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Kirby 4 life
I actually quite like this game.  I really think the goals are interesting in this game and the actual story is better than its sequel THUG2.  No one runs it though because of the fact that you can freely pause and choose the goal yourself without finding the goal itself.  Only set of goals you are required to find yourself are ones that give you new special slots. 

Here is my proposal.  We could have runs of Tony Hawk's Underground 1 but you are not allowed to pause the game at any time (i.e. must remember goal locations and possibly requirements for raising stats).  This also means the only time you are allowed to go straight to the goal is on the second to last chapter.  Also if you want different tricks for your character, you must change them before starting the run.  Lastly, the difficulty has to be higher than TOO EASY as TOO EASY allows you to not bail when landing a trick sideways (still can bail on grinds and manuals).  Also it should be run without a memory card inserted so that the alternate ending does not play after finishing the second to last chapter.

With that said I know this thread won't get many replies and probably will fail but it is just a thought.  If this sounds like a good idea, then maybe we can start thinking a route to do (won't do any myself due to 1. lackluster equipment and 2. school).
Thread title:  
Edit history:
Fusik: 2012-08-26 05:23:38 am
Everybody likes this game, but nobody can do good run of it. There is a run of it in verification, but I don't think it gets accepted. There is a very good run on YouTube here, 1:04 on sick difficulty. If you want to run it on easy you should aim for sub 1 hour, or maybe even less than that. I think a lot of people know this game, but for some reason noone can/wants to run it (I for example can't record it because my laptop is broken and my PC is a piece of crap and I don't have a capture card Cry ) But I think I can help you if you want to run this game.
This is an awkward game to run, and I'd actually consider it myself if I didn't currently have a project.  Besides, my XBOX's HD has all my save data from when I beat the game 100% a few years back, and I'm not sure if that affects the ending played.  I may check to see how smoothly it runs on my 360, but I would be willing to help plan, anyway.

You can get all the important stat boosts before leaving Jersey just by doing the objectives in certain ways.  Like after skitching the car for the first time, use it to get a vert 900.  Or doing a long grind and/or liptrick in the first score challenge.  The circular pool in the skate park is ideal for the grind.
Yes, 100% save will affect the ending so you must copy/delete it. And stats aren't very important on easy, as you will boost them "accidentaly" while doing missions. Planning should be very easy, just figure out which mission is the slowest (very easy to tell in most cases). Most missions will be the same as in sick run I linked, just with few exceptions. Game runs smooth even on GameCube, so you don't have to worry about 360. The whole run is basically complete the goal and pick the next one from menu, no skating between the goals (only once when you spawn next to the goal in the chapter 3 iirc). And you unlock stats as you are progressing in story (you can have maximun 6/10 on all stats at the begining, 8/10 after Tampa and 10/10 after Slam City Jam).
Edit history:
Chrno: 2012-08-27 07:50:20 am
WOW.
Quote:
Yes, 100% save will affect the ending so you must copy/delete it.


Well, you don't have to. Doing the full ending would be NG+ whilst not doing the finall mission with eric would be any%/low%.
Quote from Fusik:
Game runs smooth even on GameCube, so you don't have to worry about 360.

I have actually run into some problems playing XBOX games on 360 (and yes, they were on the list of games 360 supported at the time).  It's obviously not a matter of processing power, but I distinctly remember that both KOTOR games had more lag on 360 and that there was a delay going into the menu.  Maybe an update has fixed it - it's been three years at least since - but I'd have to check.  As for this game, I've never put it in my 360, so I have no idea.
Edit history:
George: 2012-08-31 10:08:22 pm
Supposedly a lot of the Tony Hawk games have graphical issues with 360 backwards compatibility, seemingly when the game is being run in resolutions not originally supported by the old games (anything higher than 480p, I imagine). I've never heard anything about load times or frame rates, though. I remember feeling like my PS2 copy ran slow advancing through dialog compared to someone's Gamecube copy a few years back when I was comparing our routes, but I couldn't tell you for a fact. The PC version is tough to get a hold of--I paid about $60 US to import it from Australia and had an impossibly hard time even finding a way to buy a copy online, but it obviously looks the best and has the best load times.

Kirbyfan, while the game would be more fun to run if you had to actually make a route for it instead of just picking the fastest goals from the menu, that's no excuse to ignore that. Any run doing what you propose would never be published on SDA.

People typically seem to be more divided about the difficulty. While I find Sick to be the most interesting, I've seen a wide range of opinions about which difficulty should be run. Anything run on a difficulty easier than Sick should definitely be sub-1 hour, and honestly any Sick run should be shooting for that too.

If I ever have free time to waste going for WRs again after I'm completely done with 3 and 4, I'll consider this game just to quell the demand for it. The 1:04 Sick run is definitely no joke, though.
Quote from George:
Supposedly a lot of the Tony Hawk games have graphical issues with 360 backwards compatibility, seemingly when the game is being run in resolutions not originally supported by the old games (anything higher than 480p, I imagine). I've never heard anything about load times or frame rates, though. I remember feeling like my PS2 copy ran slow advancing through dialog compared to someone's Gamecube copy a few years back when I was comparing our routes, but I couldn't tell you for a fact. The PC version is tough to get a hold of--I paid about $60 US to import it from Australia and had an impossibly hard time even finding a way to buy a copy online, but it obviously looks the best and has the best load times.

I figured as much.  Backwards compatibility is tricky to pull of for a reason (well, multiple reasons...).  It's like trying to run Sid Meier's Alpha Centauri on any OS after XP. Angry  KOTOR looked funny on 360 too, although it runs my GTA games fine.

I agree that PC would probably be the best as well, and given that I lack the money for that currently, that basically nixes that option for me.

Quote from Chrno:
Well, you don't have to. Doing the full ending would be NG+ whilst not doing the finall mission with eric would be any%/low%.

I would probably just do a NG+ on XBOX if I were to do anything then, although that's a ways down the road.  I'd probably want to wait until I could afford a capture card so I could stream attempts anyway.
I've been trying to get into this game when I have some free time, and I'm still not sure where sub-hour comes from, even on easy difficulties.  Granted, there are a lot of things that could be cut down (I'm relearning the game and have to put some item locations into muscle memory, I'm still not 100% what the route is, etc), and my play needs to be improved (the platforming sections with shoddy hit detection on the items, the vehicle sections you can't turn well with, fighting the lag on my HD TV), but I'm just missing a half-hour from somewhere.  Unfortunately I don't think I have the time to get good at the game right now (and my DVR is broken to boot), but I can still try to help anyone who can do a run.

P.S: You should really post an update on the 4 thread George, especially if you're going to run it for AGDQ Wink
I'm not sure if I understood your post correctly, but if you have watched the 1:04 run you should have a basic idea on how the run should look like. Also, according to The Sunday Sequence Break, Chrno did 57:23 on Beginner, which is a pretty good time. Unfortunately, there is no video Cry (I don't know why he didn't record it)
Quote from Fusik:
I'm not sure if I understood your post correctly, but if you have watched the 1:04 run you should have a basic idea on how the run should look like. Also, according to The Sunday Sequence Break, Chrno did 57:23 on Beginner, which is a pretty good time. Unfortunately, there is no video Cry (I don't know why he didn't record it)

Where's the 1:04?  I know I've seen partial runs, but I don't think I remember seeing a full run (and what difficulty is it on?)

Okay, when you say 57:23 for Beginner is a good time, it makes more sense--sub-hour seemed like it was implying a lot more of a time difference Wink
Here is 1:04 on Sick difficulty.
Edit history:
Chrno: 2012-09-03 12:17:10 pm
WOW.
Quote from Fusik:
I'm not sure if I understood your post correctly, but if you have watched the 1:04 run you should have a basic idea on how the run should look like. Also, according to The Sunday Sequence Break, Chrno did 57:23 on Beginner, which is a pretty good time. Unfortunately, there is no video Cry (I don't know why he didn't record it)

Hello. Yes, I'm doing some work on this game, but it's kinda off the record as it's only because i'm doing THUG2 for AGDQ. A reasonable time for beginner should be sub-50:00. I'll do some more runs this week and hopefully get a video up sometime.
I'm watching the 1:04 now, and just writing down things I notice:
New Jersey:
The quick drop off the rails is something I can't do since I'm on GC right?
Goal transitions are much quicker
He actually can drive the damn car
I didn't know you could clear Muska before he got to the park--that certainly saves some time Smiley
Impress Joey is faster than Chris's best lines?  I know it's easier, and I guess it's not that bad, though I have a habit of avoiding Skate-Tricks where possible (probably because of leftover fear from Skatris)--and how does turning off autokick make the jumping in place faster?
Interesting route for collecting the trash--less time walking is good Wink
Seems like he's slightly sloppy in skipping cutscenes :/

Manhattan
Really, Nut Vendors is faster than Help the Student?  That surprises me (or it might just be my anti-car bias)
You can save the Car Hop gap in Gap the Burning Taxi and then just ground-trick?  I could have sworn that didn't work :/

Tampa
That's a much better route for stickers than I was using Smiley

San Diego
Posse over Gear only makes sense on Normal/Sick right?

Hawaii
I could have sworn Pineapple Killer was a lot slower--makes sense over Wedding Guest I guess now

Vancouver/SCJ
How the heck do you control the blimp so well?  Obviously it's worth it if you can do it that fast :/
Is Adios faster than Circa?

Moscow
Oh, a 720 does count as 2 360's on Anonymous Caller Smiley
Was that route for Straight Outta Russia really faster than the conventional one?

Endgame
Yeah, Station Spine does make much more sense if you can hold the gap Wink
THPS Challenge seems slightly slow (though I admit I've been avoiding it just because of bad luck)--I'm not sure if it's better than transfer challenge in Beginner :/
Edit history:
Fusik: 2012-09-03 02:50:58 pm
Good notes, just want to point out that the length of some goals can vary, depending on difficulty, so you should time these goals yourself on Beginner if you have any doubts.
Just got a ~1:02 Beginner NG+ run, and even I can tell it had a lot of mistakes.  Most notably I lost time by forgetting where the nut vendors were to smash in Manhattan, spending around five minutes trying to spine over the wall in Moscow (no idea what makes that consistent--my lag might be making this a lot more difficult than it needs to be), accidentally going to Manhattan during endgame because I mashed A too much, and utterly failing on San Diego Transfer Challenge.  Notes on my route:
Joey is definitely faster than Chris
Nut Vendors seems faster than Help the Student, but as I mentioned I screwed it up :/
I'm still doing Gear over Posse at this point--need to time that
Pineapple Killer definitely is faster, and a lot less finicky Smiley
I forgot how forgiving the blimp is--need to practice it
Adios is definitely faster than Circa--you only need to do one spine on Beginner Wink
I did Transfer Challenge over THPS Challenge, but it's still a pain :/
Edit history:
Chrno: 2012-09-04 07:32:43 pm
Chrno: 2012-09-04 07:32:36 pm
Chrno: 2012-09-04 07:31:17 pm
WOW.
I just got 51:27 on NG+. It's a terrible run, so I'm not going to upload it and I'll do a few more tomorrow.

Quote:
Nut Vendors seems faster than Help the Student

Help the Student by my timing is 10 seconds faster.
OK. I'm gonna comment on some things, sorry but sometimes I suck at explaining stuff Sad

Quote:
The quick drop off the rails is something I can't do since I'm on GC right?

I'm not sure if it is on all versions, but if I remember correctly, you just press down on control stick while grinding.

Quote:
He actually can drive the damn car

Car physics are the worst thing in this game. Breaking before turn is better than handbrake, at least for me.

Quote:
how does turning off autokick make the jumping in place faster?

You don't have to press down for few seconds to make player stop if you turn it off. It's not very important. I always play with autokick for example. You can quickly get off and on the board to stop fast.

Quote:
You can save the Car Hop gap in Gap the Burning Taxi and then just ground-trick?  I could have sworn that didn't work :/

If you have this gap in your combo, it should work.

Quote:
How the heck do you control the blimp so well?

I don't know how to explain it exacly. Just tap left and right and remember that it has some delay. Don't worry about your height.

Quote:
spending around five minutes trying to spine over the wall in Moscow (no idea what makes that consistent

I always do it in 3 jumps: get special on first two, then boneless and spine transfer in the right moment. You can do it in one jump, but I can't get it for some reason. You can save about 5 seconds that way.

Quote:
I did Transfer Challenge over THPS Challenge, but it's still a pain :/

This challenge is all about the angle before jump. And you should really learn how to do THPS challenge. It's not hard on beginner and I think it's faster than the San Diego one.

Quote:
I just got 51:27 on NG+. It's a terrible run, so I'm not going to upload it and I'll do a few more tomorrow.

Great job! I can't wait to finaly see a run from you.

On the side note maybe I should stop being lazy and practice this game a little bit someday. I'm curious what time I can get, but I'm really rusty in Tony Hawk games Tongue
Edit history:
Cheater_Hater: 2012-09-07 05:30:00 pm
Cheater_Hater: 2012-09-06 05:30:15 pm
Was at ~50 minutes for Beginner NG+ at the Pro Goals when my game froze--I'm definitely getting closer (though I was screwing up Station Spine horribly, then froze when I misclicked into Manhattan again).  It seemed like I had amazing luck for most of it too--no spins in Impress Tony, lots of duplicates in the flatland skate-tricks, Blimp went amazingly good (and the rest of the cars were fine)--I just need practice :/

Edit: New run, got under 58 minutes--major mistakes were screwing up Andrew's best combos multiple times, along with going to Manhattan in the endgame--I really need to learn not to mash at the end of station spine :/

Edit 2: Now got under 53:30, certainly doing better--major changes were an overall cleaner run and replacing Andrew's best combos with Wallplant Combo--still am misclicking into Manhattan, but I can't think of many other mistakes Smiley
OK. I played through this game for the first time on GameCube version today (I always played on PS2 or PC before) and my first reaction to driving missions was like "WTF IS THIS SHIT". I don't know why, but driving is dramaticlly different in this version for some reason, now I understand your problem. Cars simply can't turn and I have no idea why. I think the easiest way to let go of A button for a second while in the middle of the turn. And the blimp mission was really funny with this controls, I felt like there is a 2 second delay between my input and when the blimp actually starts turning.

Other than that I think I will do some runs just for fun because I can't record from console. And good luck on beating 50 minutes Wink
Really, the driving controls are much more horrible on GC than the other consoles?  No wonder I was having trouble :p  I'm getting used to the controls now, even the blimp (which makes that goal much faster than the vert comp).

I'm surprised at how much I'm improving--I mean, I'm good at TH games (or at least decent), and my TH4 progress was good, but now I need to sub-50 just to be competitive Smiley  I should really post my route (assuming I can't get video working in a decent timeframe--I could be getting my recorder back fixed in a month or so) just so we can have competition--I'm just so busy these days Sad
Edit history:
Fusik: 2012-09-09 09:17:35 am
OK. I did first real attempt. Got 59:32 (57:04 without final mission) with about 15 minutes of mistakes, so I have lot of work to do to get a decent time. And just to clarify, is this right? : SDA timing starts after first level loads when you can skate, new game + ends when you complete the last pro goal, and normal run ends when you complete the final mission. Do you time your runs in the same way, so we can have comparison?

And here's the splits from my run:



EDIT: Got 55:32 (53:22 NG+ timing) with some save strats, now I must learn some risky ones. Also I got used to driving finally I think.
Kirby 4 life
yeah I do know that driving in THUG is bad so my planning involves avoiding as much car missions as possible but still do them if it is quick and what not
I've been timing the start with when you hit done on the character creation screen, but that's only a couple seconds--I do that mainly so I can get a clearer timing.  I don't know why I didn't just start with using w-split Wink
Main Work!!!
Quote from kirbyfan9000:
yeah I do know that driving in THUG is bad so my planning involves avoiding as much car missions as possible but still do them if it is quick and what not

Yeah but you'll get used to it, some driving mission save around 1m/1m30s so you can't avoid car mission, they are the best time saver you can get for most of them.