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Game Page: http://speeddemosarchive.com/TownAndCountry2.html

Town & Country II: Thrilla's Surfari (ntscus) (nes) [Any %] [Single Segment]

Decision: Accept

Congratulations to 'WhiteHat94'!
Thread title:  
Run Information

Town & Country II: Thrilla's Surfari (ntscus) (nes) [Any %] [Single Segment]

Verification Files

http://v.speeddemosarchive.com/TownAndCountry2-20150614/

Please refer to the Verification Guidelines before posting. Verifications are due by July 7, 2015.

Please post your opinions about the run and be certain to conclude your post with a verdict (Accept/Reject). This is not a contest where the majority wins - I will judge each verification on its content. Please keep your verification brief unless you have a good reason otherwise.

After 2 weeks I will read all of the verifications and move this thread to the main verification board and post my verdict.
Borderlands 2 Glitch Hunter/ router.
A/V: Good
Cheating: None
Game-Play: Very good, solid execution throughout and lots of new OoB make this a solid improvement to the latest submission. Dat wrong warp Tongue

Accept
Edit history:
LotBlind: 2015-06-25 11:02:34 am
Well looks like this went about as well as the previous run, one or two bosses were better, got stuck a few times though. Makes you wonder why there couldn't be even more seam glitches somewhere.

accept
I still somewhat remember the previous run. The new run is roughly on par with the old run in terms of execution. It looks like really solid work to come up with after only one day (according to the run notes). The improvements are mainly from several new skips. The game is somewhat linear, so introducing these skips makes the run a much better watch. Good job!

Accept
A/V good, no cheating detected

Well, it seems this runner got some new strats from another runner and improved his(?) time by quite a bit.  And I can't fault the runner for putting as little time into the improvement as one day, because this run is very good by its own merits.  Accept

Quote from LotBlind:
Makes you wonder why there couldn't be even more seam glitches somewhere.

I know, right?  Not all levels have the verticality required, but it definitely seems there is more to be found in this one.
Decision posted.