Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
12 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
Noodlez: 2013-08-01 07:37:02 am
Hey guys!

I'm kinda new to this community, and I'm posting here because I've always been a huge TH games fan and since a few weeks I've been working on an any% speedrun of T.H.A.W.'s classic mode.

EDIT: video attempt is now available:
[url]

[/url]
My goal:

When I began to start working on it, I realized I could do it in 10 mins. Then I kept improving the run, and now I'm pretty sure I can record a sub 9 run.  I chose to count time this way: run time starts right at the moment i press "X" to start the first level, and stops right at the moment the message saying I've beat the classic mode appears.

Existing runs:

I've found runs on youtube, they're around 6 minutes but I totally reject their rules since all they do is reach the last level of the mode. Reaching this level is easy, but it doesnt complete the game in any way. In order to complete the game (e.g: get the on-screen message saying it's complete, followed by a skate bails video), you have to complete 52 out of the 60 goals of the game. I haven't counted the number of goals you have to complete to just reach The Ruins (last level) but it must be something around 35. Anyways I still reject the idea of not completing the game.

Basic strategy:

6 levels. 10 goals per level. I need 52 of them for the any%.

I won't go too far into details about this (you'll be able to see the goals i've chosen to complete and those i prefered avoiding in the video) but let's say that I do a 100% run on Minneapolis, Chicago and The Mall. This gives me 30 goals. I do 17 more in Santa Cruz + Kyoto. The main strategy is reaching The Ruins (last level) as fast as possible with 47 goals in my bag in order to do a quick combo in this last level giving me the 5 I miss to get 52 goals.

So obviously, the point was to do a wise choice of the goals to avoid. Which I think I did Smiley

Rules and notes

- The game is played on a PAL PS2 with the PAL game. I've tested the NTSC version, i only noticed a music playlist a bit different and one goal on the PAL version is a bit harder to get recognized by the game even if you do it well. Anyway I keep the PAL version, since my NTSC is not an original and i get display troubles with it. Sorry guys, the menus and written stuff will be in french Smiley (yeh, I'm french).

- I won't use a save. I don't even find my memory card at home, and its more challenge this way Smiley

- The rule above also means that my character will have the basic stats of the game. The stat points i will collect won't be added to my character. It's making the run harder to do, but I won't lose any "menu" time because of this. The only thing I'm gonna do with the character is adding an already included "created manual", to let me do a few wallshuffles and airshuffles (see the glitch section).

- No cheats. The physical possibilities of this game are already awesome the way they are.


Glitches

Tony Hawk games are maybe the most "full of glitches" games that I know. It is also one of the reasons why people who played them online with the TH community still love them. I'll explain very few of them so you'll understand my video a bit better when it's gonna be out:

Out of bounds and clipping: the game is full of these. I won't use them in order to gain speed or anything BUT since there are a lot of them in the game and since my route can't be 100% the same at each try, you may see random ones appear. Most of the times it makes me lose time. Depending on how much time it makes me lose and how good I did before it happened, i may chose to continue the run anyway. I already know that this run wont be 100% perfect. It cannot.

Buttslap: buttslapping is a very common glitched technique used in the TH community. Its done by a very quick manipulation that allows you to ollie twice or even more in certain circumstances (end of a platform, objects with a 45 degrees angle...). For more details: [url] [/url]. As you can see, it's done on TH Underground 2, so it's not specific to THAW.

Air Shuffle: In this episode of the TH series, you are able to create tricks. Of course this lead to another glitched technique Smiley ==> The game allows you to launch a Created Manual while you are in the air. Since it also allows you to jump during a manual, you get the ability to do this loop: jump/created manual/jump/created manual/jump...etc. I won't abuse this glitch, but since it takes gameplay skills to do this when needed and makes the run funnier to watch, I allow myself to do it.

Wall Shuffle: Same as above but you add a wallride in the loop. Its harder than the previous one. You may see me do it sometimes, if there's a long area to go through without rails or stuff allowing me to go fast, or if i need to go up a building and that my basic jump isn't high enough. This technique is really risky since it can fuck my run up by bailing or going backwards.


Let's stop here with the details about my attempt Smiley Only thing I want to add is that I have a kinda crappy video recording setup (Dazzle 100 + DVD recorder program) so the file I get is a heavy .VOB file. The good point is that its 25 FPS and 720x576 as I've seen it has to be in the video rules here. I'm really affraid of manipulating this file once its created, so I'm looking for somebody here which could encode the raw file properly for me Smiley


Peace!
Thread title:  
Oh, baby. I've been waiting for this. THAW classic is weird, but if you've got a route, I want to see it! I'm good enough at THPS games that if your ability to record video doesn't pan out, I could probably get a run. Does classic have a difficulty setting? Not that it really matters, but what difficulty have you been playing?

Also, traditionally, if the game allows you to modify your character before the game actually starts, you're generally allowed to do so on SDA. I know this probably isn't the best news for you since without a memory card you'd have to set up stats and tricks at the start of every run, but it's in the best interest in the run, and if you eventually plan to submit, you'd probably be counted off for it.
Quote from George:
Oh, baby. I've been waiting for this. THAW classic is weird, but if you've got a route, I want to see it! I'm good enough at THPS games that if your ability to record video doesn't pan out, I could probably get a run. Does classic have a difficulty setting? Not that it really matters, but what difficulty have you been playing?

Also, traditionally, if the game allows you to modify your character before the game actually starts, you're generally allowed to do so on SDA. I know this probably isn't the best news for you since without a memory card you'd have to set up stats and tricks at the start of every run, but it's in the best interest in the run, and if you eventually plan to submit, you'd probably be counted off for it.


Yeh I know I'm allowed to do it, but I prefer playing without adding any stats Smiley And yes the mode has 2 difficulty options, i've chosen the normal one.

This morning I got a sub 8 minutes run! And I capped it so here it is:
[url]
[/url]

This shows all the pain i can have with this run: i did great almost all the time (even better than most of my attempts) and i kept doing bad things in the kyoto part! Each attempt I do contains its part of very bad things like this... Don't know if it is worth it to try 1000 times to get something very clean from A to Z or keep things like this and accept the bails and bad stuff...

For some reason, the only way I can watch the video is on mobile. YouTube may have screwed up processing, or it could be my computer. I'm at work right now, so I'll try again when I get home.

As for the run, I feel like all the routes except maybe Santa Cruz and The Ruins could use some work. I'll try to draft out some improvements when I get the game in front of me. It's a solid start, though. Again, I really feel like you're shooting yourself in the foot if you don't at least max out your speed and switch stats. Regardless of what you prefer, it detracts from the run and limits how great the run can be.
Edit history:
DJS: 2013-08-01 01:02:31 pm
DJS: 2013-08-01 12:24:15 pm
DJS: 2013-08-01 12:19:58 pm
torch slug since 2006
that heavy .VOB 720x576 25fps file sounds perfect for an sda submission. you can probably encode it in anri-chan or Yua (i recommend Yua as its much more user-friendly) and get perfect quality videos for this site. you could try encoding and then post a sample in the Tech Support part of the forums here, so we can verify that its good!

encoding settings for this game should be: interlaced, d1 f1 3d. since you have a dazzle (like me) im also guessing it will be Top Field First.

i love THAW, and i looked briefly at your run and it looked nice Smiley
Edit history:
Noodlez: 2013-08-01 04:15:55 pm
Noodlez: 2013-08-01 04:14:59 pm
Thanks for the positive and constructive remarks guys Smiley

Quote from George:
As for the run, I feel like all the routes except maybe Santa Cruz and The Ruins could use some work. I'll try to draft out some improvements when I get the game in front of me. It's a solid start, though. Again, I really feel like you're shooting yourself in the foot if you don't at least max out your speed and switch stats. Regardless of what you prefer, it detracts from the run and limits how great the run can be.


Yeh, the routes can be improved. Not sure about the first level though... Kyoto was clearly improvised a lot, and The Mall is a pain in the ass for major improvement (I thought about a way with less "comebacks" but it is really really risky, and since I already miss my speedrun too much, I prefer limiting risks).

About the stats, well... Idk... On one hand you have the fact that it is a speedrun, so yeah, speed stats would help to gain a FEW seconds on the whole run (yeh, trust me its not a lot, it would only help me go A BIT faster WHEN IM JUST ROLLING ON THE GROUND, which doesn't happen that much actually). And on the other hand, I still really enjoy this "statless" difficulty: a great exemple is the "do an airwalk across the whole escalator" => if you have speed stats and ollie stats to the max its no problem at all, just jump and do your airwalk and you'll pass the gap. But without stats it becomes a real gameplay challenge (in the vid, I had to do the Buttslap technique). I really prefer challenge.

The question is: would my run be rejected if i voluntary chose not to max out my speed/ollie/whatever stats?

You guys know the site way better than me, so I guess you could answer properly Smiley

For me it is like a super mario run with the "always small/no mushrooms" rule, and without knowing this website a lot I guess that there are plenty of these runs around here, right? Basically, I dont want to make this run all about the routes you take. I also want to do something that a casual or even a bit good TH player can't do. I know that when you're a spectator of this kind of run you can't feel a lot about how intense the gameplay can be for the runner (one of my friends who watched me run tonight told me this, so i guess its true for a lot of people), but as a TH player i'm not too pleased with the "too simple" runs I see on youtube, for exemple. TH games have something special to me...I don't know how to explain it, but I don't want them to be done like platformers speedruns. It's like taking all the fun off of it Sad

Thanks again for the answers Smiley 
Edit history:
George: 2013-08-03 03:30:31 am
George: 2013-08-03 03:29:58 am
I've drafted out some improvements and route ideas. I'll try to get something captured in the next few days.

Also, THAW Classic has Co-Op?! This could be the greatest thing in all of existence.
Edit history:
Noodlez: 2013-08-03 04:04:19 am
I also found small route improvements (kyoto, Santa Cruz (yes it is possible), chicago. Didn't find anything which wouldnt be too risky in other levels, but in all of them i found small speed improvements.

The run i show in this topic is 7:55 with big mistakes in Kyoto. With these improvement + no big mistakes (which I didnt manage to do in a full run yet) I'd say I can do a run under the 7 minutes. If I do it, I'll send the run for validation.
Fjölpärsk
Just thought I'd pop in here real quick and show some support. THAW is a fun game and I'm really glad to see some work being done on Classic mode. One thing I thought about was this section:


Quote from Noodlez:
Basically, I dont want to make this run all about the routes you take. I also want to do something that a casual or even a bit good TH player can't do. I know that when you're a spectator of this kind of run you can't feel a lot about how intense the gameplay can be for the runner (one of my friends who watched me run tonight told me this, so i guess its true for a lot of people), but as a TH player i'm not too pleased with the "too simple" runs I see on youtube, for exemple.


If you don't want this run to be "too simple" as you said, why not go for 100 % (by that I mean all goals) instead? It may not be that much different from a any% run, but I know I would love to see one of those.
Quote from DanE:
Just thought I'd pop in here real quick and show some support. THAW is a fun game and I'm really glad to see some work being done on Classic mode.
If you don't want this run to be "too simple" as you said, why not go for 100 % (by that I mean all goals) instead? It may not be that much different from a any% run, but I know I would love to see one of those.


Thanks for the support Smiley

And to answer your question about a 100% run, let's say that the difference is that the run wouldn't be harder, just a bit more boring to watch for the spectator, so I prefer doing an any%. A more personnal reason is that I really don't like The Ruins, so I'm happy to spend only 15 seconds in it Tongue

BUT (cause there's a "but" :p) if my any % is validated here, I may give a try to a 100% next, just for the fun of having both records on this game.
I don't know if it's available in Europe, but American Wasteland also has a Collector's Edition on PS2 that has two additional levels in Classic Mode--Marseille and Atlanta. The Greatest Hits version is the same as the Collector's Edition in the US. These levels aren't available on any other version of the game (although to my knowledge, they're on all PS2 discs because of online play). I don't know how the addition of the levels affects Classic Mode, but it'd be interesting to have multiple any% and 100% runs for the same game.
Quote from George:
I don't know if it's available in Europe, but American Wasteland also has a Collector's Edition on PS2 that has two additional levels in Classic Mode--Marseille and Atlanta. The Greatest Hits version is the same as the Collector's Edition in the US. These levels aren't available on any other version of the game (although to my knowledge, they're on all PS2 discs because of online play). I don't know how the addition of the levels affects Classic Mode, but it'd be interesting to have multiple any% and 100% runs for the same game.


Yep, I'd like to have this version Smiley Atlanta is a nice level! Marseille was cool in the THPS 2 era, but it is not so interesting anymore actually (I mean, in terms of level design + possibilities dued to the THAW gameplay). And actually, both of these levels are available on a PSP THUG2 remix Wink


I just got a really bad 6:21 on the PC version - http://www.twitch.tv/georgetheplushie/c/2687946

I'm sure there are still places my routes can be better, but this is what I've got so far.
wow, nice ideas in Minnea and Mall! Why did you retry on The Ruins? The combo was easily continuable :S would have been 6:10 or 12
Frustration over missing the tape. You're right, I should have at least landed the combo. Not a big deal because there's still a lot to improve in future attempts.
twitching would be easier for me to up vids, but for some reason, the x-split program doesnt want to launch on my comp (crashes at launch). Tried all the earlier versions, same problem Sad
If Xsplit is giving you trouble, you might want to try OBS. Just an FYI if you were still planning on submitting, SDA doesn't accept Twitch recordings. So either record with your DVD recorder program while streaming or only use Twitch to stream practice/WIPs if you end up getting it to work.
yeh, would be only for practicing and sharing in this topic Smiley BTW, I remarked that you don't use the airshuffle technique, it could help you a lot in certain situations (for ex. it could have worked great when you missed the secret tape in SC, just one airshuffle and you didn't have to go back)
Edit history:
George: 2013-08-04 01:36:32 am
AirShuffle really isn't necessary anywhere, and I've never been a fan of how it messes up balance. You're right that it could be useful as a backup, though.

I've done some experimentation with co-op, and here's what I've found:
Player 1 and Player 2 spawn at different points in the level. These spawn points are fixed.
Player 1's spawn location isn't necessarily (and more often than not isn't) the same as the single player spawn.
As implied by co-op, Player 1 and 2 work together to complete a shared list of goals.
All goals are the same as single player.
For score goals, the sum of Player 1 and Player 2's scores is combined. To compensate for this, all high score objectives have had their point values doubled.
Combo High Score goals do not sum Player 1 & 2's scores in any way. One person has to land a combo meeting the score requirements.
Only one player may attempt the COMBO Letter goals at a time. One player can not collect any of the letters if the other player has collected even one and is in a combo.
All other goals may be distributed amongst the two players however they desire. For example, in Minneapolis, Player 1 can collect S K A and T, ollie 4 barriers, trick over the fountain, and complete the COMBO letters. Player 2 at the same time can collect E, ollie the last barrier, trick over the red carpet, and collect the hidden tape.

After discussing it with Neskamikaze a little, I think we want to work on a co-op run of the PS2 Special Edition for AGDQ2014.
Quote from George:
After discussing it with Neskamikaze a little, I think we want to work on a co-op run of the PS2 Special Edition for AGDQ2014.


Yeah Smiley
Fjölpärsk
Quote from Noodlez:
Thanks for the support Smiley

And to answer your question about a 100% run, let's say that the difference is that the run wouldn't be harder, just a bit more boring to watch for the spectator, so I prefer doing an any%. A more personnal reason is that I really don't like The Ruins, so I'm happy to spend only 15 seconds in it Tongue

BUT (cause there's a "but" :p) if my any % is validated here, I may give a try to a 100% next, just for the fun of having both records on this game.


The Ruins is a shitty map to be honest so I can relate to that thought. Keep in mind that it's better to have two great runs instead of just one though Wink
I'll have to check this out at home. The THPS series were the games that got me into pretty much everything I do today, from gaming to programming. If you cant find a collector's edition disc, there is a gameshark code that enables the extra levels, if you're so inclined.

And a tip for ButtSlapping - Trick works much better with grabs, or long flips such as the Sal flip(My max ollies with kickflip is 4, which is enough to hit some OB ceiling bounces, max with grabs is 6 which will hit ceilings consistently). Personally, I use the flip button to do the trick and have FS/BS Shifty mapped to it. Basically just map your preferred BS combo to a created air trick, set a grab to FS/BS Shifty(or any other grab) on any button, THEN set your new grab to the same created trick you have on your flip set. Boom. Grabs on Square. From there you can map your grabs as you want. Same method in reverse works for flips.

Good luck on this one. I might have to join you one day soon.

I modded/hacked this game to pieces back on the PS2, still play occasionally on pc, and i still know tons of tricks from the improv/style community(most of which are probably useless).
Edit history:
George: 2013-08-05 11:42:53 am
THAW's levels really are among the sloppiest in series. The Ruins has almost zero polish; there are sections of the level that just don't work, your skater gets caught on things randomly, a few things lack rails when they should have them, things just don't work like you expect them too. The THUG2 Remix levels are pretty unfortunate too; a few things don't work like they should or how it seems they should, a lot of the sloppily designed areas weren't cleaned up at all, and it's incredibly obvious that no work went into retexturing them.

Yeah, my PS2 saves still have the debug menu from back in the day, but I can't remember if using it unlocks the levels.

There's really no need to hit even x4 buttslaps. 2 or 3 will almost always be good enough in terms of level traversal, and it's pretty uncommon to actually miss it entirely.
Yeh, i really dont need more buttslap. I never miss them. I still don't know what I wanna do as a first established run.

option 1: I play with stats (like George does).
option 2: I keep the idea of playing without them. 

Option one offers possibilities for a pretty better time. Option 2 will end in a little longer run but damn...It's cool to destroy a game which normally requires you to gain and add stat points to finish it.

Btw guys, would it be considered as a "low %" run with option 2? If yes, I'm happy with that category.
Low% would probably be defined as completely avoiding picking up stat points all together. But even if you don't pick up any, you're still free to distribute stats as you see fit.

I think exploring the maximum potential of the game is probably more important to do first before imposing any self-made rules that may make the game more interesting for some. It would kind of be like if the first Super Mario 64 run published on SDA was a Crawlathon. On a side note, there's a debug cheat to give you a bicycle; I think it'd be interesting to see a run use that exclusively.