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Stalker!
impressive  Grin
Quote:
I think if you got everything perfect (in terms of luck, no mistakes and shortcuts) you may be able to get around 5:39, but I'm not sure (with near perfect checkpoint runs I managed somewhere in the low 5:40's).

try it !
Edit history:
MMAN: 2007-05-23 12:52:41 pm
Quote:
try it !

Pass Tongue , but I might experiment with perfect times on some levels after I've done a fresh run and time trial is allowed.

Now I've got a run of Bolivia that's actually decent it's time for Peru. As a note I'm hoping to get a sub-hour run of the game (the current Tomb Runner times are around 22 minutes and I've cut half a minute off one of those and plan for similar improvements on the others, so it should be possible even if the longer levels don't have an entry yet).

Edit: Dailymotion Bolivia link: http://www.dailymotion.com/MMAN2/video/3455830
Hehe, nice to finally see some work done.I hope your enthusiasm gets you to do another level.
On a side note,a little off-topic, rolling is now crippled in Anniversary:it doesn' t cover as much ground and recovery is a bit slower.Also, no left jumping bug or whatever( at least to my knowledge).The only way to speed up movement is....well...simple jumping.It looks like it's got slightly more range than legend's.
Keep it up...later
Edit history:
MMAN: 2007-05-24 03:01:22 pm
I'm not sure what to think of roll being nerfed in AE, it nice not having to periodically tap roll all the time, but now it's apparently replaced by jump (I guess that's more in line with the earlier games Wink ). The left roll bug is specific enough that there may be a chance of it still existing.

While I was experimenting in Peru I came across this weird bug Smiley :

Has anyone been able to get the Legend videos on Shin's site? They are all artifact runs and there might be a few tricks in them, but I've pretty much given up trying to get them as the download keep freezing: http://homepage3.nifty.com/shin3/tomb/legend.htm
I downloaded bolivia s1 and it works fine although the video tends to shake.
You done recording another level? Huh?
Edit history:
MMAN: 2007-06-03 10:28:33 pm
Since I've just got Tomb Raider Anniversary Edition I'm diverted for a little Smiley .

As a note, based on my practice runs (with checkpoints) I think I can beat 12:39 in Peru on hard, but it's difficult to tell since it used checkpoints, I'll just have to see when I get back to it.
You should be able to, I don't remember my best time exactly, but it was around 13:3x in one go.
Edit history:
MMAN: 2007-06-03 10:30:55 pm
Oops, I meant 12:39 (changed it now).
Edit history:
MMAN: 2007-06-10 03:23:01 am
I'm pretty much back to the run again now.

After some research, I've decided to split Peru into three segments solely because of the bike ride section:

1. I've found the bike ride can have a HUGE effect on your time; starting the ride from a save with a total game time of 6:49 I've had playthroughs of the whole section end in times between 11:00 and 10:29.

2. On hard, when you're recklessly trying to get it as fast as possible, surviving the bike ride is hard enough as it is, let alone doing it fast, and that's without the fact that there's one of the longest levels in between that (with plenty of tricky stuff)

3. After the bridge, the explosive barrels are randomly generated, so I can luck manipulate that; the barrels save a LOT of time (as they allow you to kill 3-4 bikers at once).

Basically, it's pure luck in the worst way possible. I imagine I'll do this for Kazakhstan too (which is probably even worse).

I also want to finish with at least 2 medikits since I'm worried about having enough for the gun turret in Japan, but I might be able to make it up later if I do worse (this is low priority as long as I have at least 1 for the swim)

As a nice bonus, after the ride, the camera angle at the start of the "young Lara" section is a pain. If you load, it resets to a better one, a small boon like that is always nice Smiley .

Anyway, here's segment one, the Town (when it verifies), which is enough of a pain on its own. Unless there's some other techniques I'm missing this is pretty much perfect (considering it's less than a minute it obviously should be):

You can grapple further along the roof after going out the door, but it needs you to move further along, so I'm not even sure it effects the time, the truck fuel tank can also kill the right hand guard very rarely, but I don't think it saves time since I'm running along after shooting it anyway.

Yes, the grenades are 100% necessary (I only need one for a major trick, but the others take no time to collect and help a little more).
give me your eyes!!!
Yay, it's nice to see an actual method being used to kill those guards, rather than just shooting things until they die. And I didn't know about that last grapple at all, excellent stuff.

Splitting it in three makes perfect sense. I've never had a problem surviving the bike section on hard for some reason (the same cannot be said for Kazahkstan) but the luck required is huge in places so good luck!
Edit history:
MMAN: 2007-06-11 03:06:54 pm
I found out the bit that made actually surviving seem tricky was if you don't get the explosive crate on the second part; two shotgun guys=pain, thankfully it's not an issue here Smiley .

The bike segment is done, it goes very smoothly other than getting knocked around slightly (which probably slows me a little). I think there's a certain limit on how much you can cut it down, as this seems faster than any other runs of it I did yet it got the same time as one that appeared worse. So, as long as you keep at top speed, and kill within a certain time limit, I think the only thing that matters is how fast you kill the last two at the truck (which is bad enough, considering Lara can randomly decide to expend four clips on them rather than two max).

You can probably take a couple of seconds off, but I'd rather move on to parts of the game that aren't 98% determined by dice rolls. Plus I managed to finish with three medikits:
Video not available Sad
Edit history:
MMAN: 2007-06-11 04:02:17 pm
Youtube is just being a bitch and taking ages to process (its been like four hours now). It could be up at any second.
Edit history:
MMAN: 2007-06-11 11:00:14 pm
Since its been so long I thought I'd mention part 2 is finally up, it only took all day Roll Eyes

BTW, I've found that, for some reason, if you end with three medikits it seems like you reset to two after the flashback, too bad it doesn't work both ways.
Edit history:
MMAN: 2007-06-12 01:57:54 am
Peru is done in 12:11 and I managed to end with two medikits for Japan (making sure I have three for the turret shouldn't be too bad). Everything went smooth here other than a couple of small slip-ups at the boulder bit, the final fight can be quicker with a little more luck with grenades but it was pretty fast anyway. This is the interesting part Smiley .

Video tomorrow (if Youtube doesn't take a day to process anyway).
Edit history:
MMAN: 2007-06-13 09:16:15 pm
Ouch, quad post Smiley .

Here's the video, if it doesn't take a day to process again: (removed: better version below)

Since this is one of the biggest levels yet not documented much (that guide misses a lot of stuff that I had to find out that isn't always self-explanatory), I'll be a bit more specific in commenting:

Young Lara: I skip both the horizontal poles here. I actually found you can use flares to make left rolls here (as flares put Lara in "combat mode"), but I couldn't find any use for it.

In the box room you have to turn the camera towards the spear to jump to it, so the short stop there is necessary, I believe you can back roll up the slope in this room with flares, but I tried it a bunch of times and couldn't do it, with the perfect position I think it would work though.

After the chase sequence you can move Lara while the (apparently) cutscene plays, it seems like you can't climb though. After using the boulder it seems like you always have to take two swings to get across, maybe someone else found something otherwise?

The rest: You can move Lara before the level fades in, it's kind of tricky though, but I managed to line up right. This is the fastest swim I've ever done; I've never lost less than two chunks of health before.

At the slopes, with a back roll you can go right up the first one (if you end with a backwards jump), but it's very hard to do and only slightly faster, so I did the reverse grapple thing instead.

It may be possible to move the first boulder faster, but I'm not sure as this is probably the limit with unupgraded pistols. There's a small mistake putting the second boulder on the plate, but it's barely anything. The high boulder can dislodge faster sometimes (I'm intentionally being vague here Wink ), but as I have to move over it doesn't matter much, though there is a small slip-up after it lands.

After the three plates are done I leave the cutscene to run slightly so the dragon head things don't get in the way, I decided it was safer to leave it earlier though (just in case time does run in that scene). On the way out I intentionally ignore the advice in that speedrun guide to draw pistols as you make one of the jumps; putting away the pistols is so clunky and awkward that it's slower than stumbling half the time... And about equal the rest Wink .

I get caught on the door slightly on the way into the plug room, but it doesn't slow me much. I get really lucky and have a health pack drop fly right into me on the way out (not killing at least a couple of these guards is impractical on hard, but it doesn't slow me much anyway). My positioning is slightly off on the rope but turning is really fast anyway.

It might be quicker to jump off the rope to the surface earlier, but it's better to let the guards position themselves a little anyway. As I said, with more grenade luck the final fight could probably be a little faster, but it goes pretty well anyway.
give me your eyes!!!
Hooray, didn't take long at all....

Loved all of the grapple work, but the best was obviously the grenade. I've never considered it, didn't even know they could get that high, brilliant! That high-drop ledge-grab was nice too.

I've never been one for planning grenades in with gunfights, I used them occasionally if the opportunity presented itself and that's all. The start of Japan and whatshisface boss fight are my only consistent uses, so it's really fun to see.

There are things I want to see in all the levels so can't wait for the rest. Which one was next? It's either Peru or Japan or something else...
Edit history:
MMAN: 2007-06-14 01:36:40 am
I've improved Peru part 3, I decided to try it a bit more since I managed that run in a few attempts and, despite it being pretty smooth, decided to see if I could clean it up a little.

The new run looked pretty much the same as a few other attempts I made (that came out slower), and the final battle seemed a little slower, yet it came out as 12:04, I don't know how that worked but I'm not complaining Smiley , the best checkpointed run I managed is 12:01, so obviously this went really well. I'll upload it later.

I'm going to use dailymotion as my primary upload again, since Youtube keeps taking ages.

There's news that's good and bad; equipment is modified at the start of some levels in a normal playthrough. You lose EVERYTHING in Japan, so picking stuff up is useless (luckily, I've found you can survive the turret with just one medikit), thankfully it didn't lose me time anyway.

The good side is that you start Ghana almost fully equipped (max grenades and two medikits), so I don't have to worry about grenades for the Tokamoto-Rutland sequence.
Edit history:
MMAN: 2007-06-14 12:44:00 am
Here's the improved Peru, hopefully DM won't take a day. It's pretty much the same as before, just with less mistakes, I found that jumping early at the last rope is either slower or equally fast, so I didn't do it: http://www.dailymotion.com/group/28023/video/3795888

Edit: Youtube:

Edit2: They're both up already, I think the problem was I was encoding at way too high settings that youtube couldn't handle (I put everything high since I was doing it overnight anyway).
Edit history:
MMAN: 2007-06-14 03:05:41 pm
Wow, I said earlier that I would use the easier shortcut for Ghana, but I just watched someones video and saw you can shimmy THROUGH the waterfall on the hard shortcut Shocked . Guess I will be doing that then. Good thing I did a little scouring of the TRF threads (I ignored the video on Youtube since it was long and therefore I thought it didn't use the shortcut).

For the curious here's the video, it's not a very good run but it's the shortcut that interested me Smiley :


Edit: Just realised you have to kill yourself for this shortcut to work properly-never mind (I'd rather not use death abuse, especially since it only saves a few seconds in the couple of places where it can be exploited).
Japan is done in 6:00, video soon.
give me your eyes!!!
Oh hells yes. A 58 second improvement over me, I really can't wait!
Edit history:
MMAN: 2007-06-26 07:12:39 pm
Japan:

This is another run that needs some explaining so here I go (plus it'll make the final run comments easier anyway Smiley ):

Firstly, I was going to mention this as I went along but I may as well do it now; every stun knockback from getting shot that happens here is unavoidable on Tomb Raider mode (as in there seems to be a 95%+ chance you get caught if a shotgun enemy hits you, and those enemies ALWAYS shoot with great accuracy), so they can't really be called "mistakes".

The first fight is probably the most difficult section; not only is it pretty easy to screw up but I need at least one medikit from it (two is very much optimal), my luck here was phenomenal in that regard, as two medikits fell right in my path (pretty much a 1 in 100 chance type thing). Unfortunately, my grenade didn't kill both guards at the end, but having to "manually" kill one only lost a second or two, and not having to detour to check for medikits made up for it.

After the lift I intentionally stood still a short time to align the camera, as it's in a really inconvenient position (although, thinking about it, a movement to the bottom-right could work, but it's only about half a second at most even if it did).

The important thing on the bike is to not touch the camera at all, as it doesn't go behind if you do that (making the drive pretty much impossible). As a random trivia thing, this is a LOT harder on the PS2 version, as the framerate is about sub-15 here.

I thought it might be possible to jump directly to the grapples from the scaffolding, but I tried a bunch of crazy stuff (kicking barrels around, jumping from the thing the rope is holding etc) and nothing worked. After the rope I forgot to roll, but not stumbling onto the edge of the ledge made up for that. At the second grapple my position was slightly wrong so I had to turn in slightly rather than jump right after the swing, but I did something crazily suicidal and it worked out, so I didn't really lose time since I was straighter than usual.

At the big TV thing (my shots were really lucky, although I was insanely twitchy for some reason) I intentionally grab up the left side, as you seem to get randomly killed if you stay on the fallen TV for too long.

When pulling down the first neon board you can jump right onto it rather than climbing up if you jump early enough, but I got it a bit late. The trick where you walk on the signboard went very smoothly as Lara didn't stop and balance at all past the start (although I jumped off slightly too early). I got the swings outside the building perfect; to get an instant jump you have to press jump within a few frames after grabbing the next pole (pressing slightly late seems to work better than slightly early).

The moment you enter the art building seems to be when the laser patterns activate, so if you slow down at all there's a high chance the first set of beams will be on at the turret (which, on hard=death, due to how ridiculous the damage it does is).

At the conference room fight I need a throw a grenade the INSTANT the cutscene is skipped (before the stunshot hits) to both kill all the guards and delay them enough that they don't kill me at ridiculously low health. The delay at skipping the cutscene is so I can move control schemes temporarily (to use enter to skip it), so Lara doesn't decide the chairs are her enemy. After the fight I take a slight detour to a corpse for a medikit, the last shotgun I grabbed was also a bit extraneous (it cost barely any time though). The shotgun is important to ensure Takomoto is finished quick (plus it's helpful for the guards after the window), I also need max grenades.

After climbing up into the window I get kicked over rather than shotgun-stunned like I normally do, which is marginally slower, I also missed one shotgun blast, but it shoots fast enough that it wasn't an issue (getting kicked probably made the last medikit useless, but in every other attempt I was shot here).

At Takomoto I let the cutscene run a little so the camera is aligned right to get the perfect set-up; the tactic I use here works every single time, if you're lucky the first grenades do more damage so you only need one grenade at the second stop, but the difference is in frames (I think this is pretty much the fastest you can get it without cheats).

Seems like I've suddenly started writing essays, although it's more necessary for TRL as by nature it's not as "set" as the original games are, so more things need clarification.
Edit history:
MMAN: 2007-06-27 02:28:53 am
I've discovered that I have to record at 100fps for one trick to work in Ghana (it actually needs about 80 or so). Even then, Ghana has some weird stuff that is affected by Fraps (for instance, on the route I take the bridge and guards after the dark spike pit area is not there when I don't record, but is when I do).

Can someone on the PC version test Rutland to see whether he immediately jumps off the ledge for them? On the PS2 version he does every time, but whatever I do on the PC version Rutland seems to pull all kinds of ridiculous crap before jumping off almost every time, I uploaded the dumbest (and funniest) example. I guess it's also a preview of one of my less good times Smiley :

I need to know if this is a format problem or a problem with my version of Legend (BTW, this is 1.2, the newest patch).

Edit: As a note, if this is a PC thing I have a 3:12 run done as a final (where Rutland went ok).

Edit 2: Make that 3:10.

Edit 3: 3:06. Never mind that Rutland thing now; this went smooth enough that I only lost a couple of seconds at most to Rutland being a bitch anyway (plus I got VERY lucky with grenades causing me to kill him much quicker than most of my other attempts). Video tomorrow.