Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 22 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Sounds good, I'm glad to hear that you're figuring out the circumstances for the bug and making a counter for it.  Another thought that comes to mind for me is as such; If you try falling to different places in the pit, could you find one that doesn't trigger the bug?  Could you choose the next closest pitfall and drop from that one instead?  Would any of this keep the bug from happening?...
Worthless categories WR master
Doesn't seem like position has anything to do with the bug. As far as my observation goes, it does look like it is the 3rd pitfall in a single run that triggers the bug. Why, I have zero idea. I might go for 4 missions tomorrow (in like 16 hours)
Alright then.  I also have a scant few bits of advice for the Hive again- Last idea I came up with for the P-key trick is as follows; As before, get hit without moving in any direction, but the moment you land start holding diagonal forward to slow down the slide.  Doing this damn near stops you from moving backward at all and should be tons more reliable than trying to accurately control the full slide to stay on the bridge.

The only other thing a came up with is about the order to do things in the last room of the level- If I'm seeing things right the most efficient way to do things is to first go for the satchel charges and then the final queen embryo- After finishing the embryo you can diagonal jump from the closest part of the upper bridge down to the ledge where the P-key portal is and get the p-key.  Then of course the master computer and finish the level.  Doing it this way you get to fully use the water boost at the start of the room, and you don't have to kill the one green mantid that normally gets in your way heading to the portal for the p-key.
D'oh!  I meant to say diagonal forward-right at the beginning there >.<;
Edit history:
Bismuth: 2012-06-20 02:40:15 am
Bismuth: 2012-06-20 02:39:56 am
Bismuth: 2012-06-20 02:29:17 am
Bismuth: 2012-06-20 02:29:12 am
Bismuth: 2012-06-20 02:29:09 am
Bismuth: 2012-06-20 02:28:46 am
Bismuth: 2012-06-19 10:50:40 pm
Worthless categories WR master
To anyone interested: right now I am streaming my first ever serious attempt at speedrunning the first 4 missions (Port of Adia, Death Marshes, River of Souls, Hive of the Mantids). The second half of the Hive will be awful but oh well, gotta start somewhere. http://www.twitch.tv/Bismuth9

Edit: WOW. Only thing I can say.

Ok, of course the Hive went bad, but that was predictable. And it didn't go SO bad, it's pretty much only the Primagen Key that took forever and a half... 5-6 attempts I think. I used my super strategy of pausing, saving, quitting, loading to avoid the endless fall glitch, and it didn't occur. Good thing, but makes me lose a few seconds because WSplit works in a weird fashion with Turok... the only button I found I can use while the game has focus is Ctrl, which coincidentally happens to be the key I chose to use as a split trigger. I found out about that recently. So I have to alt+tab, pause, and same thing when I continue. Alt+tabbing takes a long time with Turok though :/

The one thing I must say is: THE FIRST THREE MISSIONS OMG.

Port of Adia: 12:41.33
Death Marshes: 12:01.33 with cutscene, without cutscene about 10:39
River of Souls: 20:31.85 with cutscene, without cutscene about 18:59
Hive of the Mantids: 28:20.75 with cutscene, without cutscene about 27:12

My splits are compared with my 49:49 on the first 3 missions and not with my 46:38, but I will give you a small comparison throughout my description of the run. I also refer to stuff using the time in the run and not the video because as I'm writing it is still processing.



Port of Adia

26.88 on the first warp is what I believe to be my best first split ever. In the 3rd area I always compare the time at which the gate opens, when it does at 2:00 it's a very good start. I use that because my best start ever got messed up after 3 minutes so the splits didn't record, but I do recall the gate opened at 2:00 precisely, while on my comparison splits I was probably at the gate at 2:05-06. Here I did an astonishing 1:56 high but I had a similar beginning just earlier (I think it was mid-1:56 at the gate, but oh well). Long story short, one HELL of a start. On Warp 5, I had 3:52.40 compared to 3:59.65. I was 7.25 seconds ahead.

I messed up the area after and I messed up going around the endtrail just before Warp 8. I'm an idiot, I know I have to go on the RIGHT side because left side doesn't work. Oh well. On Warp 8, I had 6:53.64 compared to 6:58.11. I was only 5.47 ahead.

On the last child there is 10 seconds to be saved on my record, I know that for sure. When the segment goes well I save 10 seconds. On Warp 11 I was at 9:10.31 compared to 9:23.00 so I was 12.69 ahead but I lost time, it could have been 15 or even 20 with a super perfect run up to that point. The last area is PERFECT. I enter the portal at the end of the level at a stunning 11:59.98. At this point I am 16.03 ahead, and since my best PoA run I had never saved time in the last area before. Ever. Here I saved 3.34 seconds. The portal went ok, for a final time of 12:41.34, 11.18 ahead. There is time to be saved. Overall I believe I could possibly (not probably) do this level 15 seconds faster, for sub-12:30, with an incredibly optimal run. I am extremely satisfied of this 12:41.34 single-segment.


Death Marshes

Overall the mission went very good. I had trouble entering the first factory because the dumbass Purr-Linn didn't want to get out of my way. I was using explosive ammo so I was really reluctant about firing because we all know how precious they are in speedruns. Later on I fall down a bridge but luckily it is probably the only place where it is not dramatic. I lose one or two seconds of jumping in the mud but overall it is not a very costly mistake. In many runs I fell down the other side of it, so I had to go back to the middle where you can jump on the logs, and in one I fell just before that, in the poisonous water. Much more annoying. By the way I have to kill the endtrail there so I don't fall (what I'm talking about is 17:45 into the run). At 20:35 into the run I bypass the grenade launcher on purpose. Who cares about this weapon. The Purr-Linns then take many hits to be taken down, but I've been unluckier than that in the past. The jump to the feather goes well, all the items from below go well, basically everything goes well. The raptors fight at the end goes ridiculously well, but the two Purr-Linns after take SO MANY HITS to be taken down. Awful. To make it up for it I had what probably was my best Marshes portal defense ever. I even get the "killed them all" bonus timesaver where no lasers come and finish the job, and I'm fully stocked on ammo and over 100 health. I finish at 24:54.07 compared to 25:48.22, being 54.15 seconds ahead. Somehow I managed to save 43 seconds on this mission, and that is awesome.


River of Souls

The riding gun part could have been a little bit better... especially at 27:00. This is probably the hardest gun to take down because it's right after a corner and the window is pretty small. Here, I miss it, so I have to backwalk a little bit and fire again. I get stuck on walls because I want to go too fast in the riding gun section, also. On the second area, at the second switch that makes the bridge fall, those little annoying things scared me to hell because they blocked me so much I nearly fell to my death. My heart skipped a beat. In the big area with the gate keys I felt like my water boost was bad but I did run very fast... I don't know, maybe it was closer to being optimal than I first thought. After that everything goes very well in general.

A few areas further, just before the second sister (34:35 into the run) I mess up the water boost so I try to pull it off again before the wall opens since I'd have to wait anyway, and I fail again. Not too disastrous since the distance I make after is short. The first sister went extremely good, though I didn't kill her in one shot. Can't ask for the moon every time, eh? At 37:35 I shoot the button first try. THAT'S HOW PRO I AM. The second sister then goes very good as well, but the area just after is very bad. First I go the wrong way on my way to the level 4 key, but I realize it right away and quickly turn around. Then I jump in the water very sloppily, and on my way back I fail the water boost to the warp portal. Ugh.

At least, I make the P-key jump first try. But I kinda fail the water boost and jumping across the gap things... When I did get my boost though, everything up to the graveyard went extremely fast and extremely well. The graveyard was also extreme. I even pulled off a brand new improvised corner cutter at 43:10 into the run. Didn't kill the sister in one single shot, but it was still very fast. The portal defense doesn't go too bad but it could have been better. Overall I finished at 45:36.65 (OH  YEAH), which is 1:02.33 ahead of my previous record. I gained 8 seconds on River of Souls.


Primagen key in Port of Adia

Overall good, nothing much to say... I fail my water boost at 46:45 so I have to do it again, that's pretty much it. I also forgot I skip one warp (the last child warp) when making my splits so I end up a little messed up. No big deal, no time lost.


Hive of the Mantids

Yes. For the first time I do include this one in my runs. The first half went very good, aside from a few tiny things like not being able to aim at 1:00:50. The biggest I recall is failing to get the right weapon at 55:00 and then BARELY missing the elevator, costing a whopping 15 seconds.

By the way for some reason at 1:06:00 a sound glitch happens and we hear the continuous sound of the Firestorm Cannon firing. It doesn't stay long, luckily, because I quit the game shortly after.

On the second half, I actually do pretty good as well. I had never finished a speedrun of this level before, lol. Everything beyond where I usually get the P-key (satchel charges and everything that comes after) is stuff I had never practiced before. Actually I played through it with cheats once, just so I knew where was the stuff. NO FEAR. It went good, though! I decided to skip the damage boost over the lava because it is SO dangerous and not worth it. I fail at dying at the embryos though so I just keep on at the 2nd one and backtrack and kill myself in lava at the 3rd one. The primagen key trick went awful, I was very nervous and died when I could have lived. Luckily (or skillfully?) I make it when I have 2 lives left. I pause and reset once more just in case the game decides to mess me up. Interestingly, just after that I do fall 3 times and it doesn't glitch. Whatever, I'll still do this in the future anyway. I don't want to scrap a run after 70 minutes on a stupid glitch I can't avoid. I didn't die fighting the boss, yay. And as a bonus, I finish it off USING MY WARBLADE LIKE A FUCKING BOSS.


I am very satisfied with the result. Here is the video Smiley

Great work, especially for a single segment!
Worthless categories WR master
Mmmh, looks like my microphone was misplaced, I can't hear myself talking... Anyway I prefer not to talk in runs that "make it".
Oh yeah, before I forget- You really should make it a point to pick up the grenade launcher in level 3 and here's why;  There's a great deal of ammo for it and as long as you aim for the tallest egg in a hallway it'll clear most or all of them in one hit- Thus allowing you to pass very quickly through the area.  Similarly, the PFM layer has a bunch of extra ammo laying around and if you run low on grenades they can clear egg rooms fairly fast.  In any case you should probably measure your ammo carefully leading to the boss there since the spawn sources will generate all kinds of junk if you're low on several different ammo types.  Similarly there are 3 ammo depots I might as well mention in case they're of importance to you.  1) After the second queen embryo you can use the Leap of Faith talisman pad to jump across to an island with two heavy mantids and a few high level weapons(I've forgotten which ones by this point). 2) Just before the lava room leading up to the last queen embryo there's a breakable wall with one heavy mantid behind it as well as the firestorm cannon/PFM layer/charge dart rifle, and one other I can't remember.  3)After the final queen embryo there's an island in the lava to your right that you can possibly jump to with the scorpion launcher/shredder/flamethrower/charge dart and maybe one other weapon...  Also, in the water leading to the embryo room there's a flamethrower tank to your left that wouldn't take long to pick up.
Edit history:
Bismuth: 2012-06-22 01:21:02 pm
Worthless categories WR master
I note the grenade launcher and the eggs, I usually use my shredder, I can clear the biggest one in one shot when I aim correctly or the firestorm cannon if I know I'll get ammo soon, but using the GL here could be good, since it's a near-useless weapon for almost everything else. I also note the flamethrower tank since it is by far the most efficient weapon to destroy embryos and I don't have any ammo left after the second one. Overall I wouldn't say ammo is a big issue, but I sure have to be careful. I've also decided to use the same strat as Gigan and grab some ammo (and health if I'm not nearly full) at the save portal. Takes only a few seconds and it's very handy. Thanks for the useful information Wink
Alright, sounds like a plan.  I only bring these things up because I believe the Hive has some rare opportunities there for fast ammo recovery in cases where you want to go all out for extra speed.  In many cases you can even use high value ammo on weak enemies or background objects there as long as you rememnber where the pick ups are- Even the Scorpion Launcher is an option in the last few rooms if you picked it up back at the main shield generator; There are 4 pickups for it just outside the hall the leads to the P-key and another 2 on either side of the ledge before the P-key bridge.  Also before I forget, in the room where you swim before the last room of the level there's a box of bullets to the left of the entrance and a box of green shells to the right of it.
Edit history:
Bismuth: 2012-06-24 08:22:59 am
Bismuth: 2012-06-24 06:49:19 am
Bismuth: 2012-06-24 06:41:37 am
Worthless categories WR master
Right now I am trying to record a semi-high quality run of Port of Adia. I want it perfect, I want it flawless, I want it 12:2x, and I know I can do it. I've been playing for 2 hours straight and no run went past the last child...

Edit: after nearly 4 hours of trying, no good run has been done. I must say, though, that I did beginnings scoring 9 seconds faster than my 12:41 at Warp 6 (4:44 compared to 4:53), that is before child 3, after the first level 3 key. After looking, it seems that I was about 11 seconds ahead of my 12:41 when entering the last warp I entered (Warp 10, just before the last level 2 key) in this run (link). http://www.twitch.tv/bismuth9/b/322521060?t=18m15s
Ah yes, I have one tip for you about that endtrail near the key after you climb a ladder- Jump on the table and he'll return to his starting position and shoot at you from there.
Edit history:
Bismuth: 2012-06-24 11:53:31 am
Bismuth: 2012-06-24 11:14:54 am
Bismuth: 2012-06-24 11:14:39 am
Bismuth: 2012-06-24 10:59:01 am
Bismuth: 2012-06-24 10:54:32 am
Bismuth: 2012-06-24 10:53:57 am
Bismuth: 2012-06-24 10:36:30 am
Worthless categories WR master
Also, one thing I didn't talk about much in my 4-missions run commentary, is the fact that real time does not equal to in-game time. In fact, after 1:07:30 of play in real time, my savefile read 1:05:58. If they had cut the cutscenes, the difference would have been about 5 minutes, so I am pretty sure it's not that. I don't think I have experienced any lag while playing but who knows, 1 minute and a half out of 67 minutes is not that much. One thing I am 80% sure about is, in-game time will be lower than real-time, as Gigan said he was at about 12:30 for PoA while I had timed about 12:50 in real time (considering the pauses for saving/loading). For me it's a little hard to aim for in-game time since I never save my game...

Edit: I've been comparing my PoA 12:41 from the youtube video above and gigan's one by pausing my single-segment whenever the segmented run is saving/loading. First thing I notice: I'm ahead. Second thing: at 9:25 in real time on my SS run there is a pause for saving in the segmented run. Time reads 9:07. We have an 18-second difference there. And there is no way it could have been me. There sure is a 2-second uncertainty or so with my method but not 18. And I still time 12:50 in real-time.

At the beginning of River of Souls: 26:58 on real-time (I'm at the full health and shotgun shells), 26:06 on the segmented save file. I'm about 20 seconds ahead I think, and the difference between in-game time and real time is now almost one minute.

Edit again: WOW. WOWOWOWOWOW. Ok first, the time for Gigan's run on my real-time measurements for the first 3 missions is 45:32, while my time was 45:36. It can be very slightly off, but not by more than 5 seconds imo. Second... I lead throughout the entire first 3 missions by 10 to 25 seconds, but about 15 seconds is made up in the last graveyard. For some reason, all of my lead suddenly completely disappears and I run a half second late for all of the last graveyard's second half. A few mistakes after set me back to 4 seconds behind. This difference nearly disappears completely at the warp to enter the area with the primagen key in port of adia (2nd warp taken), but then I make mistakes and lose about 5 seconds. When you'd think I definitely lost the race, I make up for that time by dodging enemies Gigan has killed, and Port of Adia's Primagen key collection ends in an epic photo-finish. I paused the two videos at the exact same time at the end portal, and my screen was SLIGHTLY more blue. I'd say it was a matter of .2 seconds. Of course, it may be slightly off but Gigan's hard mode segmented run and my easy mode single segment seem to be tied (±5 seconds) at the Hub after 3 missions and 2 P-keys. This is insane stuff.

If you want to reproduce my experiment, it's really simple: load both videos side by side, and whenever Gigan pauses, pause the single-segment video for the entire duration of the pause (sometimes I added a very tiny .2-.4 seconds because of that speed loss due to saving). If done correctly, you should see the runs approximately tied at 50 minutes in. As for the real time/in-game time difference, I measured 1:31 (91 seconds) at the 45:07 save/46:38 in real time.
Man, that timer's wacky as shit ^o^;;
Great stuff indeed. I sometimes wonder if I saved it too much, in POA at least I may have done, and should have dropped it to 3 or 4 saves. While saving helps for very difficult tricks, all in all my run loses about 80 seconds through all the saves added up. Then you consider the "bad" level order of Lair first, Hive second and the trick in river of souls to jump through the bridge (I assume you're now doing this) I'm losing a total of about 130 seconds to your run by default Shocked

How's the Lair and Primagens lightship coming together?, and when do you plan on doing full game runs ?
Edit history:
Bismuth: 2012-06-24 12:20:09 pm
Worthless categories WR master
I'm still trying to get my hive a little better and safer, and then I'll learn the lair, and the most time before I finally learn the lightship, the better it is for my sanity Roll Eyes

By the way I negated absolutely all the time lost by saving for comparison, so those 80 seconds are out of the question! You should have a look at the comparison between our two runs and you will see that your Port of Adia is smooth but far from actually optimized.
yea i realized that after posting. But you still have a good 50 seconds lead from the other two things once you do full game runs at least and do lair and hive etc. I know my POA isn't the best, it's my least favourite run out of the lot.
Worthless categories WR master
The third graveyard really did surprise me a lot though. And I thought I had beasted it, turns out it was the biggest flaw of River of Souls!
unfortunately my connection here is terrible and i can't watch any videos or download stuff, i'll wait till the weekend when i'm down my friends house for the weekend and can watch it.

About the saving thing, if logic is serving me correctly at the moment then my saving losses would still come into play as far as in-game time is concerned
Edit history:
Bismuth: 2012-06-24 12:33:38 pm
Worthless categories WR master
Alright. By the way I am attempting single level runs just to practice and because I want to play River of Souls alone for a while Tongue it might turn out into kind of a segmented run at some point. Right now I have 0 levels done thumbsup because port of adia is a bitch. God it's hard to perfect. I'm aiming for 12:20 but I think in-game time might read below 12 on that one.

About the saving and in-game time, I must say I don't think so. In my 4 missions run at some point I pause my timer, save my game and exit, and then load my save to avoid the endless pitfall glitch (that's the only thing I found to be efficient against it...) and the real time/in-game time were off by about 1:30 after 67 minutes. Though, it is true that your in-game time and my real time were off by the same amount after only 50 minutes. I wouldn't say for sure it is due to saving though.
Hmm perhaps saving isn't so bad after all, certainly saving it after exiting portals like most of mine were i believe to be a good strategy since turoks speed is already reset.
Worthless categories WR master
Expect some more Turok from Bismuth in the next few days
Right on ^w^
Edit history:
Bismuth: 2012-08-09 02:46:18 am
Bismuth: 2012-08-09 02:44:06 am
Bismuth: 2012-08-09 02:42:00 am
Bismuth: 2012-08-09 02:39:35 am
Worthless categories WR master
Port of Adia: 12:27.00, in-game time 12:21 though I save a little late due to my surprise. It is improvable by a few seconds but it is extremely solid. I would say the time is about 12:26.8x from the moment I gain control to the first warping frame at the end of the totem defense, but let's say 12:27 (I really do want to say 12:26 though!).

http://www.twitch.tv/bismuth9/b/327961797


After studying it, I can see a perfect Port of Adia between 12:12 and 12:18. Maybe sub-12:10 with the items over the head glitch I don't use for the last key, and maybe sub-12 with excessively precise corner cutting and absolutely flawless execution, with big luck everywhere possible. I would shit my pants if someone ever finished this mission in a 11:xx time.

By the way, is it safe to say it is a world record?
Wow, nice PoA run. Real shame about those Endtrails blocking the path, but hopefully you'll get an even better run pretty soon :).