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Jiseed: 2017-03-11 02:14:33 am
With the success of both the Pillars of Eternity and Tyranny runs, I figure its time to open up a discussion for the latest Unity engine game: "Torment: Tides of Numenera". Its taken a new approach with turn based combat, and with it brings the inability to use other party members in order to do multiple tasks out of combat. Menus dont pause at least, so theres that. Additionally, this is primarily a story based game, so be aware of spoilers in the following notes.

I've worked on a route for a bit, using all diplomacy options in order to avoid as many crises as possible - as well as setting up solid scenarios for every single mandatory crisis in the game. You can see the video below:


Some notes on the route:

- Erritis is mandatory, hes the only companion who can put points into both movement speed and initiative. Other companions (aside from Rhin, who is a bit of a detour to be worth it) are simply not worth having for any crisis.

- Defeating the Spirit in the bar: This side quest allows us to get the item which gives 50% movement speed (in combat only). This is absolutely mandatory for a 2 turn Bloom Heart. Additionally, short interactions in here allow us to gain 2 int pool and four health, which factors into the suicide later on in the bloom.

- Matkina could possibly be ignored, but its best to bring her along as her interaction with the bloom heart maw creates the fastest scenario in which to bypass the first crisis without angering the bloom heart (which in turn creates more dialogue after the bloom heart crisis). Her dagger is also handy for money early on.

- The shields and speed stacking are used to get evasion. This is the only way to avoid getting knocked down by the Bloom in the Bloom Heart crisis. This also includes upgrading Erritis' gear.

- You MUST save and reload before entering Miel Avest, or else the teleport spell will fail during the crisis.

- The Transdimensional Scalpel is also pretty mandatory, as you wont be able to survive enough turns to end the Bloom Heart crisis in time without using it on the final sphincter.

- Erritis cannot be flanked during the Bloom Heart crisis or he wont be able to move far enough in order to use the scalpel on turn 2.

- One of the biggest sore spots is the final fight against The Sorrow, I have no idea how to speed this up (maybe kill The First?)

- There is only one small beneficial glitch I've found right at the end in which you can save and load in order to skip the final conversation with The Changing God.

I'm tapped out on ideas for improvements at the moment, at least ones that aren't based on getting better hardware. They also noted they'll be "improving" the crisis system, whatever that means. Any thoughts are, as always, very welcome.



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