What is SDA's stance on using tricks to manipulate the timer? For example, I was considering doing a Mirror's Edge Speedrun. In the Console versions of the game there are areas that trap you while the game loads. A few of these do not stop the timer, and instead let you progress after the game loads the next area. This seems to be a fixed amount of time. When you first enter the storm drains of Jacknife, the large door will open 40 seconds after you enter the 'holding area'.
However, if when you hear the console loading from the disc you pause the game, the timer obviously stops, yet the loading continues. If you unpause after the game loads, the door opens right away. It saves a huge amount of time, and this can be applied to several areas of several levels.
I ask because I know for sure that the world record runs do this. I would not submit runs if they did not beat, or were within a few seconds of the world record, otherwise why bother. Still, the trick seems a little iffy, and I would like to know what people think.
However, if when you hear the console loading from the disc you pause the game, the timer obviously stops, yet the loading continues. If you unpause after the game loads, the door opens right away. It saves a huge amount of time, and this can be applied to several areas of several levels.
I ask because I know for sure that the world record runs do this. I would not submit runs if they did not beat, or were within a few seconds of the world record, otherwise why bother. Still, the trick seems a little iffy, and I would like to know what people think.
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