Always move forward, never sleep.
1) No clue, but I find it more consistent to do it that way than to do a full swing. Hell, I have no clue why either methods work!
2) I should try jumping to it, definitely. Opening the door in the art gallery just came to me on day as I ran past and saw the lock, and thought to do it.
3) The key on the guards belt is for the first two doors (the one to the stairs, and to the small room with the vault code), and the one in the office is to the vault itself. I just thought to try going in the other door on that run to see if it makes a difference as I usually run into his back as he passes. I'll stick with the normal way.
Ambush: Thanks! I looked around a lot to see if going out of bounds on Ambush is worthwhile in any way, and have come to the conclusion that it's not. I did try just going straight to the exit by jumping over the gate, and also bypassing Garrett's stash and going to the gate, but no dice.
Eavesdropping: Yeah, that thing made me mad, obviously, but it was kind enough to back into the room to let me make an impression.
4) There are cameras that randomly spawn in the bank, I guess. I vaguely remember that from years ago, but it's not a bug, I don't think.
Blackmail: That line never works.
5) I have not. It might be a good idea, however.
Tracing: That was accidental haha, but I try to do it every time now.
Trail: He really wanted it that time.
6) That's a good idea!
7) Yeah, I've noticed it on that level. I would usually run straight out of the building with the speed potion, and there is usually someone with a crossbow there shooting at me. I was hit with an oncomming bolt while running in it's direction, and I went from full health to about 2. On the other hand, I was hit from behind while running away with a speed potion, and took very little damage.
8) I don't want to accidentally grab the wrong body.
Casing: "Hello Hobart..."
Sabotage: Yeah, that really kills some time, not to mention pisses me off.
9) There a good chance that I would have been killed in bay D with only 6 health, and I was only a minute into the level at that point, so I thought it best to restart then and there instead of having a bunch of quickloads later from careless damage, or even from elevator damage.
Yeah, patrol timing is definitely something to look for in these levels, and also what I use sometimes to gauge my overall time.
I love it! If I could take my hand off the controls and shoot one too, that would be great! Insulting those robots is so easy.
Glad you took the time to watch!
2) I should try jumping to it, definitely. Opening the door in the art gallery just came to me on day as I ran past and saw the lock, and thought to do it.
3) The key on the guards belt is for the first two doors (the one to the stairs, and to the small room with the vault code), and the one in the office is to the vault itself. I just thought to try going in the other door on that run to see if it makes a difference as I usually run into his back as he passes. I'll stick with the normal way.
Ambush: Thanks! I looked around a lot to see if going out of bounds on Ambush is worthwhile in any way, and have come to the conclusion that it's not. I did try just going straight to the exit by jumping over the gate, and also bypassing Garrett's stash and going to the gate, but no dice.
Eavesdropping: Yeah, that thing made me mad, obviously, but it was kind enough to back into the room to let me make an impression.
4) There are cameras that randomly spawn in the bank, I guess. I vaguely remember that from years ago, but it's not a bug, I don't think.
Blackmail: That line never works.
5) I have not. It might be a good idea, however.
Tracing: That was accidental haha, but I try to do it every time now.
Trail: He really wanted it that time.
6) That's a good idea!
7) Yeah, I've noticed it on that level. I would usually run straight out of the building with the speed potion, and there is usually someone with a crossbow there shooting at me. I was hit with an oncomming bolt while running in it's direction, and I went from full health to about 2. On the other hand, I was hit from behind while running away with a speed potion, and took very little damage.
8) I don't want to accidentally grab the wrong body.
Casing: "Hello Hobart..."
Sabotage: Yeah, that really kills some time, not to mention pisses me off.
9) There a good chance that I would have been killed in bay D with only 6 health, and I was only a minute into the level at that point, so I thought it best to restart then and there instead of having a bunch of quickloads later from careless damage, or even from elevator damage.
Yeah, patrol timing is definitely something to look for in these levels, and also what I use sometimes to gauge my overall time.
I love it! If I could take my hand off the controls and shoot one too, that would be great! Insulting those robots is so easy.
Glad you took the time to watch!