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I'm very happy to hear that the game had great speedrunning potential.  Sequence breaking a demo at E3 is up there on my list of great moments in video games.  Also glad to hear that the game is looking good.
Retired
It was an acute angles trick.  They actually had this game pretty well covered - my basic sequence break checklist provided nada because they really did a lot to force you to do the intended tasks.  It was near the start, you could hop onto a crate you moved, use it to leap over the railing and with Iron Boots equipped and jump slashing, fall into this corner.  The first time I got 'locked' and could not escape.  The second time I got under the stage.  I could see it above me, and I walked along an invisble area until I reach an area with a platform at the same level.

This was right by the boss door.  Thus, you could bypass everything.  In the speed run, I use the intended shortcut in the demo.
Edit history:
YautjaElder: 2006-05-13 07:56:03 pm
Speed is the key.
Quote:
They actually had this game pretty well covered - my basic sequence break checklist provided nada because they really did a lot to force you to do the intended tasks.

Sucks.

I'll play TP like a maniac when it's released. I'll try everything, trust me on that... I might even try to speedrun it...

Maybe.
Edit history:
TSA: 2006-05-13 08:27:11 pm
Retired
Well, coding since OoT has been better.  The "128" bit generation (bad term),  or 5th Generation of Gaming, had the invention of new design stuff that prevented a lot of the "bugs" rampantly found in the dawn 3D era of N64/PS1 games.
I personally doubt that TP will be good for speed running. Why? If it uses the WW engine, then you get my point. Therefore, the whole game will be more straight forward. I wish they had used maybe an upgraded OoT engine, but that would still have a lot of fixed bugs. But I'm sure TSA will still find some nice tricks... with the hype around TP, the whole community will be trick-hunting. We'll have to find something.
Edit history:
YautjaElder: 2006-05-13 08:47:19 pm
Speed is the key.
Quote:
Well, coding since OoT has been better.  The "128" bit generation (bad term),  or 5th Generation of Gaming, had the invention of new design stuff that prevented a lot of the "bugs" rampantly found in the dawn 3D era of N64/PS1 games.

Still, you found a bug. Gives me some kind of hope...

You even found a bug in the demo version. Or maybe the bug existed just because it was a demo.

Quote:
With the hype around TP, the whole community will be trick-hunting. We'll have to find something.

Yeah, the speedrunning part of the Zelda community will be all over this I believe. At least the part that's me will (I hope that counts for something ::)). But of course I'll be satisfied to just get to play the game.
Retired
http://www.thehylia.com/coppermine/cpg132/displayimage.php?album=272&pos=5
He's back!
The aiming system looked tricky. I agree that a tranparent Link during aiming would help. How could that shortcut be overlooked, the boss looked ridiculously simple as well. I wonder if thats the first dungeon or a more tutorial like dungoen. The game seemed more like Resi_4 than WW. That is pretty good camera quality.
Speed is the key.
Cool stuff. The game looked very smooth, as did your speedrun. Wink
Retired
Did anyone notice Link's head vanish during the boss fight?

(Server reboot - file back in a few mins)
Great run. The game looks pretty smooth, too. I think it could be easily done in under 2:30, but oh well. I enjoyed watching it.
Retired
Heh, just realized it would have been faster to drop down from that railing thing when I climbed it.

BTW - when I was doing nothing on the rail - it was a built-in delay apparently.  It would not respond for a second.
somehow these files don't work for me on your page, it only makes any browser i try it in crash... can i download them somewhere?
Retired
Here's the .wmv URL.  Put that into your OPEN URL option on Windows Media Player.

http://www.thehylia.com/coppermine/cpg132/albums/e3_day_3/e3_tp_goron_mines_speedrun.wmv
thanks a lot
Edit history:
Dragorn: 2006-05-14 12:14:35 am
I thought it was just a surprise party!
Very impressive stuff TSA. Was this run was done before they fixed that sequence break you mentioned?
Retired
It was 3:54 when I got to doing this yesterday.  The show closed at 4:00pm, as in they begin tearing everything down.

I finished at 3:57pm.  So, it was the final day.
Grand Master Breaker
I love how the boothbabe was all like "you finished it? ... wow..."  Cheesy
Nintendofanboy
absolutly insane, a speedrun on a demo @ E3, damn TSA your a damn god  Grin

keep up the good work!

i cant wait to see the game come out...

tsa how were the controls? flawless?
I love YaBB 1G - SP1!
TSA PLEASE GIVE AN INDEPTH CONTROL DESCRIPTION Smiley

I know i can get it by browsing different sites, but coming from a zelda expert would be better.

Do you think the controller brings something new to the game?

And was aiming better than the analog stick?
forum lurker
Nice run Smiley

That boss looked too easy, and the aiming looks very hard to control.
Cheers for posting the TP run, man. Much appreciated.
Well, TP looks really nice. Well presented and the animation is smooth and life like. Reminds me of Resident Evil in a lot of ways. Really hope the GC version looks this good!

I have to say though, the aiming looks slow and clumsy. Using the bow didn't exactly blend seamlessly into the rest of the gameplay. Appears as though the enemy would have to be stood still for it to be much use, which is a shame. Wading through hordes of monsters, flitting between sword and bow could've been awesome. I'm pretty sure I'd rather play this on a conventional pad, to be honest.

Anybody else think Link's cap is about a foot too long? Looks daft Smiley
cool vid. think you did great given the environment and lack of time to practice. i'd say this thread is historic for more than one reason now.
Edit history:
VorpalEdge: 2006-05-14 11:06:27 pm
welcome to the machine
What were you doing with the chain on the boss?  Looks like you were dragging it back a bit, but if that alone is what caused the boss to fall, the thing would have speared itself on a large rock long before Link got anywhere near him.