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When you guys are doing your speed runs, or training for them rather, how often will you play? Do you play a little bit daily, or big chunks of play every so often?

And overall, how long do you think you have spent on training for and performing a speed run?

Thanks
Thread title:  
more keys then pablo escobar
i could play everyday... or maybe have a break... then play again a little down the road.... it all matters i feel about it.... and i play till im happy with my time...
The Only Legend's I Know Are Dead!
MGS is the hardest to speed run becuase one mistake and you have to hit R1 R2 L1 L2 START and SELECT all togther, oh yes time plenty if its MGS
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MGS is the hardest to speed run becuase one mistake and you have to hit R1 R2 L1 L2 START and SELECT all togther, oh yes time plenty if its MGS


I feel your pain, one spot from the guard <restart>
I love YaBB 1G - SP1!
Time spent playing on each game can vary.  Usually I go through spurts concentrating on one game at a time, then switching, then switching back to improve.  As for how often I've played daily with some speedruns...well there are a few games that exist that are in the "elite 5" as I like to say (or rather as I just made up right now as I didn't have a name for them before) where I've completed a certain game 5 times within a 24 hour period of time...often starting a new game right after completing it...and another new game after completing it for a 2nd time.

As for overall time.  Some games I've completed over 100 times spending hundreds of hours on (not just speedrunning; a lot of times I would play a game alot anyways so I started speedrunning because of that...now speedrunning is one of the first things I do with a game). 

As for how long SHOULD you practice.  Well what I've found out is the longer I've been speedrunning the less time it takes to get really good at a game.  For a beginner you may have games you've spent 200+ hours on that pale in comparison to what some other gamers have done in 30-50 hours of total work.  Therefor there's no simple answer for this. 

The best way to determine whether or not you've spent enough time training for a speedrun is to ask other people how they're doing in a particular game.  If you can beat them all then you're doing good...if now then keep practicing. Tongue
(user is banned)
depend on witch game, how much time i already spent on the game before to think "oh, i can run this game"... if the game is not that hard, somebody can run it in 5 days or less... if the game is something like god Of War, God Mode... well you could stay an eternity on your run... and Single Segments runs are longer to prepare than segmented, because you must know all the game before starting (D'uh) and if you just got badlucky on something of your SS run, witch is 3 hours, well you must continue anyway because the game could turn into your advantage...

or not...
Hey. Most of my time is probably spent slacking off, and that could be days (like Devil May Cry).

I put in about 1 good single-segment shot per day (on days I play)...making it to around level 3, and if it goes well, ignoring all mistakes and going on.

For stuff like Splinter Cell: Pandora Tomorrow though, I usually did it an hour at a time at least (I think)...possibly one in the day, one at night.

Quite a bit of the time was spent getting things to work correctly, like level 7's checkpoint into and out of the sewer. That was a total pain.

Kirby Super Star's Gourmet Race probably took about 3 or 4 hours of total work, possibly less.

I think I did Shinobi III in one serious sitting, retrying a lot and not stopping for the day. It turns out that was a pretty sad run, so I didn't need to torture myself like that.  Grin

Overall, probably over 20 hours total at least.
When I was training on Link's Awakening I first play through the game some times and looking for good ways, hints etc. After that I play the game again and take time to see how fast/slow it is. And if it is pretty fsat, I record it. Link's Awakening was the first game I've ever played. I have played it over 1000 hours I think. And around 10  hours have been Speedrunning.
I haven't been able to record yet, but it will come!
MGS for PS1 forever.
I'd do one level of Max Payne at a time...unless the level was really easy in the first place like the first prologue. Since each level is at least 2 mins I would spend several hours on one level because I died a lot. Since it was my first foray into running I'd keep fraps going continually and when my harddrive was filled with 20 mins of dying I'd exit the game, delete it and then keep going.

For Jak and Daxter I'd try a segment about 3 times a day for a few days and then I'd record it. The same thing with PoP:WW. For LoK I played it once to refresh my memory and then I ran it twice. LoK is not a trigger happy game like Mega Man X or something so as long as I remembered how to do puzzles and did them in a fast manner...that was it.
Edit history:
mikwuyma: 2005-05-11 06:08:41 pm
My feelings on The Demon Rush
It depends on two things, how difficult the game is and whether you're segmenting the run or not.

There are two types of difficulty when it comes to running the game.

-How difficult the game is

-How technically demanding the game is

The difficulty of the game is easy to explain, how hard is it to beat the game on one life?  For speedruns that I have done Mega Man X4 is very easy, my latest run was my first attempt after about a week of practice.  On the other hand, I wouldn't be surprised if my attempts at Zero 2 went into the triple digits.

How technically demanding the game is depends on the kind of game you're playing.  A good example of a technically demanding game is the Sonic series.  Most sonic games would be considered very easy if they were only judged by how difficult they are to beat on one life, but there are so many shortcuts, tricks, paths, and precise jumps involved in a sonic run that making a good sonic speedrun is very difficult.

When it comes to segmented vs. single segment, segmented is easier and faster.  It is easier to perfect a fraction of the game, then to go through the whole game without making any major mistakes (like dying or missing an important jump).  I feel single segment runs show more skill, but it is easier to make a better looking segmented run.

There's another factor, how picky the player is.  TSA went through 100s of lttp runs before he submitted his 1:44:xx run.  I had a successful S-rank run of Mega Man Zero 1 that had a time of 35:17, but I decided to make another run because that run had too many mistakes IMO.

Basically, there are a variety of factors and I can't really tell you how long it takes to make a good speedrun of a game, unless if you tell people what game you are running.

EDIT:  About the one life thing, I'm only saying that because none of the games I have speedrun have death as a shortcut.  Not like it matters because death as a shortcut is given a penalty on SDA.
Yes, a bunny riding a towel
which does not change the true time at all..
Did I shoot 3 times or once from different angles
Not much I regret to say. I'm trying a MGS3 speed run on extreme(Non european) and I only play like 40 min. at a time trying to master one area. In the end I get the area down pretty good but it takes time, I haven't even gotten to The Fear running.

But the most time I spent playing an actual game was a whole day. I had a coupon, rent two at the price of one. So I rented Max Payne 2 and Prince of Persia. I didn't play the night I got it but the next morning I started at 9AM and finished MP2 at 10PM. The next day I did the same for PoP.
Edit history:
Frezy_man: 2005-05-12 09:31:41 am
bläää
I think My mega man 3 run took hundreds hour Tongue
I beat the game at least one time/day in over a months. Then i took a brake in a months and did this thing again. I think Í beat the game at least 100 times but many hours has going to figured out enemies weakness. I had a friend who helped me a lot with "the weakness research"...maybe this run took over 300 hundred hours totally but i don´t really know. This game i like so much so the I don´t care how much i have played it. After my run I have still played the game Now and then so i hope a better run gonna come from me becuse i have find a couple of new tricks and stuff Tongue

Some weak ago i did a Duck tales run. It´s a very simpel game and the run took only 20 hours or something. But off course i played this game a lot when I was a little kid and thats halped me a lot Wink

I plan a Mega man 5 run for now and have beat that game a little bit over ten times but have already beat the game in 1:02 without deads (PAL). It´s Very similar to Mega man 3 but I moust Find many "time saver" before i can do a good run.

And i want to say that i can´t played same old "plattformer" game more then 2-3 times in a "line"...Becuse my brain can´t handle it so I need some brake after that. Some times I can´t played plattformer game becuse i don´t have the "right feelings :-X"...I don´t know how i should say that in english thought  Grin
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When it comes to segmented vs. single segment, segmented is easier and faster.  It is easier to perfect a fraction of the game, then to go through the whole game without making any major mistakes (like dying or missing an important jump).  I feel single segment runs show more skill, but it is easier to make a better looking segmented run.


I'm not too sure. In general segmented runs are closer to perfection than single segment runs. This highly depends on how picky you are, though, but I think you have to agree that it's easier to cut down one of five minutes of mistakes in an hour than getting rid of 25 of 30 seconds of mistakes in a 10minutes segment. Random Factors are not as important in a single segment run, either, as they are... random. That's all. Nobody would redo a 1 hour single segment run just to get that one in a fifty drop from an enemy 30 minutes into a run, but anybody segmenting the run would do so.

All in all, the actual execution of either run, at least to me, should be the same in most cases. Any proper run should take more time preparing and testing stuff than actually recording it.
My feelings on The Demon Rush
LLCoolDave you have a good point but that really depends on how much randomness the game has.  I find it easier to optimize and shave time in a five minute segment than in a single segment because if a mistake is made about 30 minutes or so into a single segment run you're not gonna start over.  When you do single segment you have to know the whole game and make sure you have it all memorized and optimized, but if you made a mistake in a 5-10 minute segment it's not very discouraging to start over.
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LLCoolDave you have a good point but that really depends on how much randomness the game has.  I find it easier to optimize and shave time in a five minute segment than in a single segment because if a mistake is made about 30 minutes or so into a single segment run you're not gonna start over.  When you do single segment you have to know the whole game and make sure you have it all memorized and optimized, but if you made a mistake in a 5-10 minute segment it's not very discouraging to start over.


That's exactly my point. Guess why segmented runs look better? There are hundreds of tries until all the segments work the way they were planned, where as you "ignore" mistakes in a single segment run much easier than in a short segment.