plead 3 times to lower his attack and defense. Eat the pie as well to do it again. Then fight until he drops to 1 HP.
Boss(Omega Flowey) - As with Asriel, you can't actually lose? However, I do recall that some points will close your game if he gets the upper hand, which is really awkward from a recording perspective(and time loss). Dodge everything, and remember that fighting doesn't actually use time in this boss, so do it when possible(even if you won't do much damage at first).
After the battle, continue the dialog with Flowey, then load your save. Now do the True Laboratory, and the end of the any% route.
Boss(Asgore) - Plead 3 times to lower his attack and defense. Eat the pie as well to do it again. Then fight until he drops to 1 HP.
Boss(Omega Flowey) - As with Asriel, you can't actually lose? However, I do recall that some points will close your game if he gets the upper hand, which is really awkward from a recording perspective(and time loss). Dodge everything, and remember that fighting doesn't actually use time in this boss, so do it when possible(even if you won't do much damage at first).
After the battle, continue the dialog with Flowey, then load your save. Now do the True Laboratory, and the end of the any% route.
Genocide
Why would you play this, you jerk? In any case, there's only two points of contention.
Boss(Undyneing) - This time you have to fight her. Because of this, healing is a time-loss, you want to win while being able to FIGHT every round.
Boss(Determined Sans) - This boss basically means it has to be a segmented route. Stock up on healing items ahead of time, and don't die. Once he uses his "Special Attack", do nothing until he falls asleep, then move over to the FIGHT command and end it.
Timing ends when Fallen Child crashes the game.
Boss(Undyneing) - This time you have to fight her. Because of this, healing is a time-loss, you want to win while being able to FIGHT every round.
Boss(Determined Sans) - This boss basically means it has to be a segmented route. Stock up on healing items ahead of time, and don't die. Once he uses his "Special Attack", do nothing until he falls asleep, then move over to the FIGHT command and end it.
Timing ends when Fallen Child crashes the game.
Here's a Normal End run, 1:35:55
Here's a 100% run, 2:54:55.
I just did a quick check on youtube for those, they might not be the fastest.
Researching save backups and save usage is probably gonna be far more important in this game than others, just because of the nature of it. Notably, beating the game on Pacifist or Genocide will change the endings in future runs(Genocide especially).
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