I'm very happy to hear that the game had great speedrunning potential. Sequence breaking a demo at E3 is up there on my list of great moments in video games. Also glad to hear that the game is looking good.
It was an acute angles trick. They actually had this game pretty well covered - my basic sequence break checklist provided nada because they really did a lot to force you to do the intended tasks. It was near the start, you could hop onto a crate you moved, use it to leap over the railing and with Iron Boots equipped and jump slashing, fall into this corner. The first time I got 'locked' and could not escape. The second time I got under the stage. I could see it above me, and I walked along an invisble area until I reach an area with a platform at the same level.
This was right by the boss door. Thus, you could bypass everything. In the speed run, I use the intended shortcut in the demo.
This was right by the boss door. Thus, you could bypass everything. In the speed run, I use the intended shortcut in the demo.






