Game Page: http://speeddemosarchive.com/SplinterCell.html
Tom Clancy's Splinter Cell (Any %) (Individual Level)
Verifier Responses
nothing more to add. definitely accept.
100% agree
Decision: Accept
Congratulations to Michael 'CotySA'!
Tom Clancy's Splinter Cell (Any %) (Individual Level)
Verifier Responses
Quote:
A whole 20 seconds faster than the previously accepted IL, if you count the first frame of green as point of victory.
Considering the comments, I was expecting a completely different strategy, but this is pretty much several small optimizations: better movement/guard manipulation, better drop from that one railing, skips picking up shockers, and a faster Doroughty knock-out strat.
A/V is quality. Easy accept.
Considering the comments, I was expecting a completely different strategy, but this is pretty much several small optimizations: better movement/guard manipulation, better drop from that one railing, skips picking up shockers, and a faster Doroughty knock-out strat.
A/V is quality. Easy accept.
Quote:
Quote:
A whole 20 seconds faster than the previously accepted IL, if you count the first frame of green as point of victory.
Considering the comments, I was expecting a completely different strategy, but this is pretty much several small optimizations: better movement/guard manipulation, better drop from that one railing, skips picking up shockers, and a faster Doroughty knock-out strat.
A/V is quality. Easy accept.
Considering the comments, I was expecting a completely different strategy, but this is pretty much several small optimizations: better movement/guard manipulation, better drop from that one railing, skips picking up shockers, and a faster Doroughty knock-out strat.
A/V is quality. Easy accept.
nothing more to add. definitely accept.
Quote:
Quote:
A whole 20 seconds faster than the previously accepted IL, if you count the first frame of green as point of victory.
Considering the comments, I was expecting a completely different strategy, but this is pretty much several small optimizations: better movement/guard manipulation, better drop from that one railing, skips picking up shockers, and a faster Doroughty knock-out strat.
A/V is quality. Easy accept.
Considering the comments, I was expecting a completely different strategy, but this is pretty much several small optimizations: better movement/guard manipulation, better drop from that one railing, skips picking up shockers, and a faster Doroughty knock-out strat.
A/V is quality. Easy accept.
100% agree
Decision: Accept
Congratulations to Michael 'CotySA'!
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