3d and 2d zelda games' dungeons are completely different.
3d dungeon: The Makar dungeon in windwaker
2d dungeon: pretty much any link's awakening dungeon. All of the rooms were one screen, and thats it. No scrolling or moving, just one screen. Cant get too many puzzles/fights in such a small area.
I like the TWW Wind Temple...
Because I like funky trees and yellow and brown walls.
I hate the first dungeon of Seasons, offhand, seemed like way too much of a ripoff of the first Zelda 1 dungeon. But THOSE WHO CROSS LA WILL SURELY DIE...I love that game...so much...especially Eagle's Tower
The water temple in Ocarina of Time was easy. Easy. I don't know why people say it's so difficult... just cycle the water and check all the side passages. I missed one (the one below the center room), and had to cycle the water again to reach it, but I wasn't held up at any other part of the dungeon.
It's easy if you look at the map yes, but it's also easy to forget something. Therefore it's furstrating to noobs who don't understand 3D and can't look at the map.
As for most boring... how about the water temple in master quest? What utter shit!
I've never played Master's Quest -- what's the difference between the two water temples?
The Wind Temple in WW was agonizing to speed run due to how lame it is (or whichever one had the stupid yet adorablewood person, Makar I believe -- theyd' make a killing with plush dolls, I says). What? Think of interesting puzzles or battles? Let's have them plant trees everywhere instead!
I find most of the OoT dungeons are rather empty, bland, and easy compared to their 2D counterparts, although the first time through they make up for it with excellent atmosphere.
"Find the Shadow, and you will find the Light."
It really is too bad that all of the oot and ww bosses were so easy...
They were simple, and made even easier since you can just heal yourself up to four times with your bottles. Maybe in twilight princess there will be a boss that steals your bottles or something...
Yeah the good old games... The designers still had arcade in mind where killing the player turns into money. If I had to pay for every death in Metroid someone would be very rich.
The water temple in MQ has such insane solutions to some puzzles that I actually gave up. I just got the longshot from there and proceeded to the spirit temple which was much easier. Aww... I have to go back to that temple anyway...
The thing about Master Quest is that instead of inventing actually new puzzles, they just put in some stupid "play a song in a random place to make a block appear" "puzzles", which are stupid, because they don't make ANY sense whatseover. Master Quest sucks.
The thing about Master Quest is that instead of inventing actually new puzzles, they just put in some stupid "play a song in a random place to make a block appear" "puzzles", which are stupid, because they don't make ANY sense whatseover. Master Quest sucks.
And in some areas of the water temple you´re trying to figure out the logical solution and then the way you´re supposed to open a door is to shoot at a certain spot in the wall with the longshot. Madness.
I actually found the Water Temple of OoT kinda fun. Sure it was tedious as hell, but it wasn't boring. And the boss was really fun because you could just get him in a corner, rape the crap out of him, and laugh.
I think the most boring would have to be the forest temple, all you did was solve a few puzzle and beat up the colorful Poes. The boss was fun though...