ok guys, i have a timing question. The Conduit has an in-game timer and also has an auto-save feature at each checkpoint reached during a level. The timer is accurate, but the game rounds down fractions of a second at each checkpoint save ...
... so, if i end the first segment with a :39.8, the next time you start from that checkpoint the timer will start at exactly 39 seconds. So in actuality, you would save .8 seconds by starting the game over at that checkpoint rather than just playing through the level. For a level that has 5 checkpoints, that could be about 2 seconds of overall savings by segmenting the run at checkpoints rather than SS the level.
I'm assuming SDA would use the final in-game clock time, because it IS accurate. But i wanted to check and make sure that this is correct.
... so, if i end the first segment with a :39.8, the next time you start from that checkpoint the timer will start at exactly 39 seconds. So in actuality, you would save .8 seconds by starting the game over at that checkpoint rather than just playing through the level. For a level that has 5 checkpoints, that could be about 2 seconds of overall savings by segmenting the run at checkpoints rather than SS the level.
I'm assuming SDA would use the final in-game clock time, because it IS accurate. But i wanted to check and make sure that this is correct.
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