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I love YaBB 1G - SP1!
*wonders if spamming the quick spin in the GCN version will be as annoying as those who constantly spam the spin attack in smash bros melee*  Lips Sealed
Food goes in here
Yay! I just got mine today, the quickspin was one of the first things I tried. Unlimited spins ftw.:)

It works a lot better once you get the Ordon Sword though, it seems faster.
I'm not THAT bad.
YAY New rupee route, new and inproved.

It's 123 seconds (counting in my head) >_> *needs to buy a stopwatch*
You can point at a spot with the fairy cursor and will automatically be aiming at it when you bring out a weapon.  That makes the Wii aiming faster by default, lag or not.  It's harder to use the Wii stuff at high performance, but in the end it should be faster. I'm surprised that you would find GC aiming faster since you can't start aiming until you pull out your weapon.
I love YaBB 1G - SP1!
Well, with a "never going to happen again" seven targets in a row, it probably would be faster on the GCN.
dinosaur from the past
Um, keep in mind that if you turn off the pointer in the options, you also get to aim arrows and and boomerang with the stick rather than pointing.
Retired
Glad these things are hidden away about the Wii version...would have been nice to have known this stuff (2 button and turn the pointer off).
Yes, a cucco riding the ground.
I can't believe Nintendo missed that Epona glitch, Fierce. Tongue
Edit history:
TSA: 2006-12-13 09:10:30 am
Retired
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=920769&topic=32380601

Aw fuck, they fixed the Iron Boots trick in Goron Mines for GCN.  Not sure if it was fixed in the Japanese version or not.
Zelda Rulez!
Awww that really suck Cry
I'm glad I have wii version soon and does anyone know is it fixed on europe wii TP version? My friend will get his Gamecube TP soon and then I will try that glitch out on his version too Smiley

Is those cannon and brigde glitches fixed too?
Edit history:
AKA: 2006-12-13 10:37:53 am
He's back!
That'll be probally a minor fixed compared to other stuff that might be found. Only 2 days till I get a hold of the GCN version  Grin :heartbeat: Grin
Yeah, I said it.
Quote:
Glad these things are hidden away about the Wii version...would have been nice to have known this stuff (2 button and turn the pointer off).


They're in the Options menu. That's hidden away?

Another bonus to turning off the pointer... I believe it helps the Wiimote's battery life.
Edit history:
Librari: 2006-12-13 11:49:26 am
That is yours fault guys Angry
You found those glicthes too early and nintendo fixed those glithes on GCN TP. Cry

Only 2 days left and then i'll get my own GCN TP Smiley
torch slug since 2006
Same here, SON OF A BITCHES they fixed the GCN version.. so its less glitchy :(.. anyway 2 days left
This game don't have a "2nd quest", right? Or maybe I'm wrong and I didn't wait long enough after credits.

And those poe and bugs are hard to find to get 100%.  :-/
I'm not THAT bad.
Quote:
This game don't have a "2nd quest", right? Or maybe I'm wrong and I didn't wait long enough after credits.



God no. . .

It would have to be delayed another YEAR or so. I waited after the credits, you just go back to the title screen.

edit: what he/she said.
Hot damn, I love it when people ignore my posts and I'm later shown to have been thinking along the correct, most relevant lines.

RealityO, no there's no 2nd Quest because this is a mainstream successor to OoT, as opposed to TWW which had significant differences for the time and so they threw in the so-called 2nd quest to get people to play it more and get more hooked into it.  The developers went out of their way to make the whiny retarded gamer crowd feel comfortable this time around and so they didn't feel insecure enough to add things like a 2nd quest.  I'm not saying that's the way gamers are, I'm saying that's how Nintendo execs and other major gaming corporations think.  For example, there's obviously no timeline since the devs just make the game and have plot as a 2ndary concern (any rational person can see this), yet Miyamoto went on the record saying there was indeed a timline.  I can guarantee you that the only timeline documents they've ever had are some internal memos about how to properly publicly deal with all the innumerable timeline discussions.  If they said there was no timeline, fans would be disappointed and less engaged even though speculation would still continue.  From a practical standpoint, Nintendo doesn't want that.  They want people as engaged and mesmerized as possible.  That's why TP is more like an interactive Disney movie.

I'm so off topic now...

No, there's no 2nd quest.
No the Quail is not riding the Q
Quote:
That is yours fault guys Angry

Were any glitches we discovered fixed? If its just the iron boots thing then it's no big deal.
No big deal?  In the context of speed running, which I remind you IS WHAT THESE BOARDS ARE FOR, it IS a big deal.  It's an enormous time saver.  Unless some GC exclusive bug is found which cancels it out or a technique discovered on both versions is found to be more effective, this definitely makes a difference in the speed run times for each version.

IMO, it's at least on par with silly wiimote targeting vs. GC controller targeting discussion, if not more critical.
No the Quail is not riding the Q
Quote:
No big deal?  In the context of speed running, which I remind you IS WHAT THESE BOARDS ARE FOR, it IS a big deal...

Complaining to us about how big a deal it is accomplishes nothing.
Retired
Aw shit, it's fixed in the PAL and Japanese Wii versions, according to my site's readers...

Looks like American Wii version may be best option for speedrun, though I wouldn't be surprised if next shipments have this bug fixed.
Zelda Rulez!
Quote:
Aw shit, it's fixed in the PAL and Japanese Wii versions, according to my site's readers...

Looks like American Wii version may be best option for speedrun, though I wouldn't be surprised if next shipments have this bug fixed.


If that is true it really suck :-/
If those cannon glitch or that bridge glitch is fixed it's alright but not that iron boots glitch. I need test it if it work or not Roll Eyes
If not then PAL version have different time and it have different time anyway because it's slower Smiley

TSA tell me immediately if you get any other news about PAL and NTSC version diffenrents, okay?
Edit history:
Yoshi348: 2006-12-13 08:33:40 pm
dinosaur from the past
Heheheh, Radix is "boycotting" Retro because this kind of stuff happened to Metroid Prime 2. I wonder if he'll put his money where is mouth is and "boycott" Nintendo, which makes a lot more games to miss than Metroid Prime 3 which Radix probably expects to suck anyway. Probably not.
Signboard of Hyrule
The iron boots glitch was found on Dec 5th (or slightly before).  TP (and the Wii) were released in Japan on Dec 2nd and in Europe on Dec 8th.  It would not appear that the "fix" was due to public discovery of the glitch.  Hopefully the RVL-RZDE-0A-0 version (with the glitch) will still be printed in the NA territory for some time.

Quote:
Also, in the Temple of Time, I used the Clawshot + Jumpslash to go over gates rather than put pots on switches.  [...]  Not sure if anyone else did these [...]

Forgot about replying to a post (#200) with a video of such a thing? Wink  It's quite a trip to do that.  With the number of experienced and determined individuals studying this game, many things will be "discovered" by more than one person.  Someone on NeoGAF also (accidently) figured out how to get the boss key in LT without doing the 2nd water room.

I did some timings in LT for the various routes.  In either the case of geting the dungeon item early or not, petrie911's glitch saves time for that room.  So then we are reduced to checking the timings of the 2 routes.

Item normal:
Key 1 -> water room -> gear room -> key 2 -> gear room -> get item -> stair room from bottom level and spin the stairs
Item early:
Key 1 -> gear room -> get item -> key 2 -> stair room from bottom level and spin the stairs -> water room -> stair room

The differences in the route (and the time lost verses the other) came out to:
Item normal:
- climbing 2 vinewalls in water room 13s + 15s (further out) = 27s
- extra pass with key #2's door = 3s
- gear ride = 10s (+ ??s waiting for a platform to come by)
= 40 seconds
Item early:
- Top of stair room to gear room = 20s
- Gear room to top of stair room (along top level) = 20s
= 40 seconds

It comes pretty close - the difference in actually time between the routes is probably less than 10 seconds.
Food goes in here
Damn it, I can't believe the boots glitch doesn't work. As soon as I got to Goron mines i was like YES, followed by AW FUCK!

Anyway I tried it several times and no luck, maybe I just wasn't doing it right, although I don't see how I could screw up such an easy trick.