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I'm not sure what you mean by "good enough"
by that I meant the minimum to not feel laggy or slow anymore. still there are a bit of lags but this is expected. I looked at the intro video and I also paid attention to the music tempo. Also the lags for the control, with 30k there is a latency when I press the keys
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would you even want to use those tricks then if you knew someone else can't run the game at all?
Actually it's the opposite, it's more easy to setup the tricks when the game is slow, the pause buffering would be almost frame perfect. for the catapult trick, I make zero mistake with a low cycle
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The value that we could acceptably use will go up over time though
that's my concern too, it would be perfect if we can use a virtual machine with the same conf for every runner, but I don't know if it's something we can do.
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Looks like the sound will crackle during the arrest cutscene even at 50k cycles. 70k makes the laser room in the museum (the one where you crawl) slower
yes that is part of "good enough", I start to experience those crackles above 60K, but since we skip the video cutscene in the game, it's not a big deal. I've never experience a specific slowness in the first lazer room. With 90k, I can heard different music tempo between the game and the inventory menu.
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Can you provide me with a save file to the part of the game that's the laggiest?
yes here is link with the save files: https://drive.google.com/file/d/1ERM3VQHffQHfIWRtYvY2KPPbsjqM29qS/view?usp=sharing
- SAVE0: right after setting up the glitch while following the monk, there are some lag while switching between camera angles
- SAVE1: pushing the cross
- SAVE2: the hospital right after picking the gem from the old crazy templar cell. the fight with those 2 guard might the most laggy moment of the game
- SAVE3: right before splashing Juliette, it's one of the longest in game cut scene
if you interested, here is a link for all the save files for each segments: https://drive.google.com/file/d/1AqG81JvwjKGoKopaslaF0K_Zf_6R0xvT/view?usp=sharing