Damn, that's unfortunate to hear about the load differences. Usually it's the other way around, so that's strange. I'm not sure why NesNero used the route he did. Seems pretty unoptimal. A few suboptimal kills in there, too. If you could figure out a way to time loads that'd probably be the best way to go. Can you time the loads of a player running on PS4? Not really sure how all that works. Also your autosplit script works for any route since it just splits on a kill, right?
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