Another rainy day (well, a floody day) in England, so I decided to do a segmented single-segment run (a segmented run whereby I did it in one sitting).
Final time of 0:51, which is equivalent to 0:42.5 NTSC time. I didn't optimise a couple of the pig battles (yellow, navy and orange, notably) due to their erratic spawning; basically, I lost around 30-45 seconds here alone, because I couldn't be bothered to restart >10 times if I was only doing this "for the sake of it". I only spent a couple of hours on it in total (remember, in game timing is waaaay off).
Also, I was only using one file, so I messed up once (not visiting mermaid, and having to do so later, wasting a charity wing) because I was pleased with managing the red pig perfectly. The warp I didn't use as a result of this was from the bottom of Trick Village to the 10,000 Year Old Man, so I lost another ~20 seconds.
I -might- do a segmented run in the future (if I ever get around to any run) purely because I would like to get a run of each of the three feasible runs (any%, 100% and SS) on SDA. I'm fully aware the the any% PAL would be pointless to do, but meh.
@ Rob: how's the Tombi 2 run coming along?
Final time of 0:51, which is equivalent to 0:42.5 NTSC time. I didn't optimise a couple of the pig battles (yellow, navy and orange, notably) due to their erratic spawning; basically, I lost around 30-45 seconds here alone, because I couldn't be bothered to restart >10 times if I was only doing this "for the sake of it". I only spent a couple of hours on it in total (remember, in game timing is waaaay off).
Also, I was only using one file, so I messed up once (not visiting mermaid, and having to do so later, wasting a charity wing) because I was pleased with managing the red pig perfectly. The warp I didn't use as a result of this was from the bottom of Trick Village to the 10,000 Year Old Man, so I lost another ~20 seconds.
I -might- do a segmented run in the future (if I ever get around to any run) purely because I would like to get a run of each of the three feasible runs (any%, 100% and SS) on SDA. I'm fully aware the the any% PAL would be pointless to do, but meh.
@ Rob: how's the Tombi 2 run coming along?






