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Awesome, is beating mother boss the end of the seg or are you doing the primagen in the same seg? You have all the primagen keys now don't you?
I'm delighted to hear it Gigan, and also look forward to reading the massive text- To me the explanation of how the tactics are performed is half the fun ^U^  I actually have one more odd curiosity to satisfy in the Lair before I run out of ideas but I'll try it my own time.  In case you're curious- I remember that there's a place where you can jump down to the first set of Sunfire pods along the stone walkways if you go uphill instead of down.  I find myself wondering if that misses any keys or if there are enemies that won't load if I go that way, but if it doesn't miss any triggers I would imagine it's at least slightly faster than the normal route...
Phazon - Well my next upload will be everything, from the lightship to the end of the game, all in one video. In terms of actual segments, I save before end of level portal in the lightship so I can segment the mother boss herself. I may segment the backtrack for P-key, don't know yet, but the Primagen himself will certainly be segmented.

Squeebles. Is that the stash of 4 or so sunfire pods visible at the top of the stone walkway ? you can't make that jump it's too far, even with PC strafing. I'm also certain that Turok falls right through it, implying that the ledge is not meant to be reached from here, but it's visible here anyway as a teaser. If you could make it it would certainly save a good number of seconds, mainly because the normal path has some slow climbing parts. Also it doesn't miss any keys or anything.
Yeah, I believe we're talking about the same place- I thought I remembered there being a ramped surface near the top that could give a boost but that'll take some testing.  Alternatively I wonder how long it takes to kill the giant spiders at the top, use the short tunnel to the upper walkway and jump down from there.  I suppose it would also take some notable time getting past the two blind ones that appear on the way up...
Okay, that turned out to be a pretty big flop >.>;  The walkway above with the pods is indeed unreachable, and the one below where I can ramp boost to reach it only leads to the final cave door/key.  If it were possible to glitch climb one of the surfaces in the final door chamber to reach the final vent this idea might have been useful but I don't remember finding any place to do that -sigh-  Anyways I've thought up everything I could for this game so I'll just watch and enjoy.
hehe, not to worry. To be honest I may have ran the level but this part of the map still really confuses me...

I was thinking something just now. On the PC version you can skip the credits after watching Adon do her speech. If I recall you couldn't on the N64. So what I was thinking is that I skip the credits and save it and then view my final time and that will be it, job done, end the run. Now I'm not sure if the timer plays during the credits. So just to avoid adding any potential time I'd rather skip it. I've actually already said in my submission text that the PC run should not be compared to a N64 run for reasons like this. I remember Marshmallows's run he had to save it in the save hub itself after the credits as well. So on the contrary for PC all I'd be doing is exploiting the natural advantage the PC version offers in this respect, and that it remains completely separate from the N64 run.
Alrighty, sounds good -nod-
Done !!!



I'll post more about this later, right now I gotta go to bed lol. I won't tell you the final time so I'll leave you to see for yourselves. Enjoy this beast !
Sandbagging
Sick stuff dude. Congrats on finishing it Smiley
Great run and nice work on sub-2 Smiley
Stunning!
Man, that was the most amazing thing I've ever seen in a Turok run- And that even includes the TAS runs I've seen of Turok: Dinosaur Hunter!  Congratulations Gigan!
Thanks all very much guys, means a lot !!!

Yeah I thought while doing the lightship I was either going to fall just behind the 2 hour mark or go under by a fraction. But when the lightship was over and done with, the rest of the game just takes no time at all ! I'm really happy to beat the 2 hour target by nearly 5 minutes.

My submission text will explain everything in the run, well perhaps just the important stuff, so naturally it's absolutely huge. I back it up by firstly saying it's a kind of strategy/speedrun guide as well as the usual submission stuff Cheesy

However I will just explain some stuff here about this particular run in case you were wondering about a few things. For the Primagen the trick is to have explosive shells and just shoot his head to destroy the antennas, which eliminate the need to aim accurately for them individually. Unfortunately I didn't have enough any red shells to begin with to do this on the first part of the first round but I made up for it later. But, half the reason this attempt was kept was because Primagen done 3 consecutive quick landings after exiting his control terminal. I don't even know what causes him to do it, something to do with Turoks placement on the arena perhaps ?. I tried testing it but couldn't find any conclusive  triggers for it. It just seems completely random. Usually the Primagen flies right to the edge of the arena and comes hovering back to the front really slow wasting valuable seconds. For him to do it on all 3 rounds was remarkable and was half the reason I kept the segment since it made it by far the fastest attempt, even with some mishaps. Other than that the battle was pretty clean. of note: I only use the razor wind for the last regeneration process per round to end it instantly,. if i do it on all the other times, it means switching to another weapon where there just isn't any time to do it so it would waste time. Sticking to shredder is actually the best option here and just switching shell type to not drain each one too much. In fact green shell shredder can glitch on Primagen's head stopping the regeneration in one shot, which indeed happened in the fight.

The Mother: I missed the first shot but I still ended the first round in 3 shots, which is equivalent to a 4 shot round nonetheless. Which is a rare good round and shredder glitching definitely came into play to blow the arms off earlier. For the last round the flamethrower would be the fastest, however I believe being hard mode gave her more HP so one full tank of flamethrower doesn't do the job, I have to switch to another weapon slowing it all down. Not to mention I didn't even have a full tank of napalm anyway, lol. Shredder suffices very well here, but it's tricky because there's only just enough shells to see the entire fight from start to finish, which means glitching the shots was a necessity. So yeah lots of resets here.
Well the word is out to the powers that be, and now the run is looking for verifiers ! so get to it lol

They don't actually have the run yet of course, but when it has enough verifiers we'll torrent it to them I guess. The run is 44 segments and the total file size is like 110 GB Shocked
No problem. That's only like 25 DVDs.
we have lift off
Quote from giganotabehemoth87:
Well the word is out to the powers that be, and now the run is looking for verifiers ! so get to it lol

They don't actually have the run yet of course, but when it has enough verifiers we'll torrent it to them I guess. The run is 44 segments and the total file size is like 110 GB Shocked


You're... not going to encode it??
You're right, I almost forgot about self-encoding (I think there's this tool called 'Anri' by nate available here). I have to say, though, I can't remember exactly how verification goes here – do we use the originial (=best quality available) runs here or the ones already encoded for a possible release? Now that I think of it I'm sure it was the latter, but maybe you can correct me about that.
Edit history:
Bismuth: 2012-05-23 12:11:52 am
Worthless categories WR master
I'll be streaming attempts for Single Segment speedruns of Turok 2 on www.twitch.tv/Bismuth9 in the near future. For now I'm only speedrunning PoA but I'll get to the other missions, I'm learning Death Marshes and River of Souls right now. My record is 14:59.88 for Port of Adia, I think I can go under 14, it's just getting used to it. One trick I have lot of trouble with, though, is the one where you collect items by jumping under and looking up. Any tips?

Edit: now 14:38 Smiley
we have lift off
Quote from Veritate:
You're right, I almost forgot about self-encoding (I think there's this tool called 'Anri' by nate available here). I have to say, though, I can't remember exactly how verification goes here – do we use the originial (=best quality available) runs here or the ones already encoded for a possible release? Now that I think of it I'm sure it was the latter, but maybe you can correct me about that.


You just need to send in a normal quality encode. No way are verifiers going to download gigabytes of raw footage.
Worthless categories WR master
I did my first run of the first 3 missions of the game. You can find it here: http://www.twitch.tv/bismuth9/b/319172598

The time is 59:00.75. Port of Adia under 14 minutes, Death Marshes (including cutscene) under 14 minutes too, and River of Souls (including cutscene) just over 30 minutes.
This is RTA. Single-segment. On easy though, I'm such a sissy Roll Eyes

Speedrun of the whole game coming up in the next weeks.
Edit history:
Veritate: 2012-05-24 08:07:59 am
All right, thank you "ridd3r"!

Bismuth, looking good so far. As you can probably imagine, up to this point only the River of Souls level needs some major polishing. You also forgot to exploit the "don't have to lower the bridge to get to the warp point" glitch there – have players never tried this out for fun at some point? ;-)

Just in general, don't forget that in a single-segment run consistency is a lot more important and spectacular to watch than "luck" (at least to me.) I'd rather watch a runner take the intended path than fail nine times at, say, jumping over an edge only to get the shortcut on the tenth try (resulting in roughly the same time). Of course you could always practice things like this, but I'm just saying – this perfectionism might be the ruin of some attempts that would no doubt already be a solid entry for SDA's catalog. Especially since a Turok 2 SS doesn't have anything to compare it to yet…
Worthless categories WR master
like I said during the run, River of Souls was actually my first ever speedrun attempt at the mission. Today I did it 2 minutes faster and I spent much more time on the gap-skipping jumps at the end. I'm reconsidering my choice of including them. Could you explain that "don't have to lower the bridge" glitch? I don't know what you're talking about :/
Grabbing items from underneath: They vary in difficulty wildly, usually depending on the height of the item in question. My segmented run made sure I never failed any of them. What I do is stand still underneath and look up at it and jump, at the height of the jump turn slightly followed by a tap of forward. This technique seems to raise it's consistency, but having said that the trick is, at large a very finicky one on many grabs. Easy ones are like the shredder in death marshes. Ultra hard ones would be the really high cave door key in The Lair, in fact I'd consider going the intended rote to grab that in an SS run.

Jumping through the raised bridge: It's not far after the dino ride, specifically it's the bridge that sits over the river of souls water. If you have the talisman you can go into the water and jump right through the bridge without needing to lower it normally via the switch. It's the only big trick in the game (that we know of) that I missed in my run :(. It saves about 20-25 seconds.

I'm still watching your runs on twitch tv and it's damn good. It's really cool to see someone use the strats we found here, and the fact your playing on the N64 is a bonus. Strafing almost doesn't look that bad at all. My run almost looks bad for being segmented, lol. I guess the fact that you can only save at the save hubs on N64 pretty much makes SS the way to go.
What time are you aiming to get by the end of the game ?

I also saw your post on youtube. I don't have plans yet to run the game in SS but I've certainly thought about it. But it would most probably be hard mode again.
Edit history:
Bismuth: 2012-05-25 01:39:39 am
Bismuth: 2012-05-25 01:39:26 am
Bismuth: 2012-05-25 01:35:55 am
Bismuth: 2012-05-25 01:32:54 am
Bismuth: 2012-05-25 01:32:47 am
Bismuth: 2012-05-25 01:32:40 am
Bismuth: 2012-05-25 12:36:21 am
Bismuth: 2012-05-25 12:36:11 am
Bismuth: 2012-05-25 12:35:57 am
Bismuth: 2012-05-25 12:35:45 am
Bismuth: 2012-05-25 12:35:31 am
Bismuth: 2012-05-25 12:35:10 am
Bismuth: 2012-05-25 12:34:20 am
Bismuth: 2012-05-25 12:33:07 am
Bismuth: 2012-05-25 12:32:31 am
Bismuth: 2012-05-25 12:29:42 am
Worthless categories WR master
Okay, I have a few things to share. First, here is my latest speedrun of missions 1-2-3 in 52:28.86 (sadly, in 2 parts)
http://www.twitch.tv/bismuth9/b/319276954
http://www.twitch.tv/bismuth9/b/319277040
I'm sorry for the super loud SSSSs in the microphone, I don't hear my stream when I stream so I didn't know... I'll try to fix that for the next ones.

Comments on the run:
Port of Adia was not smooth, I kept losing little seconds here and there, overall some ~30 seconds lost for about 14:1x high I think, or maybe 14:20.
Death Marshes was pretty good, honestly. I managed to do the Blue Feather skip first try thanks to my setup, which is described below. Got the Full Health, I usually skip it if I don't get it first try. Ultra Health went ok, Satchel Charge not too bad. I can lose 30 seconds there, so I won't complain.
The ONE BIG MISTAKE. At the beginning of River of Souls, during the Ceratops (that's its name? I thought it was Triceratops) part... at one point you destroy stuff to raise a bridge, well I started moving too early and I took a dive to hell. ~40-45 seconds lost. Ugh. Rest went good, particularly the last part which I describe just below.
Sadly, all three totems went bad. Sad
As a little bonus I go grab the first Primagen Key and head to the Lair of the Blind Ones, though this is not included in the timing. I also test out the water boost in the first area of Port of Adia... turns out it looks useful after all, now that I know how to do a decent water boost. I'll get at it and probably include it in further runs. Maybe I can shave 2-3 seconds off the first area.

One particular highlight... From the two very hard jumps (for Primagen Key and the switch), to the second Soul Gate, I got a super-awesome water boost (that I learned to setup perfectly) that allows me to blast through the level like FUCKING (sorry) crazy. I felt like I was sitting on a rocket. Actually I entered the soul gate room SO fast my speed was glitched and I couldn't move backwards at all. I know this is an effect of the water boost, though. Anyway, it looks crazy neat, and I gained about 50 seconds over my previous record (which was 53:xx) JUST BETWEEN THE TWO WARPS. Btw I make a few mistakes and get confused (who wouldn't!) but the epic speed I got completely makes up for it. Setup for first water boost was a little messed up though, I don't know why I spent so much time strafing, while swimming it's 800% imprecise.
http://www.twitch.tv/bismuth9/b/319277318

Okay, now for tips. I've practiced the harder parts of the run and I came up with some juicy setups that could be used by any potential speedrunner for those special skips that are hard to perform. I use them in my run, and the only one I didn't get first try is Primagen Key 2, which isn't too bad because it gives me 10 shotgun shells and fills my health when I miss it once.

Death Marshes Blue Feather skip setup:
Okay this one gave me a lot of trouble in my early runs. I was reconsidering even using it. But tonight, I decided to have a look at it and see how I can make it consistent. Here's how I do it. First, I jump on the right pole! Yes, you've read me correctly. It's triangle-shaped. So I position myself so I look at it and I see the corner closest to me, right in the middle of the others. some ascii art to demonstrate: left side <  |  > right side. The line represents the line of the triangle's corner. I hope I'm clear. Video should be clearer anyway. When I see it like that, I aim towards the middle point between that line and the right side of the triangle. I try to be at a certain distance to be on the flat surface, and then I press jump and forward at the same time. The timing to do that first jump is just practice, it's not too precise using this setup, luckily. Then I look a little left of the bizarre texture change on the wall further ahead (again, video might help for that) for the angle, and strafe jump safely. By the way the reason why I use the right one is because its "solidity" looked fairly consistent and mostly because I can see where I'm going after the strafe jump. I tended to end up falling because I went too far when doing it the other side. Though, when I did it on the left one, I was looking very slightly right of the center of the tree's trunk (about the right side of the trunk actually) to angle my jump.
http://www.twitch.tv/bismuth9/b/319279635

River of Souls, Primagen Key 2 jump:
THAT JUMP. Very hard to do using giganotabehemoth's strategy. I had to came up with something better, I really had to. So here's what I thought. First, I tried to find one precise point to jump so I could get it consistently. I found one, but it was too precise and the visual reference was awful. So I had to find better. I thought "I could use the water boost, it takes like 8 seconds maybe, I can afford that for consistency" so I tried with water boost. It was easier to jump over the gap, but still required precision. Less precision, but since I was moving much faster, all in all it was about the same deal. So I tried to exploit the rocky wall. Guess what: it was super easy! I could jump in the corner on the other side, on the rocky wall, very easily with water boost, and then jump again and voilà. The only issue was that I needed water boost. So I thought "well, why not try it without?" So I tried without. It's a little harder, basically you have to stay a small distance away from the wall for half of the jump, because there's an invisible wall and it slows you just enough so you don't reach the point you want to reach. And to reach that point, you need to make a ~30-60º turn to the right, just so you land on the wall. Then, quickly jump again and you cleared it! Video might help understanding.
http://www.twitch.tv/bismuth9/b/319280195

Last one, setting up the water boost (this could be used for other water boosts, I'm thinking especially of the Port of Adia one just before the final distress beacon) and the other crazy gap jump. What I do for this setup is, I try to be close to the bold black line at the bottom, but on the side of the slope (between the line and the slope). I look down and slightly to the left (away from the slope) and tap forward until I go underwater. Then, I turn towards the slope and BOOOOOM, optimal water boost. After that, I can clear the gap quite easily, you can even run straight for more consistency. Time your jump right, profit. I also line up and make sure I don't fall to the right, because it's quite narrow, using the map. The map then gets useful for that super speed navigation, lol
http://www.twitch.tv/bismuth9/b/319280633 (bonus: at the end I have a side water boost, it looks pretty weird and is sure very awkward to control)


Sorry I didn't embed (or maybe it's better off this way), twitch embed code doesn't seem to work here.


Oh, and by the way, I am playing on the PC version, I wonder why you thought I was doing it on N64. My best time at the N64 version for Port of Adia is 24 minutes! (On a keyboard though.)
Edit history:
giganotabehemoth87: 2012-05-25 11:27:37 am
giganotabehemoth87: 2012-05-25 11:27:24 am
That's some really nice stuff you got going there, great for SS runs. Indeed my run takes advantage of the fastest methods due to being segmented, so I shall take heed this stuff you found if ever I do SS run myself. The Level 2 P-key collection technique is very weird, never would have tried that, good find !. Also I can't remember if I knew that the right hand pole would work for the eagle feather, but either way, great stuff.

About water boosts: I always made sure all my water boosts were the most optimal ones, and I'm not certain if any particular setup would make them even more optimal. I just assumed the most optimal way is gotten by being as close to surface as possible when you double tap forward. If there's is a "more optimal boost" I'm sure it's a tiny increase in speed which is negligible.

Lol I thought it was N64 because in your games list it says "Turok 2 N64, port of adia, etc" so I thought naturally that was the version you were playing for these videos. I didn't check further down the list to see the PC version.

The dinosaur doesn't seem to have the crest of a triceratops, but the word Ceratops is the group name for that species. Who knows it could just be a triceratops anyway but wasn't designed accurately :P.