Wow, this run is getting fast. Half done. Great runs so far.
Ghana is up now:
It's pretty obvious that the run will easily get under an hour (the next two levels are around 10 minutes based on the times I've heard, while the last two levels are about 6 minutes max together), wonder how much under I will get.
The trick at the dive is what requires 100FPS; Lara just won't grab otherwise (note that I turned a few graphics settings off for a consistent high FPS, although it probably isn't noticable). As I said, the hard shortcut is probably a couple of seconds faster (unless you use the death abuse version, it which case it could be several seconds), but it's so difficult I'd probably end up allowing more mistakes later, so, in human terms, using the easy route balances out due to how small the time difference is.
Other than few rolls being slightly off the only mistake I made on the way to Rutland is grabbing the first pole slightly too far right and having to climb around the corner (the difference in probably in frames). Rutland gets owned despite standing around a short time (still having the shotgun around is very useful for delivering the finishing blow).
As I said earlier, for some reason, when I use the pole shortcut at the mechanical ledges (I think) and aren't recording the small bridge and guards after the spike pits aren't there, which means you can just grapple across and save a couple of seconds. As it's apparently a FRAPs thing there's nothing I can do about it though.
Since I have a 100FPS recording and it would be weird to have one insane quality segment at 100FPS and the others at 60FPS (assuming no other levels need it) I was thinking of asking about doing a separate "insane-insane quality" 100FPS video as well for this level, I guess I'll ask about that.
Edit: BTW, LOL at TRM's 4:48 Japan run in that Legend times thread, even with cheats there's no way in hell I could see that happening (unless they did find a way to reach the grapple instantly), I did read in another thread that TRM used some completely weird timing method for that due to apparent timing bugs though (using a stopwatch and removing the time the IC takes or something), so it might not be a lie, just bizarrely misguided.
It's pretty obvious that the run will easily get under an hour (the next two levels are around 10 minutes based on the times I've heard, while the last two levels are about 6 minutes max together), wonder how much under I will get.
The trick at the dive is what requires 100FPS; Lara just won't grab otherwise (note that I turned a few graphics settings off for a consistent high FPS, although it probably isn't noticable). As I said, the hard shortcut is probably a couple of seconds faster (unless you use the death abuse version, it which case it could be several seconds), but it's so difficult I'd probably end up allowing more mistakes later, so, in human terms, using the easy route balances out due to how small the time difference is.
Other than few rolls being slightly off the only mistake I made on the way to Rutland is grabbing the first pole slightly too far right and having to climb around the corner (the difference in probably in frames). Rutland gets owned despite standing around a short time (still having the shotgun around is very useful for delivering the finishing blow).
As I said earlier, for some reason, when I use the pole shortcut at the mechanical ledges (I think) and aren't recording the small bridge and guards after the spike pits aren't there, which means you can just grapple across and save a couple of seconds. As it's apparently a FRAPs thing there's nothing I can do about it though.
Since I have a 100FPS recording and it would be weird to have one insane quality segment at 100FPS and the others at 60FPS (assuming no other levels need it) I was thinking of asking about doing a separate "insane-insane quality" 100FPS video as well for this level, I guess I'll ask about that.
Edit: BTW, LOL at TRM's 4:48 Japan run in that Legend times thread, even with cheats there's no way in hell I could see that happening (unless they did find a way to reach the grapple instantly), I did read in another thread that TRM used some completely weird timing method for that due to apparent timing bugs though (using a stopwatch and removing the time the IC takes or something), so it might not be a lie, just bizarrely misguided.






