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Master ZED: 2008-12-01 03:35:56 pm
Quote from Red_Shifter:
Quote from Master ZED:
At any rate, criticize to your heart's content.

your megaupload fight sucks, but i guess it's luck-based and i guess you can't really control that in a single-segment run.
That's nice.  Which fight are you talking about anyway?

Magma Man?  Wodanaz is correct, I just have a very itchy trigger finger with Magma Man because there is some randomness to it, which freaks me out and usually causes me to ruin the fight.  The whole tornado graphic thing is just a rumor based on how the double hit often appears to work.  Magma Man simply must jump back into the wave for the second hit, and while you can do this as long as he's on one of the three middle "platforms," the timing may vary with what jump he uses from where.  Firing during his jump telegraph has the best chance of a double hit; you have to wait until you see it, THEN react, because any attempt at a preemptive strike will fail (as I make so plainly obvious time and time again).

I don't know the best way to take out the WC1 boss in a speed run.  This one looks kinda good save the buster reliance (really not sure about it):
Quote:
I start by shooting the first spike in front of me with the buster then quickly kill the bottom one with the buster. After that I use the P Ball to destroy the top one, then bottom then top and so forth until The heads at the top reset. Don't mash on the P ball because you need to destroy 8 with the P Ball. If you run out of P ball it should be to defeat the bottom. Next use the T. Blow 3 times to get rid of the top 3 heads and finish off the bottom with the buster. Average time if done correctly, 22.5 seconds.

The reliance on T. Blow is iffy to me (I wanted some to use in WC1 and 3), but it should work (given sans T. Blow and add L. Trident this was my original strategy); I'd just have to go back to cutting T. Blow out of the WC1 stage entirely once more (and possibly learn the Coil/Jet combo trick to make up for it... oh boy, that sounds like fun! -_-) and get better at using Laser Trident and Jewel Satellite on the final WC3 leg.  The former may cost a second or two while the latter would be just plain difficult by comparison.  What do you guys think?

The Shark face boss was just plain botched, but I had to take the risk. :\

The Twin Devil kill may look like a lucky recovery, but I actually planned it that way.  I started to regularly screw up the original method (pause in midair) after I attempted the Mr. Perfect challenge, and had to develop simpler means to get back on track.

I know Wily 1 was bad, but you can't tell me that about 2 (save the killshot, that was stupid on my part) and the capsule.  I got really lucky on the capsule all things considered.

So did I answer your question, or who were you really talking about?

EDIT: I've responded to your bitching 65. Smiley
Edit history:
65: 2008-12-01 04:08:40 pm
Quote from Master ZED:
Quote from 65:
At 19:35 using RJ might be a little bit faster after using BHB. Later on the level the JS was a bit unnecessary, too. I've never got hit by those umbrellas and I always have plasma equipped.

I... I dunno about RJ usage there.  It might eat too much fuel, and I'd still need JS or BHB to finish the Uzi Joe.  JS at the final stretch is purely a measure taken to eliminate nerves.  It looks amateurish, but I'm the kind of bastard that will gladly take a light year if you give an inch. Tongue


Actually, that's a typo. I meant Rush Coil. Same for the Wily 2 remark where I again start to talk about RJ when I should talk about RC. You can jump over the second springer thingie, I think, but magma bazooka might be faster anyway. Actually, RJ might work for getting over that enemy, too. You'll be refilling your ammo anyway, but again, MB is probably faster on the second one as you don't need to stop. That in mind, plasma should work on the first one just as well.

By the way, did you know you can kill uzi joes by shooting plasma through their shield at point-blank range because Mega Man's arm extends through the shield? Not very useful in this situation, though.
Quote from 65:
By the way, did you know you can kill uzi joes by shooting plasma through their shield at point-blank range because Mega Man's arm extends through the shield? Not very useful in this situation, though.
Yeah, but I see no use for that in any speed run situation.  This more often than not is what causes me to fail using the Bazooka against the hoppers.
fucking .gif....
at 20:14 (near the end of tornado man), I see no one goes for the long jump right there and always stops to jump on the lower one before moving on.  wouldn't it be faster to take the long jump?  I've done it plenty of times and it's not hard.

at 26:42 (WC1), wouldn't it be faster to use a RC on the ladder to exit instead of jumping to it and climbing it?

awesome Wily fights.
Quote from Shadow_Jacky:
at 26:42 (WC1), wouldn't it be faster to use a RC on the ladder to exit instead of jumping to it and climbing it?
I'll have to try it in Time Attack first, but it looks to me like you'd cut it real close to the magma jet... too close for such a trivial gain, much like the leap of faith in WC2.
I don't even know what the fuck this is
Awesome run, ZED. I can't really think of too much to criticize, other than I really need to find you a way to get into that 1:07 room in Plug Man at 1:07. Smiley
Quote from Master ZED:
At any rate, criticize to your heart's content.


On Magma Man's stage, there are a few extra tricks you can employ which are not at all difficult to pull off with ~100% reliability. These are just the ones that I think are easy to nail 100% of the time (all of these are in my crappy time attack video):
~21:40 it doesn't look very cool but you can clear these guys very easily without hesitation if you use BHBs (trident can do it but it's slightly more finicky)
~21:52 you can get past this first lava flow with no delay if you full-jump+trident from the edge of the higher platform to clear the enemy and then switch to concrete and concrete the lava at the height of the jump
~21:53 you can get past this second lava flow without having to trident it if you use a concrete block for height to jump and concrete it before it gets too low. I do jump+concrete slightly after I land from the previous trick and that timing seems to work for me pretty well
~22:19 I think it's actually significantly slower to try to hop off this wall rather than falling off it because you'll start falling from the height of the jump LATER than you would just letting yourself fall off the side, so not only do you start falling later but you have a larger distance to fall from

For completion, the more finicky tricks I know of are (most of these are too minor to bother with for a single segment and/or are much too risky for single segment with Magma Man being so late in the run):
~21:31 waiting until the next platform to rush jet, if you deploy it as you approach the edge you can then jump onto it without ever slowing down (I don't know why this works)
~22:04 clearing this guy with a trident is slightly faster
~22:18 this isn't in my YT video but you can do something where you hit RC and then jump up to the first platform and the RC will appear there instead of on the floor and you can coil up and over the wall, saves about 0.2 seconds. It's in NickofTime's video if you want to see it.
~22:23 your way is probably way more reliable for a single segment but you can kill the dragon with just spam-shooting concrete and it's slightly faster, it's hard to get this down 100% though
~23:01 you can pass the first 3 of these lava flows without hesitation pretty reliably (the timing on the 3rd one is the trickiest). the 4th one I think it's possible to do without hesitation but it's way too finicky to go for a single segment
~23:12 (this one gives me the most trouble) you can concrete this lava flow sooner so that you won't hit your head on it jumping from the edge of this ledge to the platform on the other side of the pit, rush jet is way safer for a single segment though

Other than just optimization, that's all I can think of. I'm obviously still way off the Wii time so I think there's a trick or two I'm missing. Going from save times, you got 1:30 on this stage; you might be able to save at least 2 or 3 seconds on the stage and then another 2 if you get a 4-shot boss. Your run owns either way, but if you're trying to find enough seconds to move up a spot or two on the leaderboard I hope something here helps.

tl;dr: I need to play other stages and stop writing walls of text about magma man.
keep writing walls about magma, i wanna know every little mental trick you have for a future run Wink


btw, i haven't given up on concrete man.  just gotta get one of my 1:16:5x runs where he doesn't jump over my head (i think fastest so far was 56, with mistakes)
Quote from Wodanaz:
Your run owns either way, but if you're trying to find enough seconds to move up a spot or two on the leaderboard I hope something here helps.
Later, perhaps; I'm thinking about submitting the 21:50 for now and going back to Superhero running.  Now that I have my Galaxy > Hornet > Jewel route and verified its potential, my biggest obstacles are gone (the boulder and that terrible disappearing block jump), so I plan to take the criticisms for this run and apply where applicable to the run I really wanted to do.  I mean, kicking NG+ segmented ass is great because of the ranking board shoving it in everyone's face, but it's just distracted me for too long, ya know?  I'm getting bored.
I don't even know what the fuck this is
ZED, i can usually get to the 1:07 room in plug man on time. the only real problem is not fucking up the boost. you just have to use c block like you normally would over the spikes, but just c block the wall instead of using t blow to get up. Smiley
Hope rides alone.
Quote from Master ZED:
Quote from Wodanaz:
Your run owns either way, but if you're trying to find enough seconds to move up a spot or two on the leaderboard I hope something here helps.
Later, perhaps; I'm thinking about submitting the 21:50 for now and going back to Superhero running.  Now that I have my Galaxy > Hornet > Jewel route and verified its potential, my biggest obstacles are gone (the boulder and that terrible disappearing block jump), so I plan to take the criticisms for this run and apply where applicable to the run I really wanted to do.  I mean, kicking NG+ segmented ass is great because of the ranking board shoving it in everyone's face, but it's just distracted me for too long, ya know?  I'm getting bored.


superhero is the next step in your epic MM9 career, so start it! Cheesy
I've got a 1:21:28 on Magma Man (recorded but probably won't upload) w/ 1:19:08 at the boss, and my best boss time is 1:18:73, so I should be able to get ~1:20:93, but the stage is driving me nuts and that's still not even close to the Wii time. The only other way to save a large chunk of time I can think of right now would be using tornado blows and getting lucky on refills, but that's not my idea of a good time.

These are the three spots I can think of to T.Blow:
- The second screen with the tall ladder after the 2 fire totems (several of those welding-mask enemies on the next screen that can drop refills)
- It could possibly save time on the screen before the Changkey Dragon (you can kill a roller enemy and fire totem on the screen after the dragon)
- The screen before 5-in-a-row lava flows (there's only one enemy after this that you can get a refill from: the roller enemy right before the boss door)

I might do some test runs with these to see what time I can get to the boss, but the only one I feel semi-confident in being able to get a refill for reasonably often is the first one.

Also, I don't know if the glitch where you can concrete and pass through a lava flow w/o tridenting it is common knowledge, but (afaik) it's mostly useless because I'm pretty sure you have to be on ground to do it or it'll eject you back to the side you were on. If you're on ground however, you can walk through it and if you try to jump out of it to the other side it'll eject you forward instantly, which should save some time. The one place I can think of to use this on Magma Man's stage is on the fifth of the five-in-a-row lava flows. If you do the first three with no delay, and take a minor delay on the fourth, you reach the fifth just as the lava is reaching ground and you can pull off the trick, then jump and be ejected onto the next platform. This also means you don't need to switch to trident and risk any possible delays destroying it. Again, like the refills, this just makes the stage that much more annoying to perfect, since the timing is incredibly difficult for the glitch.

(If this isn't common knowledge or you have no idea what I'm talking about I can create a video of it.)
Quote from Wodanaz:
(If this isn't common knowledge or you have no idea what I'm talking about I can create a video of it.)
Do so.  I know of the glitch in general (in fact, I tried to use it in Jewel Man's stage), but I haven't heard of the magma jet version.
Edit history:
Wodanaz: 2008-12-03 04:03:33 pm
Quote from Master ZED:
Do so.  I know of the glitch in general (in fact, I tried to use it in Jewel Man's stage), but I haven't heard of the magma jet version.


Uploaded:

Also, in rough testing I believe the first of the 3 magma man stage t.blows I listed saves in the neighborhood of :15.
Quote from Wodanaz:
Uploaded:
Damn!  I should've known it would be cutting it close, but I absolutely had to see that.  I don't think I can include that in a single segment, but it's nice to know it's there.

Makes me wonder if a horizontal version in WC1 could be done, though it would be completely pointless. Tongue
I don't even know what the fuck this is
Can someone use vdub or whatever crazy ass video tools to check if t-blow horizontal speed is faster than normal walking speed? Alucard thinks that he gets to concrete man's boss door faster when he completely t-blows over the last platform.
Quote from Tiki:
Can someone use vdub or whatever crazy ass video tools to check if t-blow horizontal speed is faster than normal walking speed? Alucard thinks that he gets to concrete man's boss door faster when he completely t-blows over the last platform.


Initial tests say no. I tested by trying a couple stages with a pit early on (Wily1 and Magma Man) in time attack mode and running off the edge into the pit to stop the timer each time. I got identical times between just running and running while shooting off T.Blows (with or without jumping during them).
Quote from Wodanaz:
Initial tests say no. I tested by trying a couple stages with a pit early on (Wily1 and Magma Man) in time attack mode and running off the edge into the pit to stop the timer each time. I got identical times between just running and running while shooting off T.Blows (with or without jumping during them).
Yeah, horizontal speed can only be increased by Mega Man himself through the use of C. Shot zips on enemies or magma jets.  If he wants a speed boost, he should look into what enemies, if any, can be used for said boost, like maybe the spiders or those tree enemies just to take a guess.  I know the carts in Jewel Man's stage and the fire totems in Magma Man's stage are excellent examples to go by, especially in the latter case since there the block falls on Mega Man starting from the head, not requiring the same perfect timing the carts or magma beams do.  The fire totems would be how I'd guess the spider in the room just before the final stretch would work, though I don't think the one after the Ball Elephants will do any good.
it could be a factor other than horizontal t.blow speed, but i'm 100% sure completely t blowing over that last platform saves time.  no other way my fastest stage time would be 1:16:45, with mistakes.  soon i will have it...very very soon
I think the concrete shot zip is the only way to reach some of the times on the wii.  My friend and I have run out of idea's on jewel man's stage to try and drop my time a whole nother second and a half.  Does anyone know of a video that shows this phenomenon happening, and how much time does this zip even save?
I'm the guy who complains yet never submits XD
Quote from sXe sti:
I think the concrete shot zip is the only way to reach some of the times on the wii.  My friend and I have run out of idea's on jewel man's stage to try and drop my time a whole nother second and a half.  Does anyone know of a video that shows this phenomenon happening, and how much time does this zip even save?


This is the only vid I could find.
http://www.gametrailers.com/player/40319.html
Edit history:
Wodanaz: 2008-12-04 08:26:30 am
Quote from sXe sti:
I think the concrete shot zip is the only way to reach some of the times on the wii.  My friend and I have run out of idea's on jewel man's stage to try and drop my time a whole nother second and a half.  Does anyone know of a video that shows this phenomenon happening, and how much time does this zip even save?


If the Wii leaders truly figured out zipping I think they'd be able to beat us by more than a second. I just looked at the 1:22:26 Jewel Man video linked from the first post and I think there's probably between a third and half of a second to be gained between removing the rush jet, killing the stomper at the end without stopping, and further optimizing vertical screen changes (falling down to the next screen). After that, I can't really say. Is it possible to use a coil or a t.blow jump to kill the boulder miniboss while it's still in the air? Also, does anyone know if you can pull off the concrete block ejection trick (is there another name for this?) with the falling spin cutters and maybe the spiders?
Yeah the guy who does the 1:22:25 time does not do things optimally.  I've definitely entered the boss fight about a third of a second faster, I just didn't figure out the way to kill him like that. :p  I'm gonna test out the t blow/coil thing to try and kill the miniboss faster though.  That's one thing I hadn't thought of. 
I don't even know what the fuck this is
You guys should REALLY start trying to concrete boost in time attacks. Look at this.
Quote from Tiki:
You guys should REALLY start trying to concrete boost in time attacks. Look at this.


Thanks for the wake-up call on this, I know we've all known about the concrete block ejection for a while but it's definitely worth more consideration than we've been giving it. I just recorded a section of a stage using a concrete boost and then again not using it and compared them frame for frame and I believe you can get a tenth of a second out of every single concrete boost you use (it was 3 frames difference on a 30fps video). It goes without saying how huge that is.