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HELLO!
KB Wiki page:
https://kb.speeddemosarchive.com/Ultima_III:_Exodus
SDA Run page:
http://speeddemosarchive.com/Ultima3NES.html
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Original post:
Couldn't get back to sleep, so I just finished my test run of Ultima: Exodus.
Ouch. I'd tried a minimal grind run, and I just got destroyed in Exodus Castle. It's simply not possible to do it this way. My strategy for tough battles was to use the Sands, or better avoid them completely, but those don't work. Too many enemies, and the Sands don't function in the castle.
And you can't use a long range weapon to fight back, as only the Mystic Weapon even functions in Exodus Castle, so you either have to have lots of MP, which means buying up stats in Ambrosia, which means gold grinding, or you just have to be able to soak the hits, which means XP grinding and possibly even getting the Mark of Kings.
I'm disappointed. The route below may be useful in a TAS situation, where you could probably manipulate the wandering monsters in Castle Exodus to avoid any wandering encounters there. But they're just too thick on the ground to do it in a live run I believe.
I *had* made it to Exodus Castle in 1:30. I used two rangers (25 str, 25 dex) and two paladins (15 str, 10 dex, 25 wis). My route was:
It took me 18 minutes from gaining player control on the world map, to getting Level 5 from Lord British. Most of that was grind time, but some of it was Dawn time. So I'm going to guess that getting the whole party to Level 5 will take another 30-45 minutes in this way, using the 0 MP spells at the start of the game. Every other form of combat takes so much longer than these insta-kill group spells, so I can't imagine any other form of XP grind is anywhere near as fast.
I used a ranger to get access to both mass-kill spells for one character, while still having blowgun ability. I obviously no longer need to favor leveling one character, since I need the whole party leveled to soak hits, instead of just leveling the minimum to get a ship. So what I'm thinking I'll try are two Larks (25 dex, 25 int) and two Paladins (25 dex, 25 wis), favoring dex to try to maximize accuracy. This gets me some ranged magic, some healing, a full party that can use blowguns pre-Exodus Castle, and a party that can spread the load of Repel and Undead to level evenly.
https://kb.speeddemosarchive.com/Ultima_III:_Exodus
SDA Run page:
http://speeddemosarchive.com/Ultima3NES.html
---------
Original post:
Couldn't get back to sleep, so I just finished my test run of Ultima: Exodus.
Ouch. I'd tried a minimal grind run, and I just got destroyed in Exodus Castle. It's simply not possible to do it this way. My strategy for tough battles was to use the Sands, or better avoid them completely, but those don't work. Too many enemies, and the Sands don't function in the castle.
And you can't use a long range weapon to fight back, as only the Mystic Weapon even functions in Exodus Castle, so you either have to have lots of MP, which means buying up stats in Ambrosia, which means gold grinding, or you just have to be able to soak the hits, which means XP grinding and possibly even getting the Mark of Kings.
I'm disappointed. The route below may be useful in a TAS situation, where you could probably manipulate the wandering monsters in Castle Exodus to avoid any wandering encounters there. But they're just too thick on the ground to do it in a live run I believe.
I *had* made it to Exodus Castle in 1:30. I used two rangers (25 str, 25 dex) and two paladins (15 str, 10 dex, 25 wis). My route was:
Quote:
Go to Dawn, grinding my lead Ranger's XP on the way, and gathering gold.
Enter Dawn, buy some Sands, steal Gold Pick, and leave.
Go back to Lord British's Castle, and grind, grind, grind lead Ranger to 400 XP.
Take Level 5 with lead Ranger.
Go to Royal City, buy 4 Blowguns.
Spawn grind a nearby ship to attack and win.
Sail to pick up Mystic Armor for entire party.
Sail to Cave of Death for the Silver Pick.
Sail to pick up Mystic Weapon for entire party.
Sail to Fawn to buy more Sands.
Sail to Cave of Sol for Marks of Fire and Snake.
Sail to Yew for Pray and Silver Horn, and to buy food.
Sail to Whirlpool to enter Ambrosia.
Visit shrines of Strength, Intelligence, Wisdom, and Dexterity, praying for the Cards.
Sail back to the Whirlpool to return to Sosaria.
Sail to Castle Exodus for endgame.
Enter Dawn, buy some Sands, steal Gold Pick, and leave.
Go back to Lord British's Castle, and grind, grind, grind lead Ranger to 400 XP.
Take Level 5 with lead Ranger.
Go to Royal City, buy 4 Blowguns.
Spawn grind a nearby ship to attack and win.
Sail to pick up Mystic Armor for entire party.
Sail to Cave of Death for the Silver Pick.
Sail to pick up Mystic Weapon for entire party.
Sail to Fawn to buy more Sands.
Sail to Cave of Sol for Marks of Fire and Snake.
Sail to Yew for Pray and Silver Horn, and to buy food.
Sail to Whirlpool to enter Ambrosia.
Visit shrines of Strength, Intelligence, Wisdom, and Dexterity, praying for the Cards.
Sail back to the Whirlpool to return to Sosaria.
Sail to Castle Exodus for endgame.
It took me 18 minutes from gaining player control on the world map, to getting Level 5 from Lord British. Most of that was grind time, but some of it was Dawn time. So I'm going to guess that getting the whole party to Level 5 will take another 30-45 minutes in this way, using the 0 MP spells at the start of the game. Every other form of combat takes so much longer than these insta-kill group spells, so I can't imagine any other form of XP grind is anywhere near as fast.
I used a ranger to get access to both mass-kill spells for one character, while still having blowgun ability. I obviously no longer need to favor leveling one character, since I need the whole party leveled to soak hits, instead of just leveling the minimum to get a ship. So what I'm thinking I'll try are two Larks (25 dex, 25 int) and two Paladins (25 dex, 25 wis), favoring dex to try to maximize accuracy. This gets me some ranged magic, some healing, a full party that can use blowguns pre-Exodus Castle, and a party that can spread the load of Repel and Undead to level evenly.
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